Aokhai' (world)
Aokhai'/Ehfya (Ustral Quadrant 2532) | |||||||||||||||||||||||||
Classic Era (1116) | X68889C–2
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F5 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Aokhai' is a rich, pre-agricultural world with a moderate population of over a hundred million, but not yet a billion sophonts in size.
- The world's agricultural industry is growing and some economists forecast an explosion in this world's agribusiness in the near future as new agro-technology and a more capable labor force are imported.
- This is a rich world with a prosperous and thriving world economy.
- This world has high-grade living conditions with a good climate and a non-harmful environment. As such, this world is much sought after with large queues for immigration here.
- It is a member of the Oleaiy'fte, an interstellar Client State of the Aslan Hierate located in the Ehfya Subsector of Ustral Quadrant Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- This is a "forbidden" world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
- It is a member of the Ehfya Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Aokhai' is a binary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
Binary Solar System
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Aokhai' orbits within the prime region of its star's habitable zone.
Mainworld Size (S)[edit]
Aokhai' is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Aokhai' has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
- It experiences generally moderate temperatures.
Mainworld Hydrosphere (H)[edit]
Aokhai' has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Aokhai' is a Forbidden World and is designated as a Red Zone. It presents serious risks and dangers due to the environment or native life forms, laws or customs, or other conditions that make it extremely dangerous to visitors.
- Travel to this world is prohibited.
It is a member of the Ehfya Cluster, a cluster and important local trade route lying across the border between Canopus Sector and the Ustral Quadrant.
Solomani Security keeps a close eye on activities on the world to ensure the security of the Solomani State and the well-being of its loyal citizens. Aslan are uniformly less likely to be cooperative with Solomani interests, but almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, while others can be manipulated or coerced.
- Oleaiy'fte operatives in turn carefully monitor SolSec activities and even intervene if necessary.
World Starport (St)[edit]
Aokhai' does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Aokhai' has a population of 700,000,000 sophonts (hundreds of millions).
- The population almost entirely consists of Aslan.
Urbanization[edit]
Aslan architecture tends towards rounded forms and shapes. Structures typically feature large open spaces, concealed chambers, balconies, hidden passageways, and hideaways. Artistry is favored over efficiency in design – every Aslan building is different.
- Even in mass-produced housing, residents will strive to make their territory uniquely theirs.
Linguistic Topography[edit]
The most commonly heard languages are:
- Rim Anglic, a dialect of Anglic and the principal language of the Solomani Confederation.
- Trokh, the principal language of the Aslan Hierate
- Minor Aslan Languages: note that some Aslan Clans retain obscure or archaic languages for personal use in addition to Trokh.
World Technology Level (T)[edit]
Aokhai' possesses a Technology Level of TL–2.
- Common Communication technologies for this TL include: Runners or beast relay, the printing press, long distance signaling such as the heliograph and semaphore.
- Common Power Generation technologies for this TL include: Water wheels and wind power.
- Common Transportation technologies for this TL include:
- Land: Riding beasts and creature-drawn wheeled vehicles.
- Water: Sailing vessels.
- Air: Typically not available unless a bodily ability or ride-able flying beasts available.
World Government (G)[edit]
Aokhai' is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
- Note that this is a human interpretation of the feudal-based local Aslan government.
World Law (L)[edit]
Aokhai' has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked. There is no legal concept of privacy (save for those who can claim necessity for official government business). The police are free to inspect anyone and anything at any time.
Aslan Law[edit]
Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.
- Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
- Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
- Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried, as a duel to the death occurs first.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: A (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 4 (very limited)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: B (discordant)
- Acceptance: 7 (aloof)
- Strangeness: 8 (very confusing)
- Symbols: 5 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: Aslan Border Wars
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), IFC. (Sector depicted but not named)
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named, background for the sector)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, 50, 51 various others. (dot maps locating the worlds of the sector, background for the sector)
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), various pages. (background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), various pages. (background for the sector)
- External Link: Ocean of Storms site (Rebellion Era UWP Data for the sector)
- External Link: Ustral Quadrant (via archive.org) (Rebellion Era UWP Data for the sector)
- Author: Douglas G. Snyder of Ustral Quadrant (development of the sector)
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips (additional development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com