Difference between revisions of "Okhuemgir Subsector"

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No information or synopsis yet available.  
+
[[Okhuemgir Subsector]] is [[Subsector]] N of [[Gzaekfueg Sector]].
 +
* It lies within [[Charted Space]].
 +
* It is part of the [[Vargr Extents]].
  
== Description (Specifications) ==
+
== Description / Specifications==
* Capital: 1437 Gzugo A130535-C
+
[[File:Subsector N Okhuemgir Star Chart.png|250 px|right|thumbnail|(Chart sourced from [[Traveller Map]])]]
* Naval Bases: 3 VR05
+
[[File:Subsector N Okhuemgir Rift Regions.png|200 px|right|thumbnail|(Chart sourced from [[Traveller Map]])]]
* Corsair Bases:  7, 1 Privateer
 
  
Ruled from the subsector capital of Gzugo, Okhuemgir Subsector is dominated economically by Sudhaenga and remote but just as Important {Ix} Aengllog (''Gzaefueg'' 1538 and 1234). A dance between subsector government and mercantile funding is an ambient, low growl in this region of space as the Cyan trade route continues rimward into ''Meshan'' Sector.  
+
Okhuemgir Subsector is a backwater [[Vargr]]-dominated region lying on the edge of the [[Windhorn Rift]].
 +
* The resources of the subsector are being exploited.
  
It is unclear if Aengllog was circumvented on political maneuvers or corporate decision-making as to why the Cyan trade route detours trailing into Ungludh before arcing back to rimward Okhuemgir. This has the Balkanized Factions of Aengllog scratching their lupine heads and questioning the value of their exports. Could the location along the shores of the [[Windhorn Rift]] be a factor?
+
=== Astrographic Features & Trade Routes ===
 +
The following [[astrographic feature|astrographic]] and [[trade route|commercial]] data has been determined regarding Okhuemgir Subsector:
 +
* The subsector is a low stellar density region.
 +
* The brightest star is the blue-white giant primary of the [[Gzazoevaellu (world)|Gzazoevaellu system]].
 +
 
 +
==== Stellar Distribution ====
 +
A basic map showing the distribution and size of [[star]]s within Okhuemgir Subsector, ''right'':
 +
* The color corresponds to the visible color of the star, which links to its spectral classification.
 +
* The size as shown indicates both the physical size of the object and its relative brightness.
 +
 
 +
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
 +
* Ordinary main sequence stars can barely be seen from even a hex away.
 +
* Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
 +
 
 +
==== Rift Regions ====
 +
The subsector lies on the edge of the [[Windhorn Rift]].
 +
* [[Windhorn Rift|The rift]] hinders travel and commerce within the region.
  
'''Vuzzoz’ Bloodletters''' are a subsector-wide Corsair band in Okhuemgir Subsector of [[Gzaefueg Sector]] and controls or uses seven Corsair Bases therein.  Countered by only three Naval Bases, smuggling and outright piracy upon the Cyan trade route that detours into [[Ungludh Subsector]] is almost unchecked.  This band of Corsairs uses pack tactics to herd a merchant vessel or convoy toward an ambush of more Corsair starships or local spacecraft.  Any merchantman that falls behind is assuredly singled out for an attack by spaceship weapons and boarding.  The Bloodletters are known for very dangerous piloting, coming within point-blank range of their prey.
+
A simple map showing [[Rift|rift regions]] within Okhuemgir Subsector, ''right'':
  
Spoils of a successful raid or space piracy are divided among the participating vessels, even to the contracting of a salvage vessel that will often dismantle a captured ship for its expensive systems.  Such assets are then peddled in pirate coves at worlds with Corsair Bases as the predatory vessels go to ground in preparation for the next attack or raid.
+
Locally at least, a rift is an [[Astrography|astrographic]] concept based on [[Jump Drive]] performance.
  
