Jae Tellona (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | F9 V | ||||||||||||||||||||||||||||
| Worlds | 9 | ||||||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Captive government | ||||||||||||||||||||||||||||
| Law Level | Moderate | ||||||||||||||||||||||||||||
| Cultural Extension | 3436 | ||||||||||||||||||||||||||||
| Army Size (BEs) | 2 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 8 | ||||||||||||||||||||||||||||
| Economic Extension | B43-3
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| Importance Extension | -1 | ||||||||||||||||||||||||||||
| Resource Units | 92 | ||||||||||||||||||||||||||||
| GWP (BCr) | 1 | ||||||||||||||||||||||||||||
| World Trade Number | 3.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 440 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-A | ||||||||||||||||||||||||||||
| Port Size | 3 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
| Port employees | 30 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 0 | ||||||||||||||||||||||||||||
Jae Tellona is a desert world with a shirt-sleeve atmosphere but no free-standing water. The system has a population between 100,000 and 1 million sophonts, lacking the industrial base to be completely self-supporting. Government control of this world is by an external military force. It is a member of Third Imperium in the Rhylanor Subsector of Spinward Marches Sector and in the Domain of Deneb. Jae Tellona, as a member world of the Third Imperium, holds the estates of an Imperial knight (the Imperial representative to the world) and a baronet. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. This world has a nearby Imperial Naval Base, capable of handling warships.
| Jae Tellona [2] System | |||
| Rhylanor/Spinward Marches 2814 | |||
| Position | Distance | Name | UWP |
| Primary | Dikaai | F9 IV-V | |
| 0 | 0.2 AU | Ráke | Y400000-0 |
| 1 | 0.4 AU | Pilot | Y320000-0 |
| 2 | 0.7 AU | Carlotta | Y500000-0 |
| 1 | R= 9 | Mabry | Y200000-0 |
| 2 | R= 25 | Wake | Y200000-0 |
| 3 | 1.0 AU | Sillica Belt | Y000000-0 |
| 4 | 1.6 AU | Uunkida Gar | LGG |
| 1 | R= 60 | (BigMoon) | Y???0000-0 |
| 2 | R= ?? | (Moon1) | Y???0000-0 |
| 3 | R= ?? | (Moon2) | Y???0000-0 |
| 4 | R= ?? | (Moon3) | Y???0000-0 |
| 5 | 1.66 AU | Jae Tellona | A560565-8 |
| 6 | 2.8 AU | --- | (Empty Orbit) |
| 7 | 5.2 AU | --- | (Empty Orbit) |
| 8 | 10.0 AU | Argenta | SGG |
| 1 | R= 8 | Giilushum | Y2A1000-0 |
| 2 | R= 50 | Rizid | Y200000-0 |
| 9 | 10.0 AU | Caloyka | SGG |
| 1 | R= 10 | Tregent | YS00000-0 |
| 2 | R= 13 | Silas | Y400000-0 |
| 10 | 19.6 AU | Macon Malloy | Y742000-0 |
| 1 | R= 10 | Cartosy | Y553000-0 |
- It is a member of the Rhylanor Cluster.
- The bright supergiant star Deneb is visible in Jae Tellona's sky even during the daytime.
- Jae Tellona has alternate orthographies of:
- Jae Tallona
- Jae Taellona
Description (Specifications: Overview)[edit]
UWP Listing[edit]
Jae Tellona/Rhylanor (Spinward Marches 2814) - A560565-8 De Ni Pr Mr {-1} (B43-3) [3436] Bc N 913 9 ImDd F9 V
Astrography & Planetology[edit]
Stellar Data[edit]
Jae Tellona has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x1 planetoid belt.
- The Sillica Belt.
- x3 gas giants.
