Difference between revisions of "Technology Level"

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[[Technology Level]] or '''Tech Level''' is a measure of technological capability. Usually this is used in a [[UWP]] (Universal world profile) to indicate the overall technology of the planet. A planet may have large sections, and/or populations at a more primitive level than listed.
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<translate>
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[[File: Technical Data.jpg|right]]
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Technology is the ability to use tools to make other tools. {{Page cite|name=Starships|version=Traveller 5th|page=223|citeName=T5-233}} [[Technology Level]], or ''Tech Level'' and commonly abbreviated ''TL'', is a measure of technological capability and sophistication. A world's tech level is the degree of technological expertise, and thus the capabilities of local industry.
  
==  Description (Specifications) ==
+
The Tech Level of a world determines the type, quality, and sophistication of the products commonly available on a world in urban areas or near the starport. Large areas of the world away from the starport or away from large population centers may be one or even two Tech Levels lower.
[[Technology]] does not imply standard of living as workers in a high tech [[Trade classification|industrial world]] can have a poorer quality of life (perhaps not having the money to pay for high-tech health care), than a medieval farmer. The tech level does impact the economic exchange rate for a world's goods, but it has a very significant effect on its economy and the extent of its [[interstellar trade]].  
 
  
Technology can be a tremendous multiplier for economies of any size as well as a source of enormous prosperity. However, while many technologies have the capacity to bring great prosperity and economic wealth to planet, technology also has the capacity to be tremendously disruptive of local cultures, societies, and peoples.  
+
Tech Level also indicates the general ability of local technology to repair or maintain items which have failed or malfunctioned.
  
=== Additional Data ===
+
<!--T:2-->
* Please see '''[[Tech Level Comparison Chart]]''' for more information.
+
The tech level index varies on a scale from 0 to 33. Most worlds in the [[Third Imperium]] have a TL between 7 and 12, with a general maximum of 15.  
* Please see '''[[Imperial Research Station]]''' for related information.
 
  
== History & Background (Dossier) ==
+
There is a notable and regular diffusion of technology beyond major empires: Worlds outside of these have lower TLs, though with some known interesting exceptions. Generally, the farther you go from the core of Charted Space, the lower the average tech level.
The [[Third Imperium]]'s most advanced technologies in common use are (TL-15) technologies. Some cutting-edge have achieved a (TL-16) rating, but are not yet in wide usage. Average technologies in common use within the [[Third Imperium]] are very often considerably lower than the high end of (TL-15).  
 
  
=== Primary Technologies ===
+
<!--T:3-->
There are three primary technologies that are determinants of the size and quality of a government (polity) such as the [[Third Imperium]] are:
+
The TL assigned as part of the [[Universal World Profile]] is the ''Common'' or ''Base'' TL. It represents technology that is available on the world. {{Page cite|name=Starships|version=Traveller 5th|page=224}}.
* '''Power (Energy):''' Energy production is a key technology for any government (polity) and the [[Third Imperium]] employs an advanced (TL-15) [[Fusion Plus]] (also ''Fusion+'' or ''F+'') as the primary source of almost all Imperial technology. Research into antimatter power plants is being conducted within the [[Third Imperium]], but the technology is still very much in its nascent form. It seems very clear from archaological research that the [[Ancients]] possessed not only antimatter power plants, but other highly advanced power plants capable of producing orders or magnitude more power than anything within the [[Third Imperium]] or [[Charted Space]].
 
* '''Transportation (STL or FTL):''' The [[Third Imperium]] is capable of building a (TL-15) FTL (Faster-Than-Light) Jump-6 [[Jump Drive]] (J-6) propelling a starship at speeds approaching six parsecs (19.5698006 light years) a week. This transportation capacity greatly limits [[X-boat]] (Express Boat) message delivery times, and thus, with the communications limit, greatly reduces the maximum size acheivable by interstellar governments (polities). However, many jump-capable starships do ''not'' use J-6 propulsion drives. J-6 propulsion drives are incredibly expensive, and most commercial or private starships are limited to much less capable jump drives, often J-1 or J-2 rated drives. The [[Third Imperium]] is furiously researching more advanced and capable [[Jump Drive]] technologies. Research into [[Jump Drive]] technology suggests the [[Ancients]] posssessed much more capable [[Jump Drive]]s, many orders of magnitude faster than existing (TL-15) [[Jump Drive]] technology. 
 
* '''Communication (STL or FTL):''' The [[Third Imperium]]'s most advanced communications device is the (TL-15) [[Meson Communicator]], which is an STL (Slower-Than-Light) device. Mesons are normally short-lived particles, but they can be accelerated to nearly the speed of light, which also extends their energetic lifespan. However, even when the mesons employed by a [[Meson Communicator]] are used for near-FTL communication, their energetic lifespan is too limited to be useful over interstellar distances, which limits [[Meson Communicator]]s to short astrographic distances between starships in the same stellar system. This necessitates the use of a [[X-boat]] (Express Boat) network, which limits the speed of communication to roughly one week between jump points. This means that it might takes months or even more than a year for information to travel via X-boat from one end of [[Charted Space]] to the other. The [[Third Imperium]]'s most advanced minds are researching [[Pseudo Reality Communications]] and Pocket [[Meson Communicator]]s. The most advanced (TL-15) [[Meson Communicator]]s are still far too large to be personally carried by all but the largest of [[sophont]]s.
 
  
=== Metrics ===
+
===TL-16 Worlds in the Imperium===
The Tech levels of the Imperium are measured in the range 0-15 (0-F), with 0 representing extreme primitive levels (hunter/gatherers), and 15 the height of {{Imperial}} technology.  
+
In 1105, there are exactly three worlds in the Third Imperium at TL 16: Vincennes (Deneb 1122), Pashus (Deneb 1432), and Gannvair (Fornast 3206).
  