Crews captured by the Vuzzoz’ Bloodletters are often deposited on Duvarroez (''Gzaefueg'' 1433) if they are Urzaeng. Other sub-species can alternately be sold as slaves to worlds outside the Ruler of Five confederation, such as Gzaedhkirrg (''Gzaefueg'' 1131).  Most prisoners try to pay the Corsairs an equal or greater sum for the amount that enslaving them would earn in exchange for release on Duvarroez.
+
The boundaries of rifts were established centuries ago, when the highest commonly encountered [[Technology Level|tech level]] was {{TL|12}}.
 +
* This level of technology allowed the routine use of up to [[Jump Drive|Jump-3 drives]].
 +
* Areas that couldn't be crossed by [[Jump Drive|Jump-3-capable]] vessels were denoted as ''[[rift]]s''.
  
Vuzzoz Bloodletters see themselves as pruning the interstellar market, gently tapping convoys rather than blockading traffic entirely.  Their leader, a callous and impatient female Urzaeng known only as Vuzzoz-edh <daughter of Vuzzoz> gathers her forces of less than ten starships and between fifteen and twenty in-system spaceships, (often rentals), to swarm a convoy at 100 Diameter breakout points.
+
This traditional definition of rift regions remains in use today: while modern high performance [[starship]]s can easily cross them, most commercial vessels continue to utilize [[Jump Drive|Jump-3 or less]] drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
  
=== Subsector Summary: 1105 ===
+
=== Subsector Summary ===
 
{{Summary}}
 
{{Summary}}
  
=== Astrographic Features & Trade Routes: 1105 ===
+
=== World Listing ===
The following [[astrographic feature]]s and [[trade route]]s can be found within this area:
+
[[AAB]] [[Library Data|library archives]] contain expanded data about the following systems:
* No information yet available.
+
* The primary source material for all data is [[Traveller Map]].
 +
* Other sources may contain contradictory or incorrect information.
  
=== World Listing: 1105 ===
 
The following [[system]]s and [[world]]s can be found within this area:
 
 
{{SectorWorlds2|Okhuemgir|Subsector}}
 
{{SectorWorlds2|Okhuemgir|Subsector}}
  
== History & Background (Dossier) ==
+
Note that some [[Second Survey]] data, though only [[Year|40 years]] old, is likely to be out of date.
No information yet available.  
+
* Data is occasionally updated as new information becomes available.
 +
* Scouting missions gathering reliable, verified data can receive substantial payment.
 +
* Verified updated data is constantly sought.
  
=== Polity Listing: 1105 ===
+
== History & Background ([[Dossier]]) ==
The following [[polities]] can be found within this [[subsector]]:
+
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
* Independent Powers ([[Pocket Empire]]s)
+
The [[Vilani]] had contact with the [[Gvegh Vargr|Gvegh]], [[Aekhu Vargr|Aekhu]] and [[Logaksu Vargr|Logaksu]] before [[-2400]] in regions such as [[Provence Sector]], though the [[Vargr]] were initially seen more as a curiosity than a threat. The [[Vargr]] in turn learned of the vast, immensely wealthy, and militarily weak [[First Imperium|Human empire]], a temptation that was impossible for them to ignore. Within a few decades the [[Vargr]] were actively raiding [[Vilani]] settlements in [[Windhorn Sector|Windhorn]] and [[Corridor Sector]]s. The [[Vilani]] in turn moved the majority of their defenses towards these areas.
 +
 
 +
Other [[Vargr]] racial groups (the proto-[[Irilitok Vargr|Irilitok]], [[Ovaghoun Vargr|Ovaghoun]], [[Suedzuk Vargr|Suedzuk]] and [[Urzaeng Vargr|Urzaeng]]) took longer to find a path around the [[coreward]] end of the [[Windhorn Rift]], but when routes were eventually found they made a beeline for the poorly defended [[coreward]] edge of the ''[[First Imperium|Ziru Sirka]]'' and its riches. These regions, already stripped of their meager defenses to prop up sectors further to [[spinward]], were easy prey for the new waves of [[Vargr]]. The vast distances the [[Vargr]] had to travel limited the numbers of raiders who actually reached the ''[[First Imperium|Ziru Sirka]]'': substantially more [[Vargr]] found promising worlds en route and decided to settle them instead.
 +
 
 +
Ruled from the subsector capital of Gzugo, Okhuemgir Subsector is dominated economically by Sudhaenga and remote but just as Important {{WorldS|Aengllog|Gzaekfueg|1538}} and 1234).  A dance between subsector government and mercantile funding is an ambient, low growl in this region of space as the Cyan trade route continues rimward into [[Meshan Sector]].
 +
 
