Gogviksaer (world)
| Gogviksaer/Ourrvikh (Tuglikki 2434) | |||||||||||||||||||||||||
| Classic Era (1116) | C76869A-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F4 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Gogviksaer is a nonindustrial, rich, agricultural world with improving living conditions due to a bustling agro-economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This is a rich world with a prosperous and thriving world economy.
- Its economy is bustling and an increase in living conditions is expected in the near future.
- It is a member of the Windhorn Pact of Two in the Ourrvikh Subsector of Tuglikki Sector in the Vargr Extents.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Gogviksaer has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x3 gas giants.
The majority of the secondary rocky worlds in the system are vacuum worlds no larger than 3000 km in diameter.
The innermost planet is a "hot gas giant" with an orbit very close to the primary star. It isn't usable for fuel skimming due to atmospheric temperatures exceeding 1500°C.
The remaining two outer system gas giants are all small blue ice giants with methane detectable in their atmospheres.
Mainworld Data[edit]
Gogviksaer orbits within the prime region of its star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Gogviksaer is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
- The has a diameter of 11,500 km and a circumference of 36,130 km.
- It has a surface gravity of 0.85 G.
- The local day length is 29.53 standard hours, generally split into a 12-hour Professional Day, 4 hours of guaranteed rest, and a 12-hour Personal Day, with a remainder of 1.5 hours of flexibility.
Mainworld Atmosphere (A)[edit]
Gogviksaer has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Gogviksaer has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
- It experiences generally moderate temperatures.
Satellites[edit]
Gogviksaer has a single moon.
- It orbits every few days.
Mainworld Geography and Topography[edit]
The planet is made up of a number of small continents and a single ocean. It is ice-capped, in summer, up to 30 degrees from each pole. The map shows the 'Gorrsa' as exotic terrain. This is almost a million square kilometres of land lying less than 10cm above sea level - displaying tree-covered swamp, open lake, quick-sand, springs, bayous and snaking rivers and inlets of various mixes of fresh, brackish and salt water. The region is uninhabited, mostly for health reasons.
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
Local Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
The world has a well established native flora, supplemented by multiple species introduced for the purposes of agriculture (including Ice Farming) and aquiculture. There is a wide variety of fauna, with many introduced farm animals - several species of which have gone feral. It has no native Sophont species.
Several local species of tree-like plant grow outwards while dying in the centre - some specimens identified using genetic testing show rings several kilometres across now back-filled by subsequent generations of growth or interpenetrated by other rings.[2]
The local flora has been partly exploited for medicinal purposes.[3]
History & Background (Dossier)[edit]
Gogviksaer is a member world of the rimward province of the Windhorn Pact of Two. Its proximity to Allazkhor, one of the pact's capitals, inevitably saw it drawn into membership of Pact state.
The Ziru Sirka recorded the existence of worlds, but no record of a survey has come to light. Gogviksaer may have been reached by Vargr scouts during the First Vargr Diaspora but there is no surviving evidence of settlement. It was settled at least three times during the Second Vargr Diaspora - each time by parties seeking somewhere to make their home away from the tumultuous collapse of human space to rimward. These settlements were each raided by other Vargr Corsairs but eventually became a base for ongoing efforts against the worlds of Khouth, Gase A, Dirge Iim and Kiidga Aark, which were drawing together as a power bloc in response to the Rule of Man.
Gogviksaer, however, remained on the edge of their control, sometimes as a Client State, sometimes independent, sometimes raided, sometimes the raider -- its lack of population meant that it was never a major player in the region. The breaking of the Khouth-Gase A-Dirge Iim-Kiidga Aark hegemony seemed impossible until the Imperium intervened. This existential external threat served to stabilize and unify the region, allowing reliable trade routes to be established to Khouth, and conversely also allowing local Corsairs greater opportunities for raiding.
The Vargr Campaigns saw an influx of population to Gogviksaer and the planet reached its all time peak population of 12 million.
The end phase of the Second Frontier War saw Gogviksaer subject to a punishment raid by the Imperial Navy. With the destruction of much of its major food-export infrastructure, the planet found itself subject to economic stagnation and considerable emigration.
World Starport (St)[edit]
Gogviksaer has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Gogviksaer has a population of 4,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- 70% of the population is Aekhu Vargr
- 30% of the population is Logaksu Vargr
Urbanization[edit]
The starport's startown is the only area with a population in excess 10,000 on the entire world.
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
Gogviksaer possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)[edit]
Gogviksaer is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Military[edit]
3 Battalions.
World Law (L)[edit]
Gogviksaer has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Trade Data[edit]
- Importance: 0 (unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +2 (good)
The agricultural sector consists of widespread subsistence farming, with a population of about 50,000 individuals per million square kilometres of land under cultivation. It is of particular note that there is considerable Aquiculture and some Ice-farming.
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: 6 (aloof)
- Strangeness: 7 (confusing)
- Symbols: 7 (somewhat concrete)
The local architecture is vernacular and small-scale. The buildings reflect the need for security and many villages are walled or moated to provide protection from casual violence.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the system.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
Later Eras[edit]
Circa 1200[edit]
The destruction of the starport facilities by Virus in 1145 was, in many ways the lesser of the issues that affected the world - it was the closure of the trade routes that had a disastrous effect on the world's technology. The vanishing of these routes meant that the off-world markets vanished which pushed the craftsmen out of the main town and into the villages - taking their skills with them. Thereafter it was a slow regression from internal combustion engine to animal power - while the manufacture of steam-powered replacements lagged for lack of supply of iron-ore.
The Wave[edit]
The effects of Empress Wave were felt in all their variety on Gogviksaer. Overall about two in five of the population died or became incapable, particularly the smallest children, the aged and the infirm or otherwise vulnerable.
The various villages recovered quite quickly from the Wave - despite the loss of a huge percentage of their inhabitants they could rely on their local wilderness for food. The Startown, more reliant on supply chains for food supplies, was particularly hard hit (nearly 60% of the Startown died) - and starving troops tended to monopolise what stores were available in the immediate aftermath. The most obvious non-effect was that the pre-existing bureaucracy was re-established relatively quickly - often with different office-holders - but the overall shape of government remained unchanged.
World Starport (St)[edit]
Gogviksaer has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The port has an aqueduct that supplies a substantial reservoir for a handy, clean, but unrefined fuel supply.
World Population (P)[edit]
Gogviksaer has a population of 3,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- 70% of the population is Aekhu Vargr
- 30% of the population is Logaksu Vargr
World Technology Level (T)[edit]
Gogviksaer possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government (G)[edit]
Gogviksaer is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
- Note that there was no actual change of governmental structure between 1105 and 1200. The personnel have changed considerably under the pressures of both the Virus and Empress Wave.
Urbanization[edit]
Startown was destroyed in the Vampire raids of 1145. It has been rebuilt in the vernacular style for lack of off-world building technologies.
World Military[edit]
10 Battalions.
World Law (L)[edit]
Gogviksaer has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
- The law level remained unchanged despite the passage of Virus and Empress Wave.
World Timeline[edit]
Later historical events that have affected this world:
- 1145: the starport is destroyed by a Vampire Fleet.
- 1193: the so-called Empress Wave strikes the planet.
- 1195: relatively stable village life is re-established and efforts at world-wide recontact are started.
- 1198: the starport is re-opened by visiting traders as a base for their use. Traffic is occasional and irregular.
- 1204: recontact is effectively complete. The "period of madness" is over.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)
- Authors & Contributors: BackworldTraveller and Pakkrat
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Information provided to the library by BackworldTraveller
- ↑ Information provided to the library by Pakkrat
