Difference between revisions of "Ngath Confederation"

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[[File: VARGR CORSAIR .png|right]]
+
[[File:Vargr general.png|150px|right]]
 
The [[Ngath Confederation]] is a [[Vargr]] [[polity]] located within [[Windhorn Sector]].  
 
The [[Ngath Confederation]] is a [[Vargr]] [[polity]] located within [[Windhorn Sector]].  
 
* It is part of the [[Vargr Extents]].
 
* It is part of the [[Vargr Extents]].
Line 36: Line 36:
  
 
== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==
The Ngath Confederation is a [[Vargr]] [[polity]] polity lying within [[Windhorn Sector]], on the [[rimward]] edge of the [[Vargr Extents]].
+
[[File:Chart Ngath Confederation Basic.png|400 px|right|thumbnail|(Chart sourced from [[Traveller Map]])]]
 +
[[File:Chart Windhorn Rift Final.png|200 px|right|thumbnail|Windhorn Rift. (Chart sourced from [[Traveller Map]].)]]
 +
[[File:Chart Kanae-Figorurzaz Trade Run Basic 2.png|150 px|right|thumbnail|Kanae-Figorurzaz Trade Run. (Chart sourced from [[Traveller Map]]).]]
 +
[[File:Chart Vedhaaez Cluster Basic 2.png|150 px|right|thumbnail|Vedhaarez Cluster. (Chart sourced from [[Traveller Map]]).]]
 +
[[File:Chart Vilani Main Basic.png|150 px|right|thumbnail|Vilani Main. (Chart sourced from [[Traveller Map]]).]]
 +
 
 +
The Ngath Confederation is a [[Vargr]] [[polity]] located within [[Windhorn Sector]], on the [[rimward]] edge of the [[Vargr Extents]].
  
 
It lies at the conjunction of three major regional [[trade route]]s, the [[Kanae-Figorurzaz Trade Run]], the [[Vedhaaez Cluster]], and the [[Vilani Main]].
 
It lies at the conjunction of three major regional [[trade route]]s, the [[Kanae-Figorurzaz Trade Run]], the [[Vedhaaez Cluster]], and the [[Vilani Main]].
* Despite the [[Polity|polities]] relatively low level of development and large number of [[Tech Level|less advanced]] worlds, it sees a considerable amount of interstellar trade.
+
* Despite the [[Polity|polity's]] relatively low level of development and large number of [[Tech Level|less advanced]] worlds, it sees a considerable amount of interstellar trade.
 
* The taxes, tributes, and protection money that the [[Polity|state]] demands from mercantile interests yields considerable riches.
 
* The taxes, tributes, and protection money that the [[Polity|state]] demands from mercantile interests yields considerable riches.
  
Line 47: Line 53:
 
* It has served as the [[capital]] of [[Polity|previous polities]].
 
* It has served as the [[capital]] of [[Polity|previous polities]].
  
A basic chart of the Ngath Confederation:
+
A basic chart of the Ngath Confederation, ''right'':
 
 
[[File:Chart Ngath Confederation Basic.png|500 px]] <br> (Chart sourced from [[Traveller Map]])
 
  
 
=== Governance ===
 
=== Governance ===
Line 55: Line 59:
  
 
=== Astrography ===
 
=== Astrography ===
 +
 +
A number of [[astrographic feature]]s define the polity:
  
 
==== The Windhorn Rift ====
 
==== The Windhorn Rift ====
The Confederation's [[coreward]] border is defined by the [[Windhorn Rift]].
+
The Confederation's [[coreward]] border follows the edge of the [[Windhorn Rift]].
 
* [[Windhorn Rift|The rift]] hinders travel and commerce across the region.
 
* [[Windhorn Rift|The rift]] hinders travel and commerce across the region.
  
A simple map showing the general extent of the [[Windhorn Rift]].
+
A simple map showing the general extent of the [[Windhorn Rift]], ''right'':
  
[[File:Chart Windhorn Rift Basic.png|300 px]] <br> (Chart sourced from Traveller Map.)
 