 +
It is unclear if Aengllog was circumvented on political maneuvers or corporate decision-making as to why the Cyan trade route detours trailing into Ungludh before arcing back to rimward Okhuemgir.  This has the Balkanized Factions of Aengllog scratching their lupine heads and questioning the value of their exports.  Could the location along the shores of the [[Windhorn Rift]] be a factor?
 +
 
 +
==== Vuzzoz’ Bloodletters ====
 +
Vuzzoz’ Bloodletters are a subsector-wide [[Corsair]] band in Okhuemgir Subsector of [[Gzaekfueg Sector]] and controls or uses seven Corsair Bases therein.  Countered by only three Naval Bases, smuggling and outright piracy upon the Cyan trade route that detours into [[Ungludh Subsector]] is almost unchecked.  This band of Corsairs uses pack tactics to herd a merchant vessel or convoy toward an ambush of more Corsair starships or local spacecraft.  Any merchantman that falls behind is assuredly singled out for an attack by spaceship weapons and boarding.  The Bloodletters are known for very dangerous piloting, coming within point-blank range of their prey.
 +
 
 +
Spoils of a successful raid or space piracy are divided among the participating vessels, even to the contracting of a salvage vessel that will often dismantle a captured ship for its expensive systems.  Such assets are then peddled in pirate coves at worlds with Corsair Bases as the predatory vessels go to ground in preparation for the next attack or raid.
 +
 
 +
Crews captured by the Vuzzoz’ Bloodletters are often deposited on {{WorldS|Duvarroez|Gzaekfueg|1433}} if they are Urzaeng.  Other sub-species can alternately be sold as slaves to worlds outside the Ruler of Five confederation, such as {{WorldS|Gzaedhkirrg|Gzaekfueg|1131}}.  Most prisoners try to pay the Corsairs an equal or greater sum for the amount that enslaving them would earn in exchange for release on Duvarroez.
 +
 
 +
Vuzzoz Bloodletters see themselves as pruning the interstellar market, gently tapping convoys rather than blockading traffic entirely.  Their leader, a callous and impatient female Urzaeng known only as Vuzzoz-edh <daughter of Vuzzoz> gathers her forces of less than ten starships and between fifteen and twenty in-system spaceships, (often rentals), to swarm a convoy at 100 Diameter breakout points.
 +
 
 +
=== Polity Listing ===
 +
The following [[Polity|polities]] lie within this subsector:
 +
 
 +
''[[Vargr Extents]]'':
 +
* [[Pocket Empire|Independent Powers]]
 
** [[Ruler of Five]]
 
** [[Ruler of Five]]
  
 
* [[Non-Aligned]] Powers ([[World-State]]s)
 
* [[Non-Aligned]] Powers ([[World-State]]s)
** [[Non-Aligned]] ([[Vargr]]-dominated)
+
** [[Non-Aligned]] ([[Sophont]]-dominated)
 
 
* Other Powers
 
** None
 
 
 
* [[Vargr Extents]] ([[Vargr]] powers)
 
** Various member [[system]]s and [[world]]s.
 
  
=== Native Sophonts ([[NIL]]s): 1105 ===
+
=== Native Sophonts ([[NIL]]s) ===
 
The following races ([[sophont]] species) are believed to have originated in this area:
 
The following races ([[sophont]] species) are believed to have originated in this area:
* [[Humaniti]] (Human races)
+
* [[Galasu]] of [[Gzaedhkirrg (world)|Gzaedhkirrg]]. [[Psionic]] [[non-humanoid]]s from a [[Hot World|hot]] [[Twilight Zone World|twilight zone]] [[desert world]] with an [[exotic atmosphere]] and [[Rad (metric)|high levels of radiation]].
** None
+
* [[Khorth]] of [[Aengllog (world)|Aengllog]]. Small, agile, hairy [[humanoid]]s from a polluted [[industrial world]]. They are an endangered minority on their own [[homeworld]].
 