However, there is technology beyond that of the Imperium as evidenced by [[ancient]] sites (e.g. [[Rosette|Rosette]] worlds are TL21 and Rigid [[Wikipedia:Dyson Spheres|Dyson Spheres]] TL27).
+
In 1116, perhaps as many as 10% of the TL-15 worlds in 1105 have upgraded to TL-16. Note that the map of Gushemege sector in '''Knightfall''' is overly optimistic, and represents a singularly advanced sector.
  
Traveller<sup>5</sup> aka [[T5]] has introduced a new theoretical maximum to the TL System of TL-33.
+
===TL-17+ Worlds===
 +
In 1900, four worlds in Charted Space are at TL-17.
 +
Two TL-18 worlds are rumored to exist, one in Foreven sector, and one in the Vargr Extents.
 +
One "Zaon world" at TL-20 is rumored to exist in the Vargr Extents.
 +
Finally, a host of very high tech level worlds are said to reside far trailing, a quarter turn of the galaxy away -- the [[Dushis Khurisi]].
  
=== Conversion Table ===
+
== Overview == <!--T:4-->
The TL system differs between different versions of the Traveller game. The following table shows conversion between different TL systems of the various Traveller editions.
+
{| class="wikitable" style="float:right"
 
+
|-
Most Traveller game editions default to the original [[Classic Traveller]] '''Traveller TL''' technology levels.
+
!colspan="2"| Technology Levels
 
+
|-
.
+
! TL !! Era or key development
{| border="1" cellpadding="4" cellspacing="0" style="text-align:center"
+
|-
| '''Traveller TL''' || '''GURPS 3e TL''' || '''GURPS 4e TL''' || '''Historical Era'''
+
| 0 || Neolithic Age
 +
|-
 +
| 1 || Metal Age
 +
|-
 +
| 2 || Age of Sail
 +
|-
 +
| 3 || Industrial Age
 +
|-
 +
| 4 || Mechanized Age
 +
|-
 +
| 5 || Broadcast Age
 +
|-
 +
| 6 || Atomic Age
 +
|-
 +
| 7 || [[Space Age]]
 +
|-
 +
| 8 || [[Information Age]]
 +
|-
 +
| 9 || [[Gravitics]] Age; First [[Jump Drive]]s
 +
|-
 +
| 10 || Basic [[Fusion]] Age
 +
|-
 +
| 11 || [[Fusion]] Plus Age
 +
|-
 +
| 12 || [[Positronics]] Age
 
|-
 
|-
| '''0''' || 0 || 0 || Stone Age (fire)
+
| 13 || [[Cloning]] Age
 
|-
 
|-
| '''1''' || 1 || 1 || Bronze Age (3500 BC)
+
| 14 || [[Geneering]] Age
 
|-
 
|-
| '''1''' || 2 || 2 || Iron Age (1200 BC)
+
| 15 || [[Anagathics]] Age
 
|-
 
|-
| '''1''' || 3 || 3 || Medieval Age (600 AD)
+
| 16 || [[Artificial Persons]] Age
 
|-
 
|-
| '''2''' || 4 || 4 || Age of Sail (1450 AD)
+
| 17 || [[Personality Transfer]] Age
 
|-
 
|-
| '''3''' || 5 || 5 || Industrial Revolution (1730 AD)
+
| 18 || [[Exotics]] Age
 
|-
 
|-
| '''4''' || 5 || 6 || Mechanized Age (1880 AD)
+
| 19 || [[Power_Plant_Technologies_of_Charted_Space|Antimatter]] Age
 
|-
 
|-
| '''5''' || 6 || 6 || Circa 1910 AD
+
| 20 || [[Skip Drive]] Age
 
|-
 
|-
| '''6''' || 6 || 7 || Nuclear Age (1940 AD)
+
| 21 || [[Stasis]] Age
 
|-
 
|-
| '''7''' || 7 || 7 || Circa 1970 AD
+
| 22 || [[Planet-scrubber]] Age
 
|-
 
|-
| '''8''' || 7 || 8 || Digital Age (1990 AD)
+
| 23 || [[Psychohistory]] Age
 
|-
 
|-
| '''9''' || 8 || 9 || Early Stellar (2050 AD)
+
| 24 || [[Rosette]] Age
 
|-
 
|-
| '''10 (A)''' || 9 || 10 || Early Stellar (2120 AD)
+
| 25 || [[Psionic Engineering]] Age
 
|-
 
|-
| '''11 (B)''' || 9 || 10 || Average Stellar
+
| 26 || [[Star Energy]] Age
 
|-
 
|-
| '''12 (C)''' || 10 || 11 || Average Imperial
+
| 27 || [[Ringworld]] Age
 
|-
 
|-
| '''13 (D)''' || 10 || 11 || Average Stellar
+
| 28 || [[Reality Engineering]] Age
 
|-
 
|-
| '''14 (E)''' || 11 || 12 || High Stellar
+
| 29 || [[Dyson Sphere]] Age
 
|-
 
|-
| '''15 (F)''' || 12 || 12 || Imperial Maximum
+
| 30 || [[Remote Technology]] Age
 
|-
 
|-
| '''16 (G)''' || 13 || 13 || Darrian Historical Maximum
+
| 31 || [[Pocket Universe]] Age
 
|}
 
|}
 +
Technology Level measures the degree of technological expertise, and thus the capabilities of local industry to manufacture and repair or maintain items. {{Page cite|name=Worlds and Adventures|version=Classic Traveller|page=7-8}} It serves as an overall economic indicator of the society to produce goods. {{Page cite|name=Striker|article=Integration with Traveller, Rule 73: Military Spending|page=38-38}}
 +
 +
<!--T:5-->
 +
A Technology Level is roughly an order of magnitude increase in capability across the three measures of technology: labor enhancement, quality improvement, and achievement of impossibilities. {{Page cite|citeName=T5-233}} Worlds (societies, cultures, civilizations, stellar federations, interstellar empires) are classified by their available technology. Each is evaluated on the available technology and assigned a Technology Level, indicating the common capabilities of the world in the creation of and use of technology. {{Page cite|name=Starships|version=Traveller 5th|page=224}}
  
* In Standard GURPS 4th, the ''maximum'' TL is 12, but in the GM's permission there can be more TLs. It's assumed to be the maximum tech level that present human can imagine is TL 12.
+
<!--T:6-->
 +
While many technologies have the capacity to bring great prosperity and economic wealth to [[planet]], technology also has the capacity to be tremendously disruptive of local [[culture]]s, [[societies]], and peoples.  
  
