Stisiylr (world)
| Stisiylr/Ehfya (Ustral Quadrant 2533) | |||||||||||||||||||||||||
| Classic Era (1116) | C42168C–8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Stisiylr is a poor, non-agricultural and nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is unable to produce quality foodstuffs and must import them.
- It is a member of the Oleaiy'fte, an interstellar Client State of the Aslan Hierate located in the Ehfya Subsector of Ustral Quadrant Sector.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
- It is a member of the Ehfya Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Stisiylr has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data[edit]
Stisiylr is tidally locked to its primary star.
- The star is always high in the sky on the bright face, it hangs on horizon in the twilight zone, while the cold dark face is in permanent darkness.
- The world experiences libration - a regular wobble - as it orbits, causing the star to move in the sky.
Mainworld Size (S)[edit]
Stisiylr is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Stisiylr has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Stisiylr has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Stisiylr is a member of the Ehfya Cluster, a cluster and important local trade route lying across the border between Canopus Sector and the Ustral Quadrant.
Solomani Security keeps a close eye on activities on the world to ensure the security of the Solomani State and the well-being of its loyal citizens. Aslan are uniformly less likely to be cooperative with Solomani interests, but almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, while others can be manipulated or coerced.
- Oleaiy'fte operatives in turn carefully monitor SolSec activities and even intervene if necessary.
World Starport (St)[edit]
Stisiylr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- This world is host to a major Military Base.
World Population (P)[edit]
Stisiylr has a population of 2,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of Aslan.
Urbanization[edit]
Aslan architecture tends towards rounded forms and shapes. Structures typically feature large open spaces, concealed chambers, balconies, hidden passageways, and hideaways. Artistry is favored over efficiency in design – every Aslan building is different.
- Even in mass-produced housing, residents will strive to make their territory uniquely theirs.
World Technology Level (T)[edit]
Stisiylr possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Stisiylr is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will likely have better rules of succession than a single dictator and may last longer, or may transition to a non-charismatic dictatorship.
- Note that this is a human interpretation of the feudal-based local Aslan government.
World Law (L)[edit]
Stisiylr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Aslan Law[edit]
Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.
- Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
- Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
- Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried, as a duel to the death occurs first.
Linguistic Topography[edit]
The most commonly heard languages are:
- Rim Anglic, a dialect of Anglic and the principal language of the Solomani Confederation.
- Trokh, the principal language of the Aslan Hierate
- Minor Aslan Languages: note that some Aslan Clans retain obscure or archaic languages for personal use in addition to Trokh.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: 4 (extremely aloof)
- Strangeness: 8 (very confusing)
- Symbols: B (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: Aslan Border Wars
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), IFC. (Sector depicted but not named)
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named, background for the sector)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, 50, 51 various others. (dot maps locating the worlds of the sector, background for the sector)
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), various pages. (background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), various pages. (background for the sector)
- External Link: Ocean of Storms site (Rebellion Era UWP Data for the sector)
- External Link: Ustral Quadrant (via archive.org) (Rebellion Era UWP Data for the sector)
- Author: Douglas G. Snyder of Ustral Quadrant (development of the sector)
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips (additional development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com