+
* [[Hlanssai]] of [[Vrirhlanz (world)|Vrirhlanz]]. Emotionally unstable [[humanoid]]s from a [[Temperate World|temperate]] [[Agricultural World|agricultural]] [[garden world]].
* [[Non-Human Race]]s
 
** None
 
  
 +
=== Demographics ===
 +
Significant populations of the following races ([[sophont]] species) reside within this area:
 
* [[Terragen]]s (Non-human [[Terran]] races)
 
* [[Terragen]]s (Non-human [[Terran]] races)
** None
+
** [[Vargr]] ([[Major Race]]): Mostly [[Urzaeng Vargr]].
  
=== Demographics: 1105 ===
+
* [[Humaniti]] (Human Races)
Significant populations of the following races ([[sophont]] species) reside within this area:
+
** Mixed heritage: Most commonly Travellers, traders, or captives held in bondage by the [[Vargr]].
* [[Humaniti]] (Human races)
+
** [[Solomani]]: Primarily from long-established families.
** [[Solomani]] ([[Major Race]])
+
** [[Vilani]]: Primarily from long-established (and often reclusive) families.
** [[Vilani]] ([[Major Race]])
 
  
* [[Non-Human Race]]s
+
* [[Non-Human Races]]
** None
+
** [[Aezorgh]] of [[Soghzalghag (world)|Soghzalghag]]: Small populations on many [[Vargr]]-dominated worlds.
 +
** [[Galasu]] of [[Gzaedhkirrg (world)|Gzaedhkirrg]]: Largely restricted to their [[homeworld]].
 +
** [[Hlanssai]] of [[Vrirhlanz (world)|Vrirhlanz]]: Typically wanderers and traders.
 +
** [[Khorth]] of [[Aengllog (world)|Aengllog]]: Largely restricted to their [[homeworld]].
  
* [[Terragen]]s (Non-human [[Terran]] races)
+
=== Major Historical Events Timeline ===
** [[Vargr]] ([[Major Race]])
+
Major events that have affected this subsector and the wider region that it lies within:
 +
* [[-3810]]: The [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
 +
* [[-3700|-3700s onwards]]: Waves of [[Vargr]] settle worlds across the region.
 +
* [[-2404]] to [[-2215]]: The Human [[Interstellar Wars]] rage to [[rimward]].
 +
* [[-1998]]: The [[Empire of Gashikan|First Empire of Gashikan]] is formed.
 +
* [[-1776]] to [[0]]: The [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
 +
* [[-1700|-1700 onward]]: [[Vargr]] expansion and settlement gradually ceases.
 +
* [[-1658]]: The [[Sack of Gashikan]], an atrocity known throughout the coreward parts of [[Charted Space]].
 +
* [[-1483]] to [[-321]]: The [[Gashikan Race Wars]] rage between Human and [[Vargr]] extremists across [[Vargr Extents|the Extents]].
 +
* [[-1427]]: The [[Wolvesbane Project|Wolvesbane plague]] is released in [[Gashikan Sector]], decimating [[Vargr]] populations.
 +
* [[0|The Year 0]]: To [[rimward]], the [[Third Imperium]] is founded.
 +
* [[26|circa 26]]: To [[spinward]], the [[Empire of Varroerth]] is founded.
 +
* [[30|circa 30]]: The earliest precursor states that later become the [[Ruler of Five]] [[Confederation]] emerge.
 +
* [[170|circa 170]]: The various [[Ruler of Five]] precursor states begin a centuries-long war of dominance.
 +
* [[175]] to [[191]]: The [[Julian War]].
 +
* [[300]] to [[420]]: The {{Imperial}} [[First Survey]] charts the subsector.
 +
* [[500|circa 500]]: The [[Ruler of Five]] [[Confederation]] draws up its charter, establishing [[Polity|the state]] in its current form.
 +
* [[995]] to [[1065]]: The {{Imperial}} [[Second Survey]] charts the subsector.
 +
* [[1065]]: The [[Second Survey]] is published. Information about the subsector becomes widely available.
 +
* [[1070]]: The [[Second Empire of Gashikan]] is shattered by civil war.
 +
* [[1078]]: The [[Third Empire of Gashikan]] forms.
  