- 1 Large Gas Giant: Uunkida Gar
- 2 Small Gas Giants
- Jae Tellona is the only inhabited world of this system. In addition to the mainworld, the system contains one large gas giant with an impressive satellite system of its own, a "linked" binary-pair of twin small gas giants that orbit about a barycenter with a relatively high periodicity, an asteroid belt, and a number of unremarkable planetoid–sized bodies scattered in between. [3]
Details[edit]
Orbit Name UWP Notes
_______________________________________________________________________________________________________________
Primary Dikaai F9 IV-V White Subgiant
0 Rake Y400000-0 ("Dikaai Prime") (0.2 AU)
1 Pilot Y320000-0 (Dikaai I) (0.4 AU)
2 Carlotta Y500000-0 (Dikaai II) (0.7 AU)
(9) Mabry Y200000-0
(25) Wake Y200000-0
3 Sillica Belt Y000000-0 (Dikaai III) (1.0 AU)
4[a] Uunkida Gar LGG (Dikaai IVa) (1.60 AU)
(60) (Big Moon) Y???000-0
(?) (Moon1) Y???000-0
(?) (Moon2) Y???000-0
(?) (Moon3) Y???000-0
4[b] Jae Tellona A560565-8 (Dikaai IVb) (1.66 AU) Mainworld.
5 -- (Empty Orbit) --
6 -- (Empty Orbit) --
7[a] Argenta SGG Binary Gas Giant - Paired with Caloyka (Dikaai VIIb) (10.0 AU)
(8) Giilushum Y2A1000-0
(50) Rizid Y200000-0
7[b] Caloyka SGG Binary Gas Giant - Paired with Argenta (Dikaai VIIa) (10.0 AU)
(10) Tregent YS00000-0
(13) Silas Y400000-0
8 Macon Malloy Y742000-0 CO2/N2/O2/NH3 atmosphere; Ice-capped (19.6 AU)
(10) Cartosy Y553000-0 N2/Ar atmosphere; Ice-capped
9-12 <« (Empty Orbits) »>
13-21 <« Remote System »> Sparse/Tenuous Scattered Disc & Cometary Cloud
Mainworld Data[edit]
Jae Tellona orbits within its star's habitable zone (H0).
- It lies within the zone's prime H region.
- It receives moderate levels of stellar energy.
- Orbital Characteristics:
- Orbital Distance:
- Orbital Period: 2.2 years
- Orbital Eccentricity:
- Rotational Period: 36 hours
- Axial Tilt: 25°
- Average Surface Temperature: Torrid (day) / Frigid (night)
- The Jae Tellonan year is approximately 2.2 standard years in duration, and the world has a 25° axial tilt relative to the plane of its orbit. A Jae Tellonan day is approximately 36 hours long in the mid–latitudes, but days at the polar regions are a little over an Imperial Standard year long. Jae Tellona has a diameter of 8,109 km, and a surface gravity of 0.625g. [3]
Mainworld Size (S)[edit]
Jae Tellona is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
- Diameter: 8,109 km
- Density:
- Surface Gravity: 0.625 G
- Crust/Core size & composition:
- Magnetic Field: ~1000 μT
- Jae Tellona boasts a powerful magnetic field at its poles, approximately two orders of magnitude greater than the magnetic field of Terra, which causes the night months to often be lit by spectacular auroras. The aurora-light is often so bright that it is possible to see without visual aids. The interaction of the ions in the upper atmosphere with the planetary magnetic field can sometimes cause great problems in with sensors, contragravity lifters, and communications equipment. [3]
Mainworld Atmosphere (A)[edit]
Jae Tellona has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
- Composition (Gas Mix): Standard N2 / O2
- Depending on latitude, temperatures on Jae Tellona can be torrid and even deadly. Crossing the desert without a vehicle or environment suit is often lethal. Those not acclimated to the harsh wind and the lack of water-vapor in the air discover that exposed skin chaffs and blisters, often causing injury before the afflicted is even aware of the problem. Dehydration and heat stroke often follow if exposure occurs during the daylight hours. In the open desert, terrible windstorms are often generated by pockets of pressure differential due to thermal differentials coupled with the effects of gravity and geomagnetism where flesh-rending winds are accompanied by multicolored lightning bolts due to electrostatic forces. Unless a traveller's mouth and nose are covered, the extremely fine sands that these winds can whip up will make it impossible to breathe. [3]
Mainworld Hydrographics (H)[edit]
Jae Tellona has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere. Having no free-standing water at all, most off-worlders find the environment outside the underground complexes uncomfortable. [3]
Geography & Topography[edit]
Jae Tellona under an Aurora sky
»» Mainworld Map[edit]
(Blank map, predominantly dry world.)
