Adabicci (world)

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Alien Moon 96f-0 Small.jpg
Adabicci/Lunion (Spinward Marches 1824)
Classic Era (1116)
A57189B-B
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics1 Dry World 10%
Population8 Moderate (800 million)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary K8 V M8 V
Planetoid Belts 0
Gas Giants 1

Adabicci is a moderate population pre-industrial hellworld, with over a hundred million, but not yet a billion sophonts struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
  • This world would like to become a major industrial powerhouse in the subsector, but lacks the population and resources to build an adequate workforce and industrial business sector.
  • It is a member of the Third Imperium in the Lunion Subsector of Spinward Marches Sector in the Domain of Deneb.
  • This is a hot world, with a climate of high temperatures.
  • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
  • This world has an Imperial Naval Base, capable of handling warships.
  • Adabicci is a member of the Spinward Main.
  • It is known to the locals as Furenet.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Adabicci is a binary star system.

  • The primary is an orange main sequence.
  • The secondary is a red main sequence.
Adabicci has two stars in the star system.
Adabicci
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K8 V Main Sequence (Dwarf) 0.62 3930 - 3990 0.18766
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0057 0.0359 0.45 - 0.84 0.57 5.7
Orbit #  *  * 2 2 6
Remarks None
Adabicci
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M8 V Main Sequence (Dwarf) 0.085 2420 - 2570 0.00018
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0011 0.0011 0.01 - 0.03 0.11 1.1
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Adabicci is a dry, stony ball of rock with a standard tainted oxygen-nitrogen atmosphere and a generally hot climate.

Mainworld Size (S)[edit]

Adabicci is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Adabicci has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

The atmosphere contains two principal taints. The first and most persistent consists of airborne fungal spores that are always present but peak during certain seasons: these trigger severe allergic responses in humans and many other sophonts. The second comes from the world's lithosphere, which contains many elements that are toxic. During the hot season, the wind carries enormous sandstorms laden with these poisonous elements. Under certain weather conditions the deserts have been known to produce "killer hazes" that can, if they drift across a settled area, kill hundreds.

Arrid World Type 10f.jpg

A third (and unexpectedly long-lasting) taint is the remnant of a religious ritual ordered by a past religious leader, during which large amounts of a local woody fungus variety were burnt. Although the ritual was only practiced for around ten years huge quantities of the wood was burnt, and the result was a layer of ashy residue - invisible to the naked eye but present across almost the entire surface of the world – that refuses to degrade. This ash is the remains of resins present within the fungus-wood and contains toxic compounds that can cause severe health issues if inhaled. Sandstorms continually pick up, carry, and deposit this ash across the planet.

Mainworld Hydrosphere (H)[edit]

Adabicci has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography and Topography[edit]

A simple map showing the shallow saline seas and lakes (blue), the stony deserts and dust plains (brown-tan depending on latitude), and highland regions (brown).

  • The surface starport is marked in red.
  • Major urban areas lie around the shores of bodies of water.

World Map Adabicci Basic.png

Native Lifeforms[edit]

Despite its harsh conditions, Adabicci has abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.

Land-based life is primitive in nature and has similarities to funguses, thriving in extremely marginal conditions and constantly producing spores. Some can grow to large sizes and are a source of wood. There are many sophisticated aquatic species present in the saline seas. All are poisonous to humaniti with one notable exception, a particular variety of carnivorous fish. This has a long history of near-deification among the people of Adabicci, including an annual ritual divination rite / fish-fry.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Adabicci is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.

  • Visitors are advised to act with caution.

It is home to a Dynastic Theocracy, following a belief called the One Faith, with a penchant for bloody transitions of power from one generation to the next. The hot equatorial zone is home to a heretical society (from the ruler’s point of view) that prefers to be left alone. Skirmishes between them and military forces loyal to the current iteration of the One Faith are not uncommon. The Heretics have become increasingly better armed in recent years.

The populace of Adabicci is a very devout one. This is reflected in the great temples they have built – and torn down – in obedience to their faiths. Likewise, though their world is run by an entrenched bureaucracy that facilitates offworld trade, their governments are always theocracies. Over many centuries, new sects have sprung up, gained root and revigorated the old beliefs. In the past, there were religious dictatorships, councils of world religions, oligarchies of church elders and more.

