Gravity Control Technology
- It is also know as: Grav Tech, Gravitics, Anti-grav, and Contragrav Technology.
- It is available in limited prototype forms at TL:7-9, but really comes of age at TL:10-12 or higher.
- Please see Gravcraft for examples of vehicle that use Gravity control technology.
Library Data Referral Tree
- Observing Charted Space
- Universal World Profile (UWP)
- PBG Sequence
- COG Sequence
- Other System Data
The gravity control produces both weight neutralization and thrust. This control of the force of gravity allows construction of vehicles, like the Air/Raft and G-Carrier, mapping of object mass through Densitometers, and safety equipment like the Grav Parachute.
While not often correlated by most people, historians have noted that the advent of practical fusion power plants is the result of applied gravitic compression of the fissionable fuels. Some mass-thrusters also rely on the gravitic compression of hydrogen to a near-fusion energy level. The ability to warp space-time and induce a jump is directly related to the control and understanding of gravitics. The Terran system failed to comprehend and use gravitics for many years, which delayed the Solomani expansion.
No information yet available.
The first gravcraft, or vehicles employing gravity control technology appear around (TL–9). However, the TL-9 prototypes, even the ones that went into mainline production, had severe limitations, and the technology didn't truly go mainstream until the TL:10-12 technological epoch.
The significance of gravitic technology is that it made space travel practical. Before its advent, space travel was possible only by using reaction drives which meant the trip from ground to orbit was the most difficult, most expensive, and by far the most dangerous part of space flight. With gravitic technology, boosting payloads into orbit became easy, economical, and the least risky portion of space travel. The multistage rockets of the past culminating in SSTO lifters make way for the Z-Drive or Lifters of today's TL-15 Charted Space.
- Frank Chadwick. Striker (Game Designers Workshop, 1981), B3-5,8,22.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 75.
- SS&V #4 in Article: Gravitics vs. Fusion Rockets
- Don Perrin. Starships (Imperium Games, 1996), 71.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science