No centrally held map of the world exists within AAB Library Data records.
Native Lifeforms[edit]
There is little native animal life on Jae Tellona, and the few muticellular life–forms that do exist are mostly insect-analogs. The dominant native life on Jae Tellona is a motile form of oxygen-producing desert algae that exists in extensive "carpets" in the planet's temperate zones, along with a variety of single–celled organisms and "insectoids" that exist in symbiosis with it as part of the planet's ecological cycle. Desert algal carpets and the parasites they host typically move at a maximum rate of about 10 km a week. [3]
World Dossier[edit]
Jae Tellona is a member-world of the Third Imperium and is directly overseen by the Imperial Navy via the local Imperial Naval Base. As a captive/colony type government, the colony falls nominally under Imperial Law, operating under charter by Sternmetal Horizons, LIC, and is overseen by the Imperial Navy. Planetary law enforcement agents are mostly corporate security personnel, without much real power, but enough to make them better avoided than crossed. [3]
Imperial Landed Nobility (N)[edit]
Jae Tellona, as a member world of the Third Imperium, holds the estate of an Imperial knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It contains the estate of an Imperial Baronet: The Baronet of Jae Tellona
- It contains the estate of an Imperial Knight: The Honourable Knight of Jae Tellona, the Imperial representative to the world.
- See: Nobles of Jae Tellona (aka "Nobles of Jae")
World Starport (St)[edit]
Jae Tellona has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- An Imperial Naval Base is present, which is also ultimately the local government oversight for this world.
Primary Starports:
- Northern Polar City: Starport Artica
- Southern Polar City: Starport Antartica
- Jae Tellona has two Starport facilities, one located at each polar region that service the two shifting circumpolar population centers of the world. Since the majority of the world population is migratory with the world's seasons, regulations generally stipulate that most civilian traffic is routed to the port that is currently in darkness, though each Starport remains fully operational throughout the year, as military and corporate traffic are exempt from this rule. [3]
- Due to the powerful magnetic storms that Jae Tellona experiences in it's upper atmosphere, ships will occasionally be grounded by the Starport authority. Lifting off during such an emergency grounding is a serious offense under Jae Tellonan Starport regulations and local law (and backed up by Imperial Naval Regulations of the local base). Offenders will be pursued and when caught will be sentenced to a punishment delineated by local Starport Authority regulations, with severity to be determined by the local Starport Judge Advocate General. The exact punishment for violating a flight ban is well within the discretion of the Starport Authority JAG Officer-On-Duty, and can range anywhere from a Cr10,000 fine up to 3 years hard labor at a penal mining colony. [3]
- Travellers should be advised that while the SPA has become quite adept at detection and early warning, ion storms on Jae Taellona can last for indefinite periods of time, sometime for days or even weeks at a time. [3]
World Importance {Ix}[edit]
Importance: {-1}
- Jae Tellona is considered Unimportant.
World Technology Level (T)[edit]
Jae Tellona possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
Trade Data[edit]
Most commercial enterprise on Jae Tellona is conducted by Sternmetal Horizons, the corporate entity contracted by the Imperial Navy to handle the affairs of government for the world. Sternmetal engages in a profitable mining and resource extraction industry on the world.
Trade Classifications for this world:
- De: Jae Tellona is classified as a Desert World.
- Ni: Jae Tellona is classified as a Non-Industrial World and requires off-world imports for many of its societal needs.