=== Classifications ===
+
=== Technology Level determination === <!--T:7-->
Enhanced tech levels describe the technology for different classes of technology (e.g. a planet may have a medical tech level different from its weapons tech level).  
+
A world which has developed an independent technology maintains its common tech level for the established and industrialized portions of its territory. Some regions (typically rural or far from the starport) may be one or two tech levels lower, based on the availability of imported goods.  
  
Traveller categorizes various technologies into the following enhanced tech level or classifications (categories):
+
<!--T:8-->
 +
The Tech Level for an interstellar society is based on the TLs of its significant worlds. Determinations are made for defined regions (usually a [[subsector]]). If the interstellar society is larger than a subsector, it is divided into subsector-sized regions, with higher tech subsectors dominating their lower tech subsector neighbors. The TL of the subsector is determined by the highest TL for an Industrial World within the subsector. This TL governs the construction of the military and naval forces of the society. The highest generally available TL within a society equals the highest TL for its most important world.
  
==== Common Technologies ====
+
=== Fractional technology levels === <!--T:9-->
* High
+
Because each technology level can span many years there is, in some cases, a need to discuss the different sections of the advancements. These can be described within the single technology level as part of the ''early'' or ''late'' development. In other discussion the technology may be divided into an ''early'', ''middle'', and ''late'' period.
* Low
 
  
==== Quality of Life Technologies ====
+
<!--T:10-->
* Energy
+
In some discussions the technology levels are noted with a decimal fraction like 1.3 or 1.6. The implication being a technology level can be divided into 10 separate parts. This is rarely, if ever, done and only for specific discussions. In general the X.3 indicates an ''earlier'' stage of the technology level and the X.6 indicates the ''later'' stage of the technology level.
* Computers/Robotics
 
* Communications
 
* Medical
 
* Environment
 
  
==== Transportation Technologies ====
+
=== Technological advancement === <!--T:11-->
* Land
+
Technological advancement is a process of development of a new level of technological achievement beyond that currently possessed. As such, it is
* Water
+
an uncertain process: spending and research may bring critical breakthroughs quickly, or prolonged efforts and continued funding may fail utterly to achieve the desired results. In addition to the costs and time necessary to develop such technology, a certain level of automation is required indicated by minimum infrastructure and population requirements. {{Page cite|name=Pocket Empires|page=51|citeName=PE51}}
* Air
 
* Space
 
  
==== Military Technologies ====
+
<!--T:12-->
* Personal Military
+
''Technological uplift'' is the process of raising a world's Tech Level by the transfer of technical knowledge from another world with a higher Tech Level. Naturally, this limits uplifting to the current maximum available Tech Level. Technological uplifting is not a function of developing new technology. It involves developing or modifying a world's existing infrastructure, political climate, cultural norms, etc. to incorporate the existing technology of another world. Such uplifting must consider not only construction of the new technology but also education on its usage and provisions for maintenance and repair. Since the research and development necessary to develop the level of technological achievement has already occurred, the adoption of this technology on subsequent worlds will be much cheaper, and more easily attained. {{Page cite|citeName=PE51}}
* Heavy Military
 
  
==== Novelty Technologies ====
+
=== Technological stagnation === <!--T:13-->
* Novelties
+
Not all technological societies continue to advance. There are a number of reasons why this occurs.
  
=== Universal Technological Profile (UTP) ===
+
<!--T:14-->
These codes are represented as the Universal Technological Profile (UTP) Universal Code in the order defined below:
+
Scientific: The core of a technological advance requires an understanding of the science underlying the technology. This in turn requires research into these understandings, the ability to communicate the research to others, and education of the next generation. Lacking the ability to do research and blocking communication of ideas will stagnate the advance of technology.
  
CC-QQQQQ-TTTT-MM-N
+
<!--T:15-->
 +
Cultural: A society may adopt only enough technology to meet its needs and then content itself with a static stability. Some cultures value social stability: technology that disrupts society may be banned or suppressed. An oppressive society may depend on technology to maintain its domination of the population. It may embrace cultural restrictions that prevent technological advancement. {{Page cite|name=Starships|version=Traveller 5th|page=227}}
  
Where each of the codes is as follows:  
+
<!--T:16-->
 +
Resources: Technological advancement requires access different kinds of resources. Food to supply an increasing population required for maintaining a technological society. Access to metals and other minerals for construction of devices. Sources of energy, especially an low and mid technology levels to power the technology. Lacking the access to these critical resources will block advancement of the society.
 +
 
 +
=== Accelerating Tech Levels === <!--T:17-->
 +
Technology beyond {{TL|21}} borders on or achieves the fantastic: it not routinely available to lower tech levels, and it harnesses capabilities only dreamed of by lesser technologies. {{Page cite|name=Starships|version=Traveller 5th|page=236}} Levels above 21 are the ''Accelerating Tech Levels'', each of them tends to be of shorter duration and each leads at an ever-accelerating pace to the next. The technologies addressed by TLs above 21 are frighteningly powerful and exceptionally susceptible to disaster. As a [[society]] progresses to each new Accelerating Tech Level, the focus shifts to a different technology. {{Page cite|name=Starships|version=Traveller 5th|page=235}}
 +
 
 +
=== Technological Singularity === <!--T:18-->
 +
The endpoint in the TL scale achieves tools that are self-replicating, self-improving, and panscient. Societies reaching the technological singularity choose, or have chosen for them, consequences of their continued technological advancement. Some societies moves beyond technology advancing to metaphysical pursuits which transcend a physical existence, while others retreat returning to earlier levels and begin their process of advancement again.
 +
 
