Inchin (world)
| Inchin/District 268 (Spinward Marches 0938) | |||||||||||||||||||||||||
| Classic Era (1116) | D42035A-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F0 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
| Inchin System | |||
| District 268/Spinward Marches 0938 | |||
| Position | Distance | Name | UWP |
| Primary | Inchin's Star | F0 V | |
| 0 | 0.43 AU | Chadur | Y200000-0 |
| 1 | 0.60 AU | Armasush | H10011A-A |
| 2 | 0.94 AU | Kori Belt | H00016A-A |
| 3 | 1.63 AU | Naragos | SGG |
| 4 | 3.00 AU | Inchin | D42035A-A |
| 5 | 5.74 AU | Salacca | H00016A-A |
| 6 | 11.2 AU | Khoranu | LGG |
| 7 | 22.2 AU | Ulloget | SGG |
Inchin is a poor, low-population desert hellworld, with a population of less than 10,000 sophonts struggling to survive in an inhospitable environment.
- Living on a hellworld is a constant struggle. Nearly every day and sometimes even hourly, the inhabitants of this world face life-threatening challenges.
- This world has no free-standing water.
- It is a Non-Aligned world dominated by human sophonts located in the District 268 Subsector of Spinward Marches Sector.
- Inchin is a member of the Spinward Main.
- It lies on the Collace Arm.
Astrography & Planetology[edit]
Stellar Data[edit]
Inchin has a solitary primary star.
- It is a white main sequence.
System Data[2][edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x2 secondary rocky worlds.
- Chadur, tidally locked to the star
- Armasush, a shepherd world for the Kori Belt's inner edge
- x2 planetoid belts.
- the Kori Belt, an inner system planetoid belt too hot for volatiles
- the Salacca Belt, an outer system planetoid belt still mostly too hot for volatiles
- x3 gas giants.
- Naragos, a hot inner system small gas giant
- Khoranu, a large gas giant orbiting in the deep outer system
- Ulloget, a small gas giant orbiting in the far outer system
Various moons are not noted.
- These orbit the system's gas giant worlds.
- Seven of those moons are inhabited.
Mainworld[edit]
Inchin only exists to provide a starport as this is the only one of two mains that allow ships to travel from Glisten to Five Sisters, around the Collace rift. It has recently opened a trade agreement with the Mewey Empire, the grandly-named worlds dominated by the Mewey, for the provision of food supplies in exchange for technology. [3]
Mainworld Size (S)[edit]
Inchin is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Inchin has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Inchin has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
A basic map of Inchin showing rugged terrain and uplands (paler brown), high mountains (darker brown), and the sulfur-sand deserts (shades of tan depending on latitude).
Native Lifeforms[edit]
None Known
History & Background (Dossier)[edit]
Although the colonization of Inchin followed millennia-old precedents on occupying uninhabited planets in unclaimed territory, Rowri's title of "Baron of Inchin" is recognized by no interstellar state. Indeed, several political entities -- including the Imperium and the government of Collace -- that initially accepted the legitimacy of Rowri's regime have now withdrawn recognition.
Many of Rowri's tirades focus on Avastan Portways Inc., which operates the starport in the neighboring Avastan system. He accuses API of trying to prevent Inchin from becoming a competitor on the Collace Arm of the J-1 Spinward Main by sending covert agents to foment labor unrest. The Baronial Guard is constantly on the hunt for API agents (real or imagined) and has dealt harshly with several suspects.
It is part of the Kaharoht Run, a Mewey trade route that forms part of the Collace Arm of the Spinward Main.
World Starport (St)[edit]
Inchin has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Inchin has a population of 8,000 sophonts (thousands).
- This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
In the survey update of 1102, the planet was noted as having a population of 8000. Labour for the various projects is drawn from many nearby worlds with Collace providing the technical expertise, and the labour coming from Pavabid, Mewey and Lakou. Some labourers are the non-Human Mewey.
Urbanization[edit]
Almost all the population live and work in the Baron's main city or the nearby starport.
Linguistic Topography[edit]
The language of Inchin is derived from the Anglic spoken by its immigrant workforce.
World Technology Level (T)[edit]
Inchin possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Inchin is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Inchin has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Trade Data[edit]
- Importance: -1 (unimportant)
Inchin is part of a trade route known as the Kaharoht Run, reaching across District 268 Subsector. Mewey merchant ships maintain regular waystations along this route.
Inchin trades high-end technology for agricultural products and processed materials, and provides the Mewey Empire with an entire landing area at the starport. Adventurous Mewey settlers arrive in the hopes of creating an established settlement here, while a lucrative tourism trade has begun, with Ichin citizens seeking a reprieve on Mewey and Ochecate.