- Pr: Jae Tellona is classified as a Pre-Rich World. With the proper economic supervision and management, it may one day become a Rich World.
Trade Lines with other worlds:
- Jae Tellona is part of the Rhylanor Cluster (also known as the "Rhylanor Trace") and is somewhat isolated astrographically from the worlds around it. Most trade passes to Jae Tellona from Celepina moving toward Rhylanor, though some trade also comes to Jae Tellona via the Fulacin-Porozlo link.
World Economy (Ex)[edit]
- Resources: B (Abundant)
- Labor: 4 (Tens of Thousands)
- Infrastructure: 3 (Very Limited)
- Efficiency: -3 (Poor)
World Infrastructure[edit]
Jae Tellona possesses very limited infrastructure.
Politics & Government[edit]
World Government (G)[edit]
Jae Tellona has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government. Jae Tellona' is ultimately overseen by the local Imperial Naval Base but farms out the day-to-day responsibility of government to corporate concerns who run the world on its behalf. As a captive/colony type government, the colony falls nominally under Imperial Law, operating under charter by Sternmetal Horizons, LIC, while still being overseen by the Imperial Navy. Planetary law enforcement agents are mostly corporate security personnel, without much real power, but enough to make them better avoided than crossed. [3]
World Law (L)[edit]
Jae Tellona has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Universal Legal Profile (Lx): L - W D I Te Tv P - [Tr Cr Cv F]
- L (Overall Enforcement Level) = 5
- --
- W (Weapons) = 5
- D (Drugs) = 1
- I (Information) = 1
- Te (Technology) = 4
- Tv (Travellers) = 4
- P (Psionics) = 7
- --
- Tr (Trade Law) = 3
- Cr (Criminal Law) = 4
- Cv (Civil Law) = 7
- F (Personal Freedom) = 6
Although Jae Tellona's law level is nominally 5, many of the world's inhabitants are rough–cut miners who work hard and play hard. Mining colonies are found mostly underground, but are also periodically dispersed throughout the regions of desert and mountains. [3] Recreational drugs are often freely available upon Jae Tellona and prostitution has evolved into an institution with benefits and pensions. As a result, Jae Tellona has tended to become a haven for criminal elements. [3]
Planetary law enforcement is handled mostly by Sternmetal corporate security personnel who have the authority to make arrests. Many in the ranks of Jae Tellonan law enforcement are corrupt, and a significant percentage of both the police establishment and economic concerns are controlled by criminal organizations, collectively known on Jae Tellona as the "Affiliation". It is rumored that those who cross the Affiliation are taken out to the deep desert near the equator via air/raft and left there without supplies or survival gear. [3]
Should it be deemed necessary due to the outbreak of real trouble (e.g. terrorism, civil unrest, labor strikes encouraging civil disobedience, etc.), Sternmetal has full legal authority to request assistance from local Imperial troops to restore order. Though such Imperial forces will usually attempt to imprison rioting laborers, they are not above using lethal force if the situation calls for it. [3]
World Military[edit]
As a world ultimately under Imperial military rule, world military forces are provided for by local Imperial forces.
World Population (P)[edit]
Jae Tellona has a population of 900,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Demographics[edit]
Humaniti, population 95%
- Other Sophonts, population 5%
Linguistic Topography[edit]
The following languages are most commonly heard:
- Riftian Galanglic: One of the principal dialects of one of the two primary languages of the Imperium.