 +
== Technological Profiles == <!--T:19-->
 +
The default Technology scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. {{Page cite|name=First In|version=GURPS Traveller|page=108}} The Technological Profile divides the Technology Level a number of areas (known as Area Tech Level or ATL), each assigned an individual level index.
 +
 
 +
<!--T:20-->
 +
Technology is spread across a range of Technology Levels. Although the majority of goods on a world reflect its Tech Level, there may be higher TL goods (experimental models, prototypes, or early versions) or there may be lower
 +
TL goods (advanced or improved versions of older or more mature technology).
 +
 
 +
<!--T:21-->
 +
The ATL at a higher level than the base TL indicates the culture has more theoretical knowledge than it is willing or capable of implementing in practical technology. There may well have been recent breakthroughs in the area, but goods, where available are likely to be expensive or unreliable.
 +
 
 +
<!--T:22-->
 +
Where the ATL is lower than the common TL indicates development in the area has been retarded in that area. This may be a failure of local research and development or the population simply prefers off-world products.
 +
 
 +
<!--T:23-->
 +
For a detailed description of each of the Area Technologies and their associated development please see the [[Tech Level Comparison Chart]].
 +
 
 +
== Technological Periods == <!--T:24-->
 +
On a very broad level, Imperial historians have divided contemporary and future history into [[technological epoch]]s and [[Technological Period|periods]]. This chronological periodization also projects where future technological trends might be found as evidenced by [[Ancients]] technology and that of other [[Precursor]]s.
 +
 
 +
<!--T:25-->
 +
The idea of Technological [[Wikipedia:Periodization|Periodization]] begins with the ''Technology Age'', the period of time it takes for a society, a world, or an interstellar state, to advance from one technology level to another. Depending upon the starting point, nature of the society, and available resources this time may be a span of years to millennia. Historians both within the Imperium and across Charted Space gather and categorize these ages to facilitate the study and analysis of history.
 +
 
 +
<!--T:26-->
 +
The next level is the [[Technological Epoch]], a sequence of tech levels to which a society has attached some cultural importance. The most widely used system assigns lech levels in groups of three, assigning a name to each for better historical relevance. There exist other epoch periodization schemes which assign groups of TLs in groups of two to six, sometimes varying in number between the groupings. Given the nature of technological advancements, the border between each epoch is subject to controversy.
 +
 
 +
<!--T:27-->
 +
The final level is the [[Technological Period]], a much broader scale dividing the entire technological scale into three parts, each roughly covering 9 technological levels based upon the amount of energy the civilization is able to use. The first level is planetary scale, covering TLs 0 to 9, the second a stellar or interstellar scale, covering TLs 10 to around 18 to 20, and the third a galactic scale covering TLs 18 to 20 to the singularity.
 +
 
 +
<!--T:28-->
 +
These [[Technological Era]]s or [[Technological Eon]]s (the terms are interchangeable), represent the complete cycle of a sophont civilization. The cycle of each period end with the technological singularity.
 +
 
 +
<!--T:29-->
 +
: [[Technological Age]] (1 [[TL]]) → [[Technological Epoch]] (3 [[TL]]s) → [[Technological Period]] (9 [[TL]]s) → [[Technological Era]]/ [[Technological Eon]] → [[Post-Technological Period]]
 +
 
 +
<!--T:30-->
 +
The IISS and other groups assigning technology levels to worlds or cultures and equipment avoid the use of technological periods, preferring to assign specific technology levels and using a detailed technology profile. Sophontologists use a combination of Epoch and technology profiles to describe cultures under study. Historians use Epochs to compare societal advancements over history, though there is no broad agreement as to which Epochs are the standards.
 +
 