=== Major Historical Events Timeline: 1116 ===
+
==== Later Eras ====
These are some of the more important historical events that have affected this area:
+
* [[1116|after 1116]]: The [[Empress Wave]] enters the region from [[coreward]].
* No information yet available.
+
* [[1135|after 1135]]: [[Virus]] enters the region from [[rimward]].
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
{{Intermediate}}
 
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=Vargr (Alien Module)|page=TBD}} (named but no further data)
+
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= {{Ludography cite|name=Alien - Vilani & Vargr|page=TBD}} (dot map provided)  
+
|S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries)
|S3= EXTERNAL LINK: [https://web.archive.org/web/20160205040546/http://homepage.ntlworld.com/elvwood/Traveller/Sectors/ Undeveloped Sectors] by John G. Wood AKA Elvwood
+
|S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Subsector depicted but no further data provided)
|S4= Author & Contributor: Pakkrat
+
|S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps providing the locations of worlds within the subsector and their political allegiances)
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S5= [[David Burden]], [[Stuart Dollar]], [[Andy Lilly]], [[Joseph Walsh]]. ''{{T4}} [[Aliens Volume 1]]'' ([[Imperium Games]], 1998), pages 91-182. (The [[Vargr]])
 +
|S6= [[David L. Pulver]]. ''[[GURPS Traveller]] [[GURPS Traveller: Alien Races 1|Alien Races 1]]'' ([[Steve Jackson Games]], 1998), pages 64-99. (The [[Vargr]])
 +
|S7= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr]]'', ([[Mongoose Publishing]], 2009), various pages. (Background for the [[Windhorn Rift]] region)
 +
|S8= External Link: [https://web.archive.org/web/20160205040546/http://homepage.ntlworld.com/elvwood/Traveller/Sectors/ Undeveloped Sectors] by [[John G. Wood]]
 +
|S9= Author & Contributor: [[John G. Wood]] (Generated data)
 +
|S10= Author & Contributor: [[Pakkrat]]
 
}}
 
}}
  
 
+
[[Category: Guidebook to Gzaekfueg Sector]]
 
[[Category: Vargr]]
 
[[Category: Vargr]]
 
[[Category: Vargr Extents]]
 
[[Category: Vargr Extents]]
{{LEN|T5 Second Survey|}}
+
{{LEN}}

Latest revision as of 07:24, 21 August 2025

Okhuemgir Subsector
Aghoukone Reofhunkdzo's Ungludh

Okhuemgir style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Lues
Sector Gzaekfueg
Capital Gzugo
Number of Systems 17
Majority Control Ruler of Five - 94%
2nd Control Non-Aligned (Vargr-dominated) - 6%

Okhuemgir Subsector is Subsector N of Gzaekfueg Sector.

Description / Specifications[edit]

(Chart sourced from Traveller Map)
(Chart sourced from Traveller Map)

Okhuemgir Subsector is a backwater Vargr-dominated region lying on the edge of the Windhorn Rift.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Okhuemgir Subsector:

  • The subsector is a low stellar density region.
  • The brightest star is the blue-white giant primary of the Gzazoevaellu system.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Okhuemgir Subsector, right:

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions[edit]

The subsector lies on the edge of the Windhorn Rift.

  • The rift hinders travel and commerce within the region.

A simple map showing rift regions within Okhuemgir Subsector, right:

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

Subsector Summary[edit]

Okhuemgir, subsector N of Gzaekfueg, contains 18 worlds with an estimated combined population of 34 billion, a per capita income of Cr7,748, and a total economy of BCr265,084. These worlds originate an interstellar trade of BCr19 through 15 starports (2 Class A, 2 Class B, 9 Class C, 2 Class D) employing 2,410 people. Driving this interstellar trade are three Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Okhuemgir maintain eight Corsair bases and three Naval bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at Sudhaenga (Gzaekfueg 1538).

Okhuemgir, subsector N of Gzaekfueg, contains 27 stars and an as yet unidentified number of planets; nine monostellar systems, nine binary systems, no trinary systems, and no systems with four or more stars. 16 of the 18 systems (88%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, one Garden (Ga) world, one Ice-capped (Ic) world, three Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Okhuemgir has an estimated population of 34 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aengllog (Gzaekfueg 1234). The population consists primarily of 2 sophont groups.