- Vilani: One of the two primary languages of the Imperium
World Culture [Cx][edit]
- Heterogenity: 3 (Monolithic)
- Acceptance: 4 (Extremely Aloof)
- Strangeness: 3 (Somewhat Typical)
- Symbols: 6 (Somewhat Concrete)
Urbanization[edit]
The population of Jae Tellona congregates at the two geographic polar regions of the planet within its polar circles, since the 25° axial tilt guarantees that the poles will alternately experience 13 months of perpetual daylight and 13 months of perpetual night-time over the course of the Jae Tellonan local year of 2.2 Imperial standard years, and is also the location on the planet where the temperatures are the most "temperate" overall during the Jae Tellonan "summer". Many of the wealthier inhabitants of Jae Tellona fly to the opposite pole every 13 months in order to always reside on the night-side of the world. Though the night-side is just as frigid as the day-side is torrid (and just as deadly to the unprotected), many prefer the frigid environment as compared to the high temperatures of the day-side. Each urban region has a Pop=3 stationary population, with a Pop=4 migratory population alternately taking up residence at one or the other as the seasons shift. [3]
Jae Tellona boasts two major population centers, one located at each of its two magnetic poles, which also happen to lie within the polar circle region of the world geographically. The northern-polar city is known as Stargate Artica, while the southern-polar city is known as Stargate Antartica. The majority of the population in each of these cities exists underground, though both cities also have some hardy surface dwellers who see living on the surface as a sign of superiority. Stargate Artica is the older of the two cities, and is slightly larger and more developed in terms of its underground complex. The underground complex of Stargate Artica is divided into eight color-coded Sectors. The sectors are connected by an extensive underground electrical railway system reminiscent of the subways employed in the undercities of the larger population centers of many lower tech worlds. Stargate Antartica has a similar system of classification but is far less developed and has only five sectors. [3]
Various installations all over the planet serve as access points to the extensive network of mines and tunnels throughout the planet’s crust. The buildings and installations of these access points often function as temporary cities. Most of these access points are located in the equatorial and tropical regions, often concentrated in the hills and mountains. [3]
History & Background[edit]
The world of Jae Tellona was first officially settled by Imperial colonists during the early waves of Imperial settlement in the Spinward Marches Sector in the 300s, becoming an Imperial Client State not long afterward and completely absorbed as a full Imperial member world by ca 400.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 76-120: Pacification Campaigns
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 800-826: Psionics Suppressions
- 979-986: Third Frontier War.
- 990-1002: Solomani Rim War
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
Historical-Era: Milieu:1120[edit]
IISS GURPS Astrographics Survey[edit]
2814 Jae Tellona (Imperial) - Green Zone
Starport: Class V - Naval base.
Diameter: 5,040 miles (8,100 km).
Atmosphere: Standard oxygen-nitrogen.
Hydrographics: None.
Climate: Normal/Hot.
Population: 260,000.
Government: Captive/colony (Military: Imperial Navy).
Control Level: 2.
Tech Level: 8.
World Trade Number: 7.
Historical-Era: Milieu:1130[edit]
- No information currently available
Historical-Era: Regency/Milieu:1200[edit]
The Regency: Jae Tellona in the New Era
| Jae Tellona System | |||
| Rhylanor/Spinward Marches 2814 | |||
| Position | Distance | Name | UWP |
| Primary | Dikaai | F9 IV | |
| 0 | 0.2 AU | Ráke | Y400000-0 |
| 1 | 0.4 AU | Pilot | Y320000-0 |
| 2 | 0.7 AU | Carlotta | Y500000-0 |
| 1 | R= 9 | Mabry | Y200000-0 |
| 2 | R= 25 | Wake | Y200000-0 |
| 3 | 1.0 AU | Sillica Belt | Y000000-0 |
| 4 | 1.6 AU | Uunkida Gar | LGG |
| 1 | R= 60 | (BigMoon) | Y???0000-0 |
| 2 | R= ?? | (Moon1) | Y???0000-0 |
| 3 | R= ?? | (Moon2) | Y???0000-0 |
| 4 | R= ?? | (Moon3) | Y???0000-0 |
| 5 | 1.66 AU | Jae Tellona | A560665-B |
| 6 | 2.8 AU | --- | (Empty Orbit) |
| 7 | 5.2 AU | --- | (Empty Orbit) |
| 8 | 10.0 AU | Argenta | SGG |
| 1 | R= 8 | Giilushum | Y2A1000-0 |
| 2 | R= 50 | Rizid | Y200000-0 |
| 9 | 10.0 AU | Caloyka | SGG |
| 1 | R= 10 | Tregent | YS00000-0 |