 +
== Tech Levels 0 through 31 == <!--T:31-->
 +
This TL table is a list of technological levels and short descriptions. The descriptions correlate TLs to periods in history or alternately, future technology.
 +
{| class="wikitable sortable"
 +
|-
 +
!colspan="6"| Technological Level Table
 +
|-
 +
! TL
 +
! Lvl
 +
! Historical Era
 +
! [[IC|Imperial]]
 +
! [[CE]]
 +
! Remarks
 +
|-
 +
!colspan="6"| TL 0-9
 +
|-
 +
| '''0'''
 +
| Xlow
 +
| [[Neolithic Age]]
 +
| N/A
 +
| 6000 BCE
 +
| Polished tools, fire, [[agriculture]].
 +
|-
 +
| '''1'''
 +
| Vlow
 +
| [[Bronze Age]]
 +
| N/A
 +
| 3500 BCE
 +
| Water power, abacus.
 +
|-
 +
| '''1.3'''
 +
| Vlow
 +
| [[Iron Age]]
 +
| N/A
 +
| 1300 BCE
 +
| Wheel, writing.
 +
|-
 +
| '''2'''
 +
| Vlow
 +
| [[Age of Sail]]
 +
| N/A
 +
| 1500 CE
 +
| Sailing ships, printing,
 +
|-
 +
| '''3'''
 +
| Vlow
 +
| [[Industrial Revolution]]
 +
| N/A
 +
| 1730 CE
 +
| Coal, steam, calculus, musket.
 +
|-
 +
| '''4'''
 +
| Low
 +
| [[Mechanized Age]]
 +
| N/A
 +
| 1900 CE
 +
| Electricity, skyscrapers, image capture, antiseptics.
 +
|-
 +
| '''5'''
 +
| Low
 +
| [[Broadcast Age]]
 +
| N/A
 +
| 1930 CE
 +
| Oil, electronic calculators, machine guns.
 +
|-
 +
| '''6'''
 +
| Low
 +
| [[Atomic Age]]
 +
| N/A
 +
| 1940 CE
 +
| Broadcast video, computers.
 +
|-
 +
| '''7'''
 +
| Mlow
 +
| [[Space Age]]
 +
| N/A
 +
| 1970 CE
 +
| Semiconductors, solar, organ transplants.
 +
|-
 +
| '''8'''
 +
| Mlow
 +
| [[Information Age]]
 +
| N/A
 +
| 1990 CE
 +
| Cell phones, [[photonics]], [[slow drug]].
 +
|-
 +
| '''9'''
 +
| Mlow
 +
| [[Gravitics]] Age
 +
| N/A
 +
| 2050 CE
 +
| Jump-1, arcologies, trideo, [[fast drug]].
 +
|-
 +
!colspan="6"| TL 10-21
 +
|-
 +
| '''10 (A)'''
 +
| High
 +
| Basic [[Fusion]] Age
 +
| N/A
 +
| 2120 CE
 +
| [[Lifter]]s, anti-virals, [[fluidics]].
 +
|-
 +
| '''11 (B)'''
 +
| High
 +
| [[Fusion]]Plus Age; Average Imperial
 +
| [[0]]
 +
| 4521 CE
 +
| Jump-2, [[Semi-organic]] brains.
 +
|-
 +
| '''12 (C)'''
 +
| High
 +
| [[Positronics]] Age; Average Imperial
 +
| [[30]]
 +
| 4551 CE
 +
| Jump-3, biologics.
 +
|-
 +
| '''13 (D)'''
 +
| Vhigh
 +
| [[Cloning]] Age; Average Stellar
 +
| [[600]]
 +
| 5121 CE
 +
| Jump-4, [[robot]]s, [[wafer]] technology.
 +
|-
 +
| '''14 (E)'''
 +
| Vhigh
 +
| [[Geneering]] Age; High Stellar
 +
| [[1000]]
 +
| 5522 CE
 +
| Jump-5, [[self-aware]] computers, [[collector]], temporary [[personality transfer]].
 +
|-
 +
| '''15 (F)'''
 +
| Vhigh
 +
| [[Anagathics]] Age; Imperial Maximum
 +
| [[1105]]
 +
| 5627 CE
 +
| Jump-6, [[mindwipe]].
 +
|-
 +
| '''16 (G)'''
 +
| Xhigh
 +
| [[Artificial Persons]] Age
 +
| [[1850]]
 +
| 6372 CE
 +
| Early [[Darrian]], [[Republic of Regina]], Jump-7, black globes.
 +
|-
 +
| '''17 (H)'''
 +
| Xhigh
 +
| [[Personality Transfer]] Age
 +
| [[1902]]
 +
| 6424 CE
 +
| [[Republic of Regina]], [[Hop Drive | Hop-1]], Jump-8, Permanent [[personality transfer]].
 +
|-
 +
| '''18 (J)'''
 +
| Xhigh
 +
| [[Exotics]] Age
 +
| [[1902]]
 +
| 6424 CE
 +
| [[Dokuez]], Jump-9, [[Personal damper]], [[Disruptor]].
 +
|-
 +
| '''19 (K)'''
 +
| Uhigh
 +
| [[Matter Transport]] Age / [[Antimatter]] Age
 +
| N/A
 +
| N/A
 +
| Hop-2, [[Disintegrator]] pistol.
 +
|-
 +
| '''20 (L)'''
 +
| Uhigh
 +
| [[Skip drive]] Age
 +
| N/A
 +
| N/A
 +
| Hop-3, [[Skip Drive | Skip-1]], [[Disintegrator]] wand.
 +
|-
 +
| '''21 (M)'''
 +
| Uhigh
 +
| [[Stasis]] Age
 +
| N/A
 +
| N/A
 +
| Hop-4, [[Relativity rifle]].
 +
|-
 +
| '''22 (N)'''
 +
| Uhigh
 +
| [[Planet-scrubber]] Age
 +
| N/A
 +
| N/A
 +
| Hop-5, Skip-2
 +
|-
 +
| '''23 (P)'''
 +
| Uhigh
 +
| [[Psychohistory]] Age / [[Rapid Terraforming]] Age
 +
| N/A
 +
| N/A
 +
| Hop-6, Skip-3, [[Leap Drive | Leap-1]]
 +
|-
 +
| '''24 (Q)'''
 +
| Uhigh
 +
| [[Engineered Societies]] Age / [[Rosette]] Age
 +
| N/A
 +
| N/A
 +
| Hop-7, Skip-4
 +
|-
 +
| '''25 (R)'''
 +
| Uhigh
 +
| [[Psionic Engineering]] Age
 +
| N/A
 +
| N/A
 +
| Hop-8, Skip-5, Leap-2
 +
|-
 +
| '''26 (S)'''
 +
| Uhigh
 +
| [[Star Energy]] Age (Kardashev Type II)
 +
| N/A
 +
| N/A
 +
| Hop-9, Skip-6, Leap-3, [Bound Drive | Bound-1]
 +
|-
 +
| '''27 (T)'''
 +
| Uhigh
 +
| [[Ringworlds]] Age
 +
| N/A
 +
| N/A
 +
| Skip-7, Leap-4
 +
|-
 +
| '''28 (U)'''
 +
| Uhigh
 +
| [[Reality Engineering]] Age
 +
| N/A
 +
| N/A
 +
| Skip-8, Leap-5, Bound-2
 +
|-
 +
| '''29 (V)'''
 +
| Uhigh
 +
| [[Dyson Sphere]] Age
 +
| N/A
 +
| N/A
 +
| Skip-9, Leap-6, Bound-3, [Vault Drive | Vault-1]
 +
|-
 +
| '''30 (W)'''
 +
| Uhigh
 +
| [[Remote Technology]] Age
 +
| N/A
 +
| N/A
 +
| Leap-7, Bound-4
 +
|-
 +
| '''31 (X)'''
 +
| Uhigh
 +
| [[Pocket Universes]] Age
 +
| N/A
 +
| N/A
 +
| Leap-8, Bound-5, Vault-2
 +
|-
 +
|}
  
