Fouste (world)
| Fouste/Warding Beak (Thaku Fung 1609) | |||||||||||||||||||||||||
| Classic Era (1116) | C655757-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F6 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Fouste is an agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- Its economy and population are rapidly growing and living conditions are expected to incrementally rise barring outside forces.
- It is a member of the Solomani Preserve in the Warding Beak Subsector of Thaku Fung Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- This world has an exploration base, which is similar to an Imperial Scout base, capable of handling explorer personnel and exploratory starships.
Description (Astrography & Planetology)
The majority of worlds in the Imperium and beyond, officially at least, do not yet know of the existence of the Solomani Preserve – the Preserve has gone to great lengths to keep its presence concealed. According to the most up-to-date Imperial AAB Library Data, drawn from long-range surveys dated to around 1100, this is a barren, non-aligned, unclaimed world lying in an uninhabited wilderness region on the very edge of Charted Space. On most official Imperial records its UWP is listed as:
Thaku Fung 1609 X655000-0 Ga Tp 002 NaXX F6 V
Note that the Solomani Preserve established formal relations with the Imperium in 1105, via the Imperial Scout Base at Geokha. This included an exchange of data, including each Preserve member system's updated Universal World Profile. It is likely to be years or decades before this new information is collated and fully disseminates across Charted Space: until then, many AAB databases will continue to include the outdated pre-1105 survey data.
Stellar Data
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x2 gas giants.
Mainworld Data
The mainworld orbits within the star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Size (S)
Fouste is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)
Fouste has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
- It experiences generally moderate temperatures.
Mainworld Hydrosphere (H)
Fouste has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Blank map, predominantly dry world.)
Native Lifeforms
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)
World Starport (St)
Fouste has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- This world is host to an Exploration Base.
There is no highport, though most habitation craters have their own downport. The primary one is co-located with the exploration base, the world's only (after post-Empress Wave consolidation) university, and a sizable startown. When large unstreamlined freighters stop by, it is typical for multiple downports to send smallcraft, loading cargo from several small pieces and/or distributing the ship's imported wares across the planet, either way resulting in an impromptu swarm of activity around the visiting ship.
World Population (P)
Fouste has a population of 90,000,000 sophonts (tens of millions).
- The population almost entirely consists of humans of Solomani descent.
Urbanization
Colonization is limited to artificial "habitation craters", typically several kilometers across and up to 1 kilometer deep, lined with artificial gravity plates and ringed with atmospheric thickeners, providing 1 G and standard atmosphere within the craters.
Linguistic Topography
The most commonly heard languages are:
World Technology Level (T)
Fouste possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)
Fouste is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Government (G)
Fouste has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
To discourage the formation of an unhealthy agricultural labor underclass (and instead promote the use of robots to work under conditions that the available - mainly human - labor pool is ill-adjusted to), it is illegal to routinely employ someone to perform manual labor for over 4 hours a day outside of a habitation crater. (Broken habitation craters are allowed, so as to create no complications for repair crews.) Stereotype representations of this law (see World Culture, below) often inaccurately shorten this to "illegal to employ someone to perform manual labor".
Trade Data
Due to the cultural bias (see World Culture, below), art is second only to agricultural goods in annual export value. There are a few video studios that manage to compete with the ones on Havensmith, despite the latter's more convenient access to the vast majority of the Solomani Preserve's population.
- Importance: 1 (ordinary)
World Economy
- Resources: 9 (moderate)
- Labor: 6 (millions)
- Infrastructure: 6 (limited)
- Efficiency: -5 (extremely poor)
World Culture
Life on Fouste is stereotyped as laid back, care free, and easy. Most sophonts on Fouste rarely if ever leave the craters, tending to vast fields of agriculture outside the craters via robots. What few folks have much ambition are rare enough that what government there is has room to employ all of them. The rest just idle along, engaging in idle pleasures and singing their songs.
While the stereotype exaggerates, as stereotypes are wont to do, it also has more than a grain of truth. Recovery from the Empress Wave stalled at the ability to produce and maintain artificial gravity plating and early grav vehicles, rating Fouste at TL-9. There is a cultural bias toward producing the needs of living and spending the rest of one's energies pursuing leisure and cultural pursuits.
Many studies, and even some minor religious movements, have been done on how Fouste feels more like an idyllic utopia than the unarguably higher tech, more productive, more scientifically knowledgeable, and more capable in almost every measurable way Havensmith.
- Heterogenity: A (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 3 (somewhat typical)
- Symbols: 6 (somewhat concrete)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
Later Historical Eras
In general, "Later Historical Eras" refers to events that occur post-1116 – a date marks the beginning of the Rebellion, which ultimately led to the collapse of the Third Imperium. The year 1116 is seen as a historical dividing line, as it were, between the old and the new.
The Imperial Rebellion and its consequences were largely meaningless on the far coreward edge of Charted Space, however. For worlds in Thaku Fung Sector the key historical event that marked the divide between the old and the new was the Empress Wave. In this context, "Later Historical Eras" generally refers to the effects in the years, decades, and centuries following the passage of the the Wave.
- The Wave entered the coreward edge of the sector around the year 1040, passing through its territory at a rate of roughly 1 parsec per year, and exited the rimward edge of the sector around the year 1080. Its effects varied from world to world, but were never good: it left chaos in its wake.
This data is presented as a separate section to enable individual referees to implement the consequences and effects of the Wave as preferred.
The Empress Wave
Prior to the Empress Wave, early settlements that occupied a single habitat-crater usually expanded by creating adjacent craters. After the Empress Wave most of these stand empty, their gravity plating malfunctioning from lack of maintenance, creating dangerous and shifting gravity fields, and the atmospheric thickeners sometimes flooding a valley with pure nitrogen, suffocating all oxygen-breathing life within. Repair crews thus typically wear sealed powered exoskeletons that could be mistaken for primitive battle dress.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Sector named in Zdetl but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the locations of the sector's worlds)
- Author & Contributor: Atymes
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
