Gravity Drive

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The Gravity Drive, or G-Drive, a TL–8+ gravity control based technology used as a Maneuver Drive in Starships. Also known as Grav, ContraGravity, Antigrav drives.

Library Data Referral Tree[edit]

Please refer to the following AAB Library Data for more information:
Starship:

Description (Specifications)[edit]

The Gravitic Drive is a less efficient version of the M-Drive. Usually powered by an integral Fusion+, it does not require a separate Power Plant. [1]

G-Drives are governed by the 10D limit, and are best suited to operation near worlds (or near stars). Beyond the 10D limit, G-Drives operate at 1% efficiency.[1]

ContraGravity drives are not real maneuver drives, and aren't useful outside of a gravity well. Their primary use is Gravcraft. By 10 diameters out from a planet, the ContraGravity drive is virtually worthless. Ships that use ContraGravity still need another form of maneuver drive to get out to jump distance. [2]

STL Drive Specifications[edit]

STL Drive Specifications (Starship Propulsion)
Category Specifications Remarks
Name TBD TBD
Drive Type TBD TBD
Velocity TBD TBD
Duration TBD TBD
Hazards TBD TBD
Physical
Constraints
TBD TBD
Geometry TBD TBD
Levels TBD TBD
Entry TBD TBD
Exit TBD TBD
Fuel TBD TBD
Resource
Requirements
TBD TBD
Inventor TBD TBD
Characteristics TBD TBD

History & Background (Dossier)[edit]

The second major breakthrough is artificial gravity. Created by manipulating subatomic forces, artificial gravity is not anti-gravity but is instead a unique force that acts upon the natural gravity field created by all matter. Artificial gravity can be made to either push or pull. Because of its nature, artificial gravity is not a very efficient means of locomotion in deep space where there are no strong gravity wells to push against. [3]

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. 1.0 1.1 Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 323.
  2. Don Perrin. Starships (Imperium Games, 1996), 71.
  3. Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 56.