* C = Common (x2)
+
== See also == <!--T:32-->
* Q = Quality of Life (x5)
+
{{Referral-Tree-Technology-Levels}}
* T = Transportation (x4)
+
{{Referral-Tree-U-Universal-World-Profile}}
* M = Military (x2)
 
* N = Novelties (x1)
 
  
The UTP is part of the system of as [[Universal Codes]].
+
<!--T:33-->
 +
Please refer to the following [[AAB]] [[Library Data]] for more information: <br>
 +
'''[[Technology]]:'''
 +
* Technological Research
 +
** [[Ancients Foundation]]
 +
** [[Biotechnology]]
 +
** [[Imperial Research Station]]
 +
** [[Technology Incubator]]
 +
* [[Metric|Technological Systemics]]
 +
** [[Three Prime Technologies]]
  
== References & Contributors (Sources) ==
+
== References & Contributors ([[Sources]]) == <!--T:34-->
{{JTAS Online|285}}
+
{{Conflict}}
 +
{| class="wikitable sortable"
 +
! '''GURPS Traveller Notes:''' An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: [[Technology Level/meta]]
 +
|-
 +
|}
 +
{{Metadata}}
 +
{{Wikipedia|Kardashev_scale}}
 +
{{Wikipedia|Orders_of_magnitude_(power)}}
 +
{{Wikipedia|White's_law}}
 +
{{Wikipedia|World_energy_consumption}}
 +
{{Wikipedia|Periodization}}
 +
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= [[Classic Traveller]] [[Book 3]]
+
| reviewed = 19:26, 30 November 2020 (EST)
|S2= [[MegaTraveller]] [[World Builders' Handbook]]
+
| {{Ludography cite|name= Starships|version=Traveller 5th|page=223-237}}
|S3= [[MegaTraveller]] [[Referee's Companion]]
+
| {{Ludography cite|name= Worlds and Adventures|version=Traveller 5th|page=19}}
|S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]|S5=  
+
| {{Ludography cite|name= Worlds and Adventures|version=Classic Traveller|page=7-8, 14-15,17}}
|S6=
+
| {{Ludography cite|name= Scouts|version=Classic Traveller|page=26}}
 +
| {{Ludography cite|name=Merchant Prince|version=Classic Traveller|page=34,37}}
 +
| {{Ludography cite|name= Imperium Staple 07|page= 3 |article=Tech Level Expansion}}
 +
| {{Ludography cite|name= Challenge 31|page=27|article=Twisting Tech Levels: A Traveller Variant}}
 +
| {{Ludography cite|name= Referee's Companion|page=26-34}}
 +
| {{Ludography cite|name= World Builder's Handbook |page= 58,83-86}}
 +
| {{Ludography cite|name= Fire, Fusion, & Steel|page=6-8,37}}
 +
| {{Ludography cite|name= Emperor's Arsenal |}}
 +
| {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
 +
| {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}
 +
| {{Ludography cite|name= First In |page=94-95, 108-117}}
 +
| [[K. David Ladage]], "Alternate Technological Paths", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
 +
| [[K. David Ladage]], "Alternate Technologies II: Relativity", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
 +
| {{Ludography cite|name= The Traveller's Handbook|page=378}}
 +
| {{Ludography cite|name= Freelance Traveller 012|article=An Analysis of Tech Levels|page=10-12}}
 +
| {{Ludography cite|name= Freelance Traveller 016|article=Matching the Classic Traveller Tech Tree in GURPS |page=18-20}}
 +
| External Link: [https://tvtropes.org/pmwiki/pmwiki.php/Main/TechnologyLevels Technology Levels at TV Tropes]
 
}}
 
}}
 
+
 
+
[[Category: Culture]]
{{LE|Science|Technology|Planets|Universal Profiles}}
+
[[Category: Planets]]
 +
[[Category: Science]]
 +
{{LE|Charted Space|Metric|Technology|Terminology|Universal Profiles}}
 +
</translate>

Latest revision as of 15:01, 1 December 2025

Technical Data.jpg

Technology is the ability to use tools to make other tools. [1] Technology Level, or Tech Level and commonly abbreviated TL, is a measure of technological capability and sophistication. A world's tech level is the degree of technological expertise, and thus the capabilities of local industry.

The Tech Level of a world determines the type, quality, and sophistication of the products commonly available on a world in urban areas or near the starport. Large areas of the world away from the starport or away from large population centers may be one or even two Tech Levels lower.

Tech Level also indicates the general ability of local technology to repair or maintain items which have failed or malfunctioned.

The tech level index varies on a scale from 0 to 33. Most worlds in the Third Imperium have a TL between 7 and 12, with a general maximum of 15.

There is a notable and regular diffusion of technology beyond major empires: Worlds outside of these have lower TLs, though with some known interesting exceptions. Generally, the farther you go from the core of Charted Space, the lower the average tech level.

The TL assigned as part of the Universal World Profile is the Common or Base TL. It represents technology that is available on the world. [2].

TL-16 Worlds in the Imperium[edit]

In 1105, there are exactly three worlds in the Third Imperium at TL 16: Vincennes (Deneb 1122), Pashus (Deneb 1432), and Gannvair (Fornast 3206).

In 1116, perhaps as many as 10% of the TL-15 worlds in 1105 have upgraded to TL-16. Note that the map of Gushemege sector in Knightfall is overly optimistic, and represents a singularly advanced sector.

TL-17+ Worlds[edit]

In 1900, four worlds in Charted Space are at TL-17. Two TL-18 worlds are rumored to exist, one in Foreven sector, and one in the Vargr Extents. One "Zaon world" at TL-20 is rumored to exist in the Vargr Extents. Finally, a host of very high tech level worlds are said to reside far trailing, a quarter turn of the galaxy away -- the Dushis Khurisi.