 
* [[Lair (world)|Lair]], the [[Vargr]] [[homeworld]], is marked in red.
 
* [[Lair (world)|Lair]], the [[Vargr]] [[homeworld]], is marked in red.
 
* [[Vland (world)|Vland]], the [[Vilani]] [[homeworld]], is marked in green.
 
* [[Vland (world)|Vland]], the [[Vilani]] [[homeworld]], is marked in green.
Line 70: Line 75:
 
* It runs between [[Aekhgal Subsector]], [[Gvadhoe Subsector]], and [[Voenggaks Subsector]].
 
* It runs between [[Aekhgal Subsector]], [[Gvadhoe Subsector]], and [[Voenggaks Subsector]].
  
[[File:Chart Kanae-Figorurzaz Trade Run Basic 2.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
+
A simple map showing the Trade Run is depicted, ''right'':
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* [[Kanae (world)|Kanae]] is marked in red.
 
* [[Kanae (world)|Kanae]] is marked in red.
Line 79: Line 84:
 
* It has 39 member systems.
 
* It has 39 member systems.
  
[[File:Chart Vedhaaez Cluster Basic 2.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
+
A simple map showing the Cluster is depicted, ''right'':
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* [[Vedhaaez (world)|Vedhaaez]], the namesake of the cluster and the [[capital]] of the Confederation, is marked in red.
 
* [[Vedhaaez (world)|Vedhaaez]], the namesake of the cluster and the [[capital]] of the Confederation, is marked in red.
  
 
==== The Vilani Main ====
 
==== The Vilani Main ====
The [[Vilani Main]], the mighty trade artery of the [[First Imperium|Ziru Sirka]], has its [[coreward]] terminus within the Confederation.
+
The [[Vilani Main]], the mighty trade artery of the ''[[First Imperium|Ziru Sirka]]'', has its [[coreward]] terminus within the Confederation.
 
* High cargo capacity, [[Jump Drive|low jump rating]] vessels move along the [[Main]], carrying vast amounts of goods and commodities between its member worlds.
 
* High cargo capacity, [[Jump Drive|low jump rating]] vessels move along the [[Main]], carrying vast amounts of goods and commodities between its member worlds.
  
[[File:Chart Vilani Main Basic.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
+
A simple map showing the Main is depicted, ''right'':
 
* The [[rimward]] subsectors of Windhorn Sector are depicted top-center.
 
* The [[rimward]] subsectors of Windhorn Sector are depicted top-center.
 
* Worlds on the [[Main]] are highlighted in green.
 
* Worlds on the [[Main]] are highlighted in green.
Line 94: Line 99:
 
== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
The worlds of the Confederation were originally members of the [[First Imperium|Ziru Sirka]] and saw settlement during the era, being under the dominion of the [[Naasirka]] bureaux.
+
The worlds of the Confederation were originally members of the ''[[First Imperium|Ziru Sirka]]'' and saw settlement during the era, being under the dominion of the ''[[Naasirka]]'' bureaux.
  
During the [[First Imperium|Ziru Sirka]] the region had billions of human inhabitants and its worlds were generally more advanced.
+
During the ''[[First Imperium|Ziru Sirka]]'' the region had billions of Human inhabitants and its worlds were generally more advanced than today.
* Many Confederation worlds have [[First Imperium|Ziru Sirka]]-era ruins and remains on their surfaces.
+
* Many Confederation worlds have ''[[First Imperium|Ziru Sirka]]''-era ruins and remains on their surfaces.
  
 
The territory the Confederation now controls was overrun by the [[Vargr]] during the [[Long Night]] and continues to be [[Vargr]]-dominated into the present day.
 
The territory the Confederation now controls was overrun by the [[Vargr]] during the [[Long Night]] and continues to be [[Vargr]]-dominated into the present day.
  
