Fever (world)
| Fever/Muscida (Canopus 2734) | |||||||||||||||||||||||||
| Classic Era (1116) | D77878B-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V K4 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Fever is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Muscida Subsector of Canopus Sector.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is home to a large community of Kwaz.
- It is a member of the Cornell Trace.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Fever is a binary star system.
- The primary is a yellow main sequence.
- The secondary is an orange main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x1 planetoid belt.
- x2 gas giants.
Mainworld Data[edit]
Fever orbits within the prime region of its star's habitable zone.
Mainworld Size (S)[edit]
Fever is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Fever has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- It experiences generally moderate temperatures.
Mainworld Hydrosphere (H)[edit]
Fever has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Fever is a member of the Cornell Trace, a small cluster and minor trade route lying within the rimward-trailing quadrant of Canopus Sector.
During the Rim War the Confederation attempted to "relocate" a number of non-human races to other worlds, principally to fill gaps in the labor market caused by humans serving in the military. Although it wasn't a member of the Solomani Confederation, large numbers of locals volunteered to fight alongside the Solomani, and Kwaz, a diminutive species from Kvazaat in Aldebaran Sector, were brought to the world to assist with agricultural tasks. Their services remain in demand, they have integrated relatively well, and generally they are thriving.
Despite the world not being a part of the Confederation, Solomani Security keeps a close eye on things to ensure the security of the State and the well-being of its loyal citizens. Almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, others are coerced, while a few see it as an act of duty to help protect the Solomani state and its interests.
World Starport (St)[edit]
Fever has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Fever has a population of 80,000,000 sophonts (tens of millions).
- About 95% of the population (roughly 75 million individuals) is made up of humans of Solomani descent.
- Around 5% of the population (approximately 5 million individuals) consists of Kwaz.
Urbanization[edit]
The Kwaz present on the world live in their own communities, generally built close to human settlements. Structures are constructed to serve their physiological needs and are generally far too small for humans to comfortably enter.
Linguistic Topography[edit]
The most commonly heard languages are:
- Native Kwaz languages.
- Rim Anglic, a dialect of Anglic and the principal language of the Solomani Confederation.
World Technology Level (T)[edit]
Fever possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)[edit]
Fever is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law (L)[edit]
Fever has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 6 (millions)
- Infrastructure: 7 (generally available)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 6 (aloof)
- Strangeness: 6 (very distinct)
- Symbols: 4 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community is active across the region.
- -1776 to 0: the Long Night.
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors / Sources[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), IFC. (Wars of the Imperium: sector named and shown)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 28, 50, 118, 119, various others. (the Kwaz, background for the sector)
- Zho Berka's Maps (Classic Era UWP Data for the world)
- CORE Data Site (UWP Data for the world)
- Author & Contributor: Rupert Boleyn (data generated to match dot map)
- Author & Contributor: Garnfellow (development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com