Overview[edit]

Technology Levels
TL Era or key development
0 Neolithic Age
1 Metal Age
2 Age of Sail
3 Industrial Age
4 Mechanized Age
5 Broadcast Age
6 Atomic Age
7 Space Age
8 Information Age
9 Gravitics Age; First Jump Drives
10 Basic Fusion Age
11 Fusion Plus Age
12 Positronics Age
13 Cloning Age
14 Geneering Age
15 Anagathics Age
16 Artificial Persons Age
17 Personality Transfer Age
18 Exotics Age
19 Antimatter Age
20 Skip Drive Age
21 Stasis Age
22 Planet-scrubber Age
23 Psychohistory Age
24 Rosette Age
25 Psionic Engineering Age
26 Star Energy Age
27 Ringworld Age
28 Reality Engineering Age
29 Dyson Sphere Age
30 Remote Technology Age
31 Pocket Universe Age

Technology Level measures the degree of technological expertise, and thus the capabilities of local industry to manufacture and repair or maintain items. [3] It serves as an overall economic indicator of the society to produce goods. [4]

A Technology Level is roughly an order of magnitude increase in capability across the three measures of technology: labor enhancement, quality improvement, and achievement of impossibilities. [1] Worlds (societies, cultures, civilizations, stellar federations, interstellar empires) are classified by their available technology. Each is evaluated on the available technology and assigned a Technology Level, indicating the common capabilities of the world in the creation of and use of technology. [5]

While many technologies have the capacity to bring great prosperity and economic wealth to planet, technology also has the capacity to be tremendously disruptive of local cultures, societies, and peoples.

Technology Level determination[edit]

A world which has developed an independent technology maintains its common tech level for the established and industrialized portions of its territory. Some regions (typically rural or far from the starport) may be one or two tech levels lower, based on the availability of imported goods.

The Tech Level for an interstellar society is based on the TLs of its significant worlds. Determinations are made for defined regions (usually a subsector). If the interstellar society is larger than a subsector, it is divided into subsector-sized regions, with higher tech subsectors dominating their lower tech subsector neighbors. The TL of the subsector is determined by the highest TL for an Industrial World within the subsector. This TL governs the construction of the military and naval forces of the society. The highest generally available TL within a society equals the highest TL for its most important world.

Fractional technology levels[edit]

Because each technology level can span many years there is, in some cases, a need to discuss the different sections of the advancements. These can be described within the single technology level as part of the early or late development. In other discussion the technology may be divided into an early, middle, and late period.

In some discussions the technology levels are noted with a decimal fraction like 1.3 or 1.6. The implication being a technology level can be divided into 10 separate parts. This is rarely, if ever, done and only for specific discussions. In general the X.3 indicates an earlier stage of the technology level and the X.6 indicates the later stage of the technology level.

Technological advancement[edit]

Technological advancement is a process of development of a new level of technological achievement beyond that currently possessed. As such, it is an uncertain process: spending and research may bring critical breakthroughs quickly, or prolonged efforts and continued funding may fail utterly to achieve the desired results. In addition to the costs and time necessary to develop such technology, a certain level of automation is required indicated by minimum infrastructure and population requirements. [6]

Technological uplift is the process of raising a world's Tech Level by the transfer of technical knowledge from another world with a higher Tech Level. Naturally, this limits uplifting to the current maximum available Tech Level. Technological uplifting is not a function of developing new technology. It involves developing or modifying a world's existing infrastructure, political climate, cultural norms, etc. to incorporate the existing technology of another world. Such uplifting must consider not only construction of the new technology but also education on its usage and provisions for maintenance and repair. Since the research and development necessary to develop the level of technological achievement has already occurred, the adoption of this technology on subsequent worlds will be much cheaper, and more easily attained. [6]

Technological stagnation[edit]

Not all technological societies continue to advance. There are a number of reasons why this occurs.

Scientific: The core of a technological advance requires an understanding of the science underlying the technology. This in turn requires research into these understandings, the ability to communicate the research to others, and education of the next generation. Lacking the ability to do research and blocking communication of ideas will stagnate the advance of technology.

Cultural: A society may adopt only enough technology to meet its needs and then content itself with a static stability. Some cultures value social stability: technology that disrupts society may be banned or suppressed. An oppressive society may depend on technology to maintain its domination of the population. It may embrace cultural restrictions that prevent technological advancement. [7]

Resources: Technological advancement requires access different kinds of resources. Food to supply an increasing population required for maintaining a technological society. Access to metals and other minerals for construction of devices. Sources of energy, especially an low and mid technology levels to power the technology. Lacking the access to these critical resources will block advancement of the society.

Accelerating Tech Levels[edit]

Technology beyond TL–21 borders on or achieves the fantastic: it not routinely available to lower tech levels, and it harnesses capabilities only dreamed of by lesser technologies. [8] Levels above 21 are the Accelerating Tech Levels, each of them tends to be of shorter duration and each leads at an ever-accelerating pace to the next. The technologies addressed by TLs above 21 are frighteningly powerful and exceptionally susceptible to disaster. As a society progresses to each new Accelerating Tech Level, the focus shifts to a different technology. [9]

Technological Singularity[edit]

The endpoint in the TL scale achieves tools that are self-replicating, self-improving, and panscient. Societies reaching the technological singularity choose, or have chosen for them, consequences of their continued technological advancement. Some societies moves beyond technology advancing to metaphysical pursuits which transcend a physical existence, while others retreat returning to earlier levels and begin their process of advancement again.

Technological Profiles[edit]

The default Technology scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. [10] The Technological Profile divides the Technology Level a number of areas (known as Area Tech Level or ATL), each assigned an individual level index.

Technology is spread across a range of Technology Levels. Although the majority of goods on a world reflect its Tech Level, there may be higher TL goods (experimental models, prototypes, or early versions) or there may be lower TL goods (advanced or improved versions of older or more mature technology).

The ATL at a higher level than the base TL indicates the culture has more theoretical knowledge than it is willing or capable of implementing in practical technology. There may well have been recent breakthroughs in the area, but goods, where available are likely to be expensive or unreliable.

Where the ATL is lower than the common TL indicates development in the area has been retarded in that area. This may be a failure of local research and development or the population simply prefers off-world products.