A local legend tells of a "Wise Lizard" which, centuries ago, imparted the locals with their current belief system. Recent evidence suggests that this Wise Lizard may have been a wayward Ithklur.

The world has an X-Boat Station linking to Lunion and Biter, as well as an Al Morai trade route. Given its favorable location, as well as being a major naval base, Adabicci sees a great deal of off world trade. Much of the world's wealth is generated by its status as a market world.

World Starport (St)[edit]

Adabicci has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

  • The world is host to a Naval Base.
  • It is home to elements of the 43rd Fleet.

Adabicci's starport is largely orbital, with only basic surface facilities (generally equivalent to a Class C Starport). While the port offers all Imperial services, it notably lacks any flavor imparted by the world's people or culture.

The Naval presence in this system is largely limited to the mainworld's orbital port and they system's one gas giant. The social structures on Adabicci do not lend themselves well to standard Naval shore leave, so the Navy generally grants leave in other systems. The Navy is present within the system largely as a deterrent to the Sword Worlds, and for backing up the occupation of the Border Worlds by the Imperium.

World Population (P)[edit]

Adabicci has a population of 800,000,000 sophonts (hundreds of millions).

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Adabicci possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.

World Government (G)[edit]

Adabicci is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

  • While the bureaucracy controls the world and handles interactions with outside interests such as the Imperium, policies and decisions are made by the Unified World Council of Adabicci.
  • It operates under the watch of its leader, Hegemon Takovley.

World Law (L)[edit]

Adabicci has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.

Imperial Landed Nobility[edit]

Adabicci, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

Trade Data[edit]

  • Importance: 2 (ordinary)

World Economy[edit]

  • Resources: B (abundant)
  • Labor: 7 (tens of millions)
  • Infrastructure: C (very extensive)
  • Efficiency: +4 (advanced)

World Culture[edit]

  • Heterogenity: A (discordant)
  • Acceptance: A (very friendly)
  • Strangeness: 7 (confusing)
  • Symbols: D (very abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

Later Historical Eras[edit]

The most recent protest against social conditions and cultural practises on the planet was in 1124, complete with riots, action between two factions of the military, and intervention by the Imperial Navy. Only a small portion of Adabicci's population is at all cosmopolitan with regards to the Imperial starfaring culture.


One Faith[edit]

The One Faith is the religion of Adabicci.

True Church[edit]

According to official statistics, about 94% of the planet's population are adherents of the One Faith. Of these, around 86% belong to the True Church of the One Faith, controlled by Hegemon Takovley, the Voice of the Faith and the head of the Unified World Council of Adabicci. The remainder are followers of splinter sects of various types. The high number of True Church believers is likely a result of the Hegemon's active suppression of opponents, vigorous missionary missions to convert the faithless, imposing bureaucratic hurdles on those not of the True Church, and sometimes even direct force.

  • The Unified Council has a paramilitary arm, the Templars of the True Faith, who carry out the Hegemon's bidding.

Free Faith[edit]

Recently, a group comprised of all 'free religions' have started to wage a terrorist war against the Unified World Council of Adabicci and its leader, Hegemon Takovley. The Imperial Navy, which has a base in-system, is none too happy about this. Commodore Aarunkeliish, commander of Adabicci Base, has urged all parties to join into peace talks. He was successful but didn't count in the fervor of local beliefs. After the peace summit Takovley 'excommunicated' the delegates of the Free Faiths, making them free targets for any believer in the True Church. A mob stoned the delegates on their way home. Widespread street fighting between the followers of different religions followed. In retaliation, Templars of the True Faith clamped down on all resistance in Church-held provinces. Additionally, Takovley pressured many other provinces to do the same.

Path of High Resistance[edit]

The situation is continually deteriorating as demonstrators clash daily with government forces. The system's Imperial representative, Marquis Ninslev, was repeatedly called to the Subsector Duchess' Palace, to no avail. Ninslev, himself a high-ranking member of the True Church, seemed unable and unmotivated to put an end to the burgeoning civil war. Instead, his coffers swell with confiscated goods.

  • In 1107 Marquis Ninslev played a significant part in discouraging Sword World military activities against the world. A sculpture to commemorate the 168-1107 raid on Bronze stands prominently in the entrance courtyard of his family residence.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.