| 2 | R= 13 | Silas | Y400000-0 |
| 10 | 19.6 AU | Macon Malloy | Y742000-0 |
| 1 | R= 10 | Cartosy | Y553000-0 |
| 11 | 77.2 AU | --- | (Empty Orbit) |
| 12 | 307.6 AU | Quarl | FA6A366-8 (Rogue World) |
Jae Tellona (Rhylanor: Spinward Marches/2814) A560665-B N Ni De Mr 213 RE F9 IV G=0.61, Day=17:07:15.6, Year = 8y 140d 12:16:48.72 Atmo=1.2, No Weather Control Temp= +29.0 (5/lat +15 to -35) (season +7.2 to -12.0, 12 deg lat) Daily temp range 13.35 Ores, Compounds; Agroproducts, Metals; Weapons; None Progressive/Advancing, Unaggressive/Neutral, Harmonious/Friendly Legal: 5-53476 Tech 88-88789-8898-88-G
If your astrogator made the mistake of plotting his course for the "habitable" zone of the Jae Tellona system, don't chastise him too severely when you arrive in an asteroid belt. Jae Tellona, the system mainworld, is located one orbit into the outer zone of the system. [4]
When settlers originally came to Jae Tellona (ca. 230), they made the same mistake. The small flotilla of settlers from Gushemege Sector arrived in system to stake their claims only to find they were in the middle of the system's solitary asteroid belt. Thinking they had been suckered by a corrupt colonial-office tree-kraken-oil salesman, the angry settlers prepared to embark upon the long and costly flight home across The Rift to collect some payback. Fortunately, a crewmember on one of the ships took a closer look at the system charts and discovered their folly. [4]
Even at this distance, Jae Tellona's average temperature remains in a survivable range because of the absence of large oceans on Jae Tellona's arid surface. Because there are no oceans present to cool the planet, the energy of Dikaai, the system's solitary subgiant star, is conserved rather well. Oddly enough, if a planet with Jae Tellona's hydrosphere were in this system's habitable zone, the temperature would be infernally high and render colonization next to impossible. [4]
Jae Tellona's original settlers came from Gushemege's rimward edge. This region was particularly hard hit by The Long Night. The peoples of the region were eager to ply the lanes of interstellar space looking for a better opportunity after centuries of hardship and subjugation at the hands of more populated and technologically advanced worlds. [4]
The Jae Tellonan settlers were the descendents of mixed Vilani - Solomani stock. Their Vilani blood came predominantly from several warrior caste worlds of the old Vilani Empire, including Answerin. During the Interstellar Wars, several roughriding Terran squadrons were sent into the region to do battle with the Vilani. After peace was made, many of them stayed. The hybrid of the two cultures featured some of the best characteristics of both human strains. The settlers who were to become the Jae Tellonans were known for their Answerin fearlessness as well as the frontier spirit of their Terran ancestors. [4]
While colonizing a desert world is a dismal proposition for some, the Jae Tellonan settlers welcomed the challenge. In christening their world, the settlers chose the name of an inspirational Gushemegan military leader who helped guide the people of the Gushemegan colonies through the waning years of the Long Night and into the Twilight Era. [4]
The Jae Tellonans learned to maximize their use of the planet's limited moisture resources. In addition, they learned to distill water from the skimmed atmosphere of Uunkida Gar, the gas giant Jae Tellona orbits. It therefore comes as no surprise that Uunkida Gar is named for one of Vland's largest oceans, considering its primary use for the Jae Tellonans. [4]
While the Jae Tellonan colonists held a commonality of purpose, they could never completely overcome their militaristic roots. Descended from spacefaring soldiers, the clannish colonists found themselves splintering into opposed camps. Soon warfare began to break out between the clans. By 350, the warfare between the clans became so severe, Jae Tellona's population began to experience a sharp drop, at one point even dipping into pre-colonization levels. The number of young men and women began to dwindle to the point that they could no longer sustain the population growth necessary for a colony to continue to grow and prosper. [4]