For a detailed description of each of the Area Technologies and their associated development please see the Tech Level Comparison Chart.

Technological Periods[edit]

On a very broad level, Imperial historians have divided contemporary and future history into technological epochs and periods. This chronological periodization also projects where future technological trends might be found as evidenced by Ancients technology and that of other Precursors.

The idea of Technological Periodization begins with the Technology Age, the period of time it takes for a society, a world, or an interstellar state, to advance from one technology level to another. Depending upon the starting point, nature of the society, and available resources this time may be a span of years to millennia. Historians both within the Imperium and across Charted Space gather and categorize these ages to facilitate the study and analysis of history.

The next level is the Technological Epoch, a sequence of tech levels to which a society has attached some cultural importance. The most widely used system assigns lech levels in groups of three, assigning a name to each for better historical relevance. There exist other epoch periodization schemes which assign groups of TLs in groups of two to six, sometimes varying in number between the groupings. Given the nature of technological advancements, the border between each epoch is subject to controversy.

The final level is the Technological Period, a much broader scale dividing the entire technological scale into three parts, each roughly covering 9 technological levels based upon the amount of energy the civilization is able to use. The first level is planetary scale, covering TLs 0 to 9, the second a stellar or interstellar scale, covering TLs 10 to around 18 to 20, and the third a galactic scale covering TLs 18 to 20 to the singularity.

These Technological Eras or Technological Eons (the terms are interchangeable), represent the complete cycle of a sophont civilization. The cycle of each period end with the technological singularity.

Technological Age (1 TL) → Technological Epoch (3 TLs) → Technological Period (9 TLs) → Technological Era/ Technological EonPost-Technological Period

The IISS and other groups assigning technology levels to worlds or cultures and equipment avoid the use of technological periods, preferring to assign specific technology levels and using a detailed technology profile. Sophontologists use a combination of Epoch and technology profiles to describe cultures under study. Historians use Epochs to compare societal advancements over history, though there is no broad agreement as to which Epochs are the standards.

Tech Levels 0 through 31[edit]

This TL table is a list of technological levels and short descriptions. The descriptions correlate TLs to periods in history or alternately, future technology.

Technological Level Table
TL Lvl Historical Era Imperial CE Remarks
TL 0-9
0 Xlow Neolithic Age N/A 6000 BCE Polished tools, fire, agriculture.
1 Vlow Bronze Age N/A 3500 BCE Water power, abacus.
1.3 Vlow Iron Age N/A 1300 BCE Wheel, writing.
2 Vlow Age of Sail N/A 1500 CE Sailing ships, printing,
3 Vlow Industrial Revolution N/A 1730 CE Coal, steam, calculus, musket.
4 Low Mechanized Age N/A 1900 CE Electricity, skyscrapers, image capture, antiseptics.
5 Low Broadcast Age N/A 1930 CE Oil, electronic calculators, machine guns.
6 Low Atomic Age N/A 1940 CE Broadcast video, computers.
7 Mlow Space Age N/A 1970 CE Semiconductors, solar, organ transplants.
8 Mlow Information Age N/A 1990 CE Cell phones, photonics, slow drug.
9 Mlow Gravitics Age N/A 2050 CE Jump-1, arcologies, trideo, fast drug.
TL 10-21
10 (A) High Basic Fusion Age N/A 2120 CE Lifters, anti-virals, fluidics.
11 (B) High FusionPlus Age; Average Imperial 0 4521 CE Jump-2, Semi-organic brains.
12 (C) High Positronics Age; Average Imperial 30 4551 CE Jump-3, biologics.
13 (D) Vhigh Cloning Age; Average Stellar 600 5121 CE Jump-4, robots, wafer technology.
14 (E) Vhigh Geneering Age; High Stellar 1000 5522 CE Jump-5, self-aware computers, collector, temporary personality transfer.
15 (F) Vhigh Anagathics Age; Imperial Maximum 1105 5627 CE Jump-6, mindwipe.
16 (G) Xhigh Artificial Persons Age 1850 6372 CE Early Darrian, Republic of Regina, Jump-7, black globes.
17 (H) Xhigh Personality Transfer Age 1902 6424 CE Republic of Regina, Hop-1, Jump-8, Permanent personality transfer.
18 (J) Xhigh Exotics Age 1902 6424 CE Dokuez, Jump-9, Personal damper, Disruptor.
19 (K) Uhigh Matter Transport Age / Antimatter Age N/A N/A Hop-2, Disintegrator pistol.
20 (L) Uhigh Skip drive Age N/A N/A Hop-3, Skip-1, Disintegrator wand.
21 (M) Uhigh Stasis Age N/A N/A Hop-4, Relativity rifle.
22 (N) Uhigh Planet-scrubber Age N/A N/A Hop-5, Skip-2
23 (P) Uhigh Psychohistory Age / Rapid Terraforming Age N/A N/A Hop-6, Skip-3, Leap-1
24 (Q) Uhigh Engineered Societies Age / Rosette Age N/A N/A Hop-7, Skip-4
25 (R) Uhigh Psionic Engineering Age N/A N/A Hop-8, Skip-5, Leap-2
26 (S) Uhigh Star Energy Age (Kardashev Type II) N/A N/A Bound-1]
27 (T) Uhigh Ringworlds Age N/A N/A Skip-7, Leap-4
28 (U) Uhigh Reality Engineering Age N/A N/A Skip-8, Leap-5, Bound-2
29 (V) Uhigh Dyson Sphere Age N/A N/A Vault-1]
30 (W) Uhigh Remote Technology Age N/A N/A Leap-7, Bound-4
31 (X) Uhigh Pocket Universes Age N/A N/A Leap-8, Bound-5, Vault-2

See also[edit]

Technology levels[edit]

Universal world profile[edit]

§ == ( Please refer to the following AAB Library Data for more information: ) == §

Please refer to the following AAB Library Data for more information:
Technology:

References & Contributors (Sources)[edit]

Mergedisputed.gif This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article.
GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: Technology Level/meta
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