2 identified sophont populations in Okhuemgir


Ruler of Five[edit]

The Ruler of Five has jurisdiction over 16 worlds in the subsector, with an estimated combined population of 34 billion, a per capita income of Cr7,774, and a total economy of BCr265,018. These worlds originate an interstellar trade of BCr19 through 14 starports (2 Class A, 1 Class B, 9 Class C, 2 Class D) employing 2,395 people. Driving this interstellar trade are two Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Ruler of Five maintain seven Corsair bases and three Naval bases within the subsector. The average technology level is 8 (with most between 5 and 10). The highest technology level is 13 at Sudhaenga (Gzaekfueg 1538).

The Ruler of Five has an estimated population of 34 billion within the subsector, distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aengllog (Gzaekfueg 1234). The population consists primarily of 1 sophont group.

Non-Aligned, Vargr-dominated[edit]

There is one Non-Aligned, Vargr-dominated world in Okhuemgir with an estimated population of 90 million.

Non-Aligned, Human-dominated[edit]

There is one Non-Aligned Human-dominated world in Okhuemgir with an estimated population of 30 million.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
6 Worlds in the Okhuemgir Subsector
Aengllog  •  Gzaedhkirrg  •  Gzugo  •  Khakhang  •  Sudhaenga  •  Vrirhlanz  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak Human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.

Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.

Ruled from the subsector capital of Gzugo, Okhuemgir Subsector is dominated economically by Sudhaenga and remote but just as Important Aengllog (Gzaekfueg 1538) and 1234). A dance between subsector government and mercantile funding is an ambient, low growl in this region of space as the Cyan trade route continues rimward into Meshan Sector.

It is unclear if Aengllog was circumvented on political maneuvers or corporate decision-making as to why the Cyan trade route detours trailing into Ungludh before arcing back to rimward Okhuemgir. This has the Balkanized Factions of Aengllog scratching their lupine heads and questioning the value of their exports. Could the location along the shores of the Windhorn Rift be a factor?

Vuzzoz’ Bloodletters[edit]

Vuzzoz’ Bloodletters are a subsector-wide Corsair band in Okhuemgir Subsector of Gzaekfueg Sector and controls or uses seven Corsair Bases therein. Countered by only three Naval Bases, smuggling and outright piracy upon the Cyan trade route that detours into Ungludh Subsector is almost unchecked. This band of Corsairs uses pack tactics to herd a merchant vessel or convoy toward an ambush of more Corsair starships or local spacecraft. Any merchantman that falls behind is assuredly singled out for an attack by spaceship weapons and boarding. The Bloodletters are known for very dangerous piloting, coming within point-blank range of their prey.

Spoils of a successful raid or space piracy are divided among the participating vessels, even to the contracting of a salvage vessel that will often dismantle a captured ship for its expensive systems. Such assets are then peddled in pirate coves at worlds with Corsair Bases as the predatory vessels go to ground in preparation for the next attack or raid.

Crews captured by the Vuzzoz’ Bloodletters are often deposited on Duvarroez (Gzaekfueg 1433) if they are Urzaeng. Other sub-species can alternately be sold as slaves to worlds outside the Ruler of Five confederation, such as Gzaedhkirrg (Gzaekfueg 1131). Most prisoners try to pay the Corsairs an equal or greater sum for the amount that enslaving them would earn in exchange for release on Duvarroez.

Vuzzoz Bloodletters see themselves as pruning the interstellar market, gently tapping convoys rather than blockading traffic entirely. Their leader, a callous and impatient female Urzaeng known only as Vuzzoz-edh <daughter of Vuzzoz> gathers her forces of less than ten starships and between fifteen and twenty in-system spaceships, (often rentals), to swarm a convoy at 100 Diameter breakout points.

Polity Listing[edit]

The following polities lie within this subsector:

Vargr Extents:

Native Sophonts (NILs)[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

  • Humaniti (Human Races)
    • Mixed heritage: Most commonly Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani: Primarily from long-established families.
    • Vilani: Primarily from long-established (and often reclusive) families.

Major Historical Events Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:

Later Eras[edit]

References & Contributors (Sources)[edit]

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