World Economy[edit]
- Resources: A (abundant)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 5 (harmonious)
- Acceptance: 2 (very xenophobic)
- Strangeness: 7 (confusing)
- Symbols: C (very abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
Historical Data[edit]
District 268 contains many inhabited planets with unpleasant or downright inhospitable environments, but most of these either possess valuable resources (Dallia, Trexalon, Kuai Qing, etc.) or were settled more or less by accident (Singer). Inchin stands out as just about the only inhospitable planet in the subsector that was deliberately settled despite its lack of any meaningful natural resources. The reasons for its unattractiveness are many and daunting. It has minimal gravity, no water, an uncomfortably high surface temperature, and a very thin, tainted atmosphere. Its dreary, featureless plains of yellow (sulfur-rich) sand and rock do not even possess the kind of stark natural beauty that is the redeeming feature of many other desert worlds.
The fact that Inchin is inhabited can be credited to Iarl Rowri, the youthful heir to a shipping fortune on Collace (Spinward Marches 1237). Like many others, Rowri was impressed by the ample profits that Avastan Portways, Inc. (API) reaped after constructing a C-class starport on Avastan (Spinward Marches 1037) in the early 1000s. Rowri decided to do API one better by using his huge inheritance to construct an A-class starport on neighboring Inchin. He reckoned that, as the only A-class starport in District 268 and on the entire length of the J-1 main running between the Glisten and Five Sisters Subsectors, the new facility would soon come to dominate the lucrative starship repair business in the subsector.
The business plan was a good one, insofar as it went, but from the very beginning its execution was terrible. Rowri's first error was to choose Inchin as the site for his starport. This choice was made because Inchin had the shallowest gravity well of any body in the system that possessed an oxygen-nitrogen atmosphere - which merely had to be compressed and filtered to be made breathable (eliminating the need to build costly air generation plants). However, the complete absence of water on Inchin meant that there was no naturally-occurring source of hydrogen to be refined for fuel - much less water necessary to sustain the lives of future residents. Rowri intended to remedy this by importing ice asteroids from the system’s two planetoid belts, but this proved to be far more complex and expensive than anticipated.
The real problem, however, was Rowri himself, who refused from the start to treat the project as a hard-headed business enterprise. Instead, he began pursuing a grandiose vision of self-aggrandizement by declaring himself “Baron of Inchin”, and ordering the construction of a luxurious palace and city on the planetary surface as the capital of his “fief”. From the moment the first construction crews arrived in 1086, their energies were divided between the starport and the capital city. Worse yet, at Rowri's insistence, construction of the city tended to take precedence over progress on the starport, which was definitely putting the cart before the horse. The original plan had been to complete the starport first so that it could generate revenue that would allow completion of the rest of the project. In the end, any pretence of a coherent plan was abandoned, and construction proceeded in fits and starts as workers and money were constantly shifted back and forth between various priorities according to Rowri's fickle whim.
As delays stretched the planned three standard year project into its eleventh year, costs snowballed to the point where Rowri alone could no longer afford to finish it. With great reluctance he solicited outside financing, but Rowri's reputation for mismanagement scared off investors and he refused to allow anyone else to oversee the execution of his grand vision. Strangled by insufficient funds, construction sputtered to a halt in 1097 and has barely progressed since. Rowri then became obsessed with the idea that the Inchin system contained rich mineral deposits whose discovery would solve all of his financial problems at a stroke. Therefore, beginning in early 1098, he launched a full-scale survey of the entire system. Research facilities are still in operation on no less ten planetary and lunar surfaces, but to date no major strikes have been made.
Some 8,000 workers remain on what’s come to be known as “Rowri’s Folly”, most of them engaged in trying to prevent the half-finished city and starport from falling completely into ruin. Living and working conditions are so bleak and unpleasant that, in order to retain laborers, Rowri must offer unusually high wages - and oblige workers to sign contracts that bind them to remain on Inchin for three years. The small, but heavily-armed “Baronial Guard”, ever fearful of uprisings among the workers, upholds an oppressive law enforcement regime and clamps down on even the mildest signs of disaffection. Private ownership of any kind of weapons has been prohibited, including within the starport’s boundaries, but the workers have ready access to improvised knives, swords and spears.
In better times, Rowri was a congenial, good-natured sort whose impulsive and sometimes eccentric behavior was found charming by most. Since his fortunes began to decline, however, Rowri's behavior has become ever more erratic and capricious, bouncing unpredictably back and forth from one extreme to another. “Baron” Iarl I now rarely leaves the uncompleted shell of his palace, from whence he issues florid proclamations to his “subjects” that seem increasingly indicative of mental instability. Outbursts of uncharacteristic anger and vindictiveness can give way suddenly and without explanation to reflective moods of self-doubt and apology, and even to acts of compulsive generosity. On several occasions, Rowri has tried to dampen labor discontent by impulsively promising large, across-the-board bonuses that it later proved impossible for him to pay more than a small fraction of.
Alternate World Map[edit]
Map at Traveller Worlds: World Map
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 18-19.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 48-49. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 73.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 110. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 123-127. (UWP only)
- Contributor: Vendarth
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Information provided to the library by BackworldTraveller
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 73.