It was then that Makhid Jellosonar, a general of the Hyosonuri clan, went to the Duke of Rhylanor for help. Jellosonar invited intervention by the Rhylanori to quell the discontent at home. At first, Rhylanor was loathe to accept the offer. While Jellosonar was the most powerful warlord on Jae Tellona, he was the only one to come to Rhylanor for help. The resistance, bred for desert fighting, might be strong and Rhylanor had no desire to become embroiled in a prolonged conflict. Jellosonar sweetened the deal by offering a lucrative trade pact to Rhylanor provided they help to establish him as the solitary ruler of the planet. Rhylanor accepted and dispatched military advisors to help Jellosonar conquer the enemy clans and bring them under his wing. Using advanced Rhylanori weaponry, he succeeded. [4]
Since that time, Jae Tellona has existed under nearly a millenium of military rule. The Jae Tellonans, used to a hard life, willingly submit to the fiat of a central ruler. The central ruler is drawn from the general ranks of Jae Tellona's army. No pretense of pluralism exists on the planet. The ruler is referred to as "general commandant" by the citizenry. The general's hierarchy of staff officers provide the network by which he rules the system. Each general commandant is elected by his peers in the Jae Tellonan army. Election of a general commandant is not taken lightly, as he rules for life once appointed. [4]
Staff generals are appointed to cities and territories by the general commandant. The native city or region of a staff general has no bearing on his appointment. In fact, staff generals are usually appointed to regions that are not their native element. The Jae Tellonans believe this promotes unity and dissipates clan ethnocentricity. [4]
One element of Jellosonar's trade agreement with Rhylanor that continues to this day is the "Rashakhra Provision." The Rashakhras are Jae Tellonan soldiers conscripted into the Rhylanori military services as commandos. They are trained on Jae Tellona and known as one of the toughest, most disciplined military units in the Regency. The number of conscripts is limited based on current population levels so as not to upset the balance or personnel numbers of Jae Tellona's army. Though many Jae Tellonans have come to resent this provision, for most it is considered an honor to serve among the Rashakhra ranks. [4]
The delicate balance of peace between the clans is maintained by the checks and balances of a system that could best be described as a draconian feudal technocracy. The military ranks controlled by the general commandant consist of carefully mixed clan blocs so as to prevent any one clan from obtaining a controlling majority of a military unit. Each clan bloc is privy to a large stock of top-of-the-line Rhylanori military technology, enabling them to hold power by the sheer potential force of their ranks. While some of the old clan conflicts continue to simmer to this day, the historical threat of self-destruction and the strength of the general commandant maintains the peace. [4]
Jae Tellona's novelty tech level is of particular importance since it reflects the military technology level. While domestically manufactured weapons, sensors and computers may be purchased by the general populace for commercial and self defense purposes, only the military is allowed use of imported high-tech weaponry and electronics. The Jae Tellonan military trades with only two preferred partners: Rhylanor and Porozlo. [4]
The above description may give the wandering traveller the impression that Jae Tellona is a powder keg waiting to blow. Just the opposite is true, however. Jae Tellona maintains a remarkably harmonious society. While the planet is technically under military rule, this is more out of tradition than necessity. Jellosonar's unification of the Jae Tellonan clans was looked upon as a paradigm shift in the history of the planet. The military was not looked upon as an oppressor, but rather a liberator, freeing the citizenry from the self-imposed prison of perpetual war. [4]
The military is actually proportionately smaller than those of most other Regency systems. The revered training and discipline of a Jae Tellonan battalion, however, makes them the equal of most Regency army brigades. At age 17, all Jae Tellonans are conscripted into the army and are taught, in addition to basic weapons, tactics and fighting skills, the tenets of civil defense and desert warfare. The length of conscription is one term. Many Jae Tellonans opt to remain in the military for a second term, but for the most part, the only "lifers" in the Jae Tellonan military are those who become Rashakhras. [4]
