Irilitok Vargr

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Irilitok Vargr
Vargr1.jpg
A typical Vargr Corsair
Base Information
Classification Carnivore/chaser
Status Vargr Ethnic Group
Locomotion Walker
Terrain Forest
Body Form
Confluence Semi-humanoid
Bio-Identenoid Canidoid
Size 1.6 meters
Weight 60 kg
Culture
Languages Native LanguageAnglic
Social Structure Balkanization
Technological Epoch TL:13-15
Psionic potential Standard
Origin World
Homeworld location Lair (Provence 2402)
UWP
A8859B9-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere8 Dense
Hydrographics5 Wet World 50%
Population9 High (2 billion)
GovernmentB Non-Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelF High Stellar (anagathics)
Primary Star G5 V
Atmosphere Dense
Off-world presence Yes
Zoetic individuals Yes
Source
Reference "The Vargr Race." Vargr 3,32.
Canon Yes
Also see Vargr Extents

The Irilitok Vargr of Lair (Provence 2402) are a Vargr Ethnic Group with a semi-humanoid appearance and technologically advanced sophonts.

Description (Specifications)[edit]

Vargr Sub-Species: ‘Servitor Race’ Irilitok (a.k.a. Julian, or Amdukan Vargr) throughout the Alpha Quadrant of Empty Quarter Sector. Born and bred to to please man, the continual immigration and rapid reproduction of the Irilitok Vargr is deeply resented.

History & Background (Dossier)[edit]

While the position of the Irilitok Vargr has substantially improved, they are still at the bottom of the social hierarchy. Irilitok Vargr were specifically bred to serve humans. (The observant Traveller can determine this by their friendly and cheerful disposition and their pleasing (to the human eye) physiognomy – big childlike eyes, short snouts, and a rather upright posture.)

Over time, there was a loosening of restrictions and an easing of oppressive measures, and the Irilitok Vargr began to rise in prominence, moving to displace the decimated Suedzuk Vargr packs.

The organizational skills of the Irilitok Vargr eventually gave them an edge in economic and military competition with the locals. The amazing ability of the ordinary Hegemonio to bounce back from any setback shone through, as the Time of Madness (869-873) ebbed away into the past. To the astonishment of all, the Irilitok Vargr cultures were the first to return to health. They had managed to hold up under the unyielding burden of the Blighted War, avoided any major Hegemonic punishment, and kept their distance from anti-Hegemony rebels. As their reward for their passive acceptance and loyalty to the Hegemony, a host of restrictions on the Irilitok was removed. Moreover, they were encouraged to gain even more liberty – should they move to the Hegemony worlds of the Empty Quarter, taking what used to belong to the Suedzuk. Millions have taken up the over: while the Irilitok are still a minority in Beta Quadrant, they are rapidly expanding, while local humaniti is growing at a slower rate, and the Suedzuk are clearly shrinking in population.

With low-key support from the Menderes Corporation, the Irilitok Vargr developed a lead in banking and high finance that they enjoy to this day. Some Irilitok Vargr even took an interest in the development genetics, computing and electronics. This is most clearly seen at Kulloerr (Empty Quarter 2103), an Irilitok Vargr-dominated world that is now home to one of the most successful planetary economies in all of Beta quadrant.

Astrography[edit]

This race is primarily located in the following areas:
Vargr Extents:

Homeworld[edit]

The homeworld of this race is:

World Listing: 1105[edit]

Significant communities of this race are known to dwell within the following systems and worlds:

1 of 1 World articles in Irilitok Vargr
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References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.