Aarza Kand (world)
Aarza Kand/Shinkan (Core 3005) | |||||||||||||||||||||||||
Classic Era (1116) | B304842-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K1 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Aarza Kand is a moderate population, preindustrial, icy vacuum world, with over a hundred million, but not yet at a billion sophonts, which warrants hazardous environment precautions.
- Its surface is ice-capped with little or no atmosphere and nearly all of its water frozen.
- It is a world working toward being an industrial powerhouse but lacks an adequate workforce to do so at this time. Immigration is being encouraged and promoted. This world needs workers.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Shinkan Subsector of Core Sector in the Domain of Sylea.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Aarza Kand Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Aarza Kand K1 V
Primary Main Sequence 0.86 5100 - 5170 0.58985 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0037 0.0637 0.76 - 1.36 0.37 3.7 Orbit # * * 3 1 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Aarza Kand M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3
History & Background (Dossier)[edit]
Notably, this world is the home base for one of Core Sector's most interesting organised crime outfits. The Ekilati Onati are composed of expatriate Irilitok Vargr -- considered an underclass in most sectors but here having a more impressive reputation.
Imperial High (Landed) Nobility[edit]
Aarza Kand, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
World Starport[edit]
Aarza Kand has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
No information yet available.
References & Contributors (Sources)[edit]
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Michael Berry, David Burden. Milieu 0 Campaign (Imperium Games, 1996), TBD.
- Marc Miller's Traveller T4 Psionic Institutes
- Marc Miller. First Survey (Imperium Games, 1996), TBD.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com