Jae Tellona's populace for the most part thrives on trade, producing components and materials for many offworld industries. The Jae Tellonan silicon industry, for instance, claims to cut more silicon than the rest of the subsector's worlds combined. Indeed, Jae Tellona's main specialization is the production of military-grade silicon components. [4]
Jae Tellonans take pride when they see their part in the greater scheme of things. While the planet's pre-stellar TL-8 doesn't allow them to compete with neighbors Rhylanor and Porozlo in most industries, Jae Tellonan craftmanship and attention to detail is respected subsectorwide. [4]
As a leading exporter of many technological components, Jae Tellona is resented by many other systems in the subsector for their trade surplus. Jae Tellona ships a great deal, but is rather stingy on importation for several reasons. First and foremost is the aforementioned trade limitations imposed by the general commandant. Second is the culture of the Jae Tellonans themselves. Accustomed to hardship and relatively few material comforts, Jae Tellonans simply don't demand many consumer products. They work hard, play hard and enjoy travelling the wild outbacks of their harsh and unforgiving world, but they don't buy much in the way of entertainment, fashion or leisure products. [4]
Because of this, Jae Tellona is frequently at the center of TNS financial news pieces. They have been subjected to numerous economic sanctions in the past from other systems in Rhylanor Subsector, but maintain their monolithic stance and show no signs of abating their aggressive trade policies. [4]
Hyosonuri Starport, located in the industrial city of Dan Mokheidi, is a meticulously maintained and highly functional starport, albeit a bit small. A large portion of the starport is allotted to Jae Tellona's government-controlled freighter fleet and small but efficient SDB squadron. Eight ports are reserved for offworlder starships. [4]
The seat of government lies in the small and seemingly provincial city of Brokari Ai. Located next to one of the planet's few permanent oases, Brokari Ai is more a military base than a city, though a fairly large commercial sector exists to serve the needs of the general commandant's brigade. [4]
Offworlders will find Jae Tellonans surprisingly friendly and forthcoming. They criticize their leaders quite freely and without fear of reprisal. Casual observers and self-proclaimed civic experts attribute the unwillingness to overthrow the government to a general malaise or complacency on the part of the Jae Tellonan masses. Those who are so misinformed fail to remember that Jae Tellonans are descendants of Vilani military castes. Committed to duty and efficiency, the Jae Tellonans subscribe the old addage, "If it ain't broke, why fix it?" [4]
Their society, under military rule, prospers to a degree that the Jae Tellonan populace finds satisfactory. Most see no reason to alter the system or liberate the government, thereby risking a return to the bloody days of old. [4]
Jae Tellonans, for the most part, are dark skinned with black or dark brown hair. Their eye colors have a much greater natural range, with hazel, amber and light brown being the most common. Jae Tellonans, due to their ascetic lifestyles, are rarely overweight. Poor physical condition is taboo in Jae Tellonan culture. "The gluttonous man," it is said in Jae Tellonan proverbs, "has drawn too long on the well that nourishes us all." [4]References[edit]
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| This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article. |
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 30-31.
- Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 12.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 43. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 107.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 104. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Compendium 1 (Mongoose Publishing, 2010), 12.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 74-79. (UWP only)
- Martin Dougherty. Whispers on the Abyss (Mongoose Publishing, 2024), 42-52.
- Christopher Griffen - RICE Paper SM 2814
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ MgT & T5SS published data harmonized with modifications of Christopher Griffen's system configuration in RICE Paper 2814.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Martin Dougherty. Compendium 1 (Mongoose Publishing, 2010), 12-13.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 Information provided to the library by Christopher Griffen in RICE Paper SM 2716
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