The Confederation is the latest of a number of relatively short-lived polities to control the region
+
The Confederation is the latest of a number of relatively short-lived polities to control the region.
  
 
==== Vargr Corsairs ====
 
==== Vargr Corsairs ====
Line 118: Line 123:
 
It is well funded by taxes and tithes gathered from merchant vessels working their way along the various [[trade route]]s within the Confederation's territory.
 
It is well funded by taxes and tithes gathered from merchant vessels working their way along the various [[trade route]]s within the Confederation's territory.
  
It claims ancient origins, with its supposed founding occurring in [[-1862]] and its existence, in some form or another, continuing until the present day. Almost all historians and non-partizan authorities dispute this.
+
It claims ancient origins, with its supposed founding occurring in [[-1862]] and its existence, in some form or another and under different titles, continuing until the present day.
 +
* Almost all historians and non-partisan authorities dispute this.
  
 
=== Demographics ===
 
=== Demographics ===
Line 126: Line 132:
  
 
* [[Terragen]]s (Non-human Terran races)
 
* [[Terragen]]s (Non-human Terran races)
** [[Vargr]] ([[Major Race]]): the majority population within the sector.
+
** [[Vargr]] ([[Major Race]]): The majority population within the sector.
  
 
* [[Humaniti]] (Human Races)
 
* [[Humaniti]] (Human Races)
** Mixed heritage ([[Major Race]]): sparsely distributed across the sector.
+
** Mixed heritage ([[Major Race]]): Sparsely distributed across the sector.
** [[Solomani]] ([[Major Race]]): sparsely distributed across the sector.
+
** [[Solomani]] ([[Major Race]]): Sparsely distributed across the sector.
** [[Vilani]] ([[Major Race]]): mainly found within those parts of the sector that were formerly part of the [[First Imperium|Ziru Sirka]].
+
** [[Vilani]] ([[Major Race]]): Mainly found within those parts of the sector that were formerly part of the ''[[First Imperium|Ziru Sirka]]''.
  
 
* [[Non-Human Race]]s
 
* [[Non-Human Race]]s
** [[Aezorgh]] of [[Soghzalghag (world)|Soghzalghag]]: native to the sector and sparsely distributed across the [[rimward]] parts of the [[Vargr Extents]].
+
** [[Aezorgh]] of [[Soghzalghag (world)|Soghzalghag]]: Native to the sector and sparsely distributed across the [[rimward]] parts of the [[Vargr Extents]].
 
*** Their [[homeworld]] lies within the Confederation.
 
*** Their [[homeworld]] lies within the Confederation.
** [[Hhkar]] of [[Skkyhrk (world)|Skkyhrk]], in [[Amdukan Sector]]: very large, powerfully built, carnivorous, egg-laying, generally humanoid [[reptillianoid]]s.
+
** [[Hhkar]] of [[Skkyhrk (world)|Skkyhrk]], in [[Amdukan Sector]]: Very large, powerfully built, carnivorous, egg-laying, generally humanoid [[reptillianoid]]s.
 
*** A population of [[Hhkar]] inhabit [[Roerragh (world)|Roerragh]], in [[Voenggaks Subsector]].
 
*** A population of [[Hhkar]] inhabit [[Roerragh (world)|Roerragh]], in [[Voenggaks Subsector]].
 
*** The species have maintained small settlements and colonies in a broad sphere around their distant [[homeworld]] for millennia.
 
*** The species have maintained small settlements and colonies in a broad sphere around their distant [[homeworld]] for millennia.
** [[Hlanssai]] of [[Vrirhlanz (Gzae 1635) (world)|Vrirhlanz]], in [[Gzaekfueg Sector]]: sensual, impulsive, emotional [[humanoid]]s with a strong wanderlust who may occasionally be encountered in small groups.
+
** [[Hlanssai]] of [[Vrirhlanz (world)|Vrirhlanz]], in [[Gzaekfueg Sector]]: Sensual, impulsive, emotional [[humanoid]]s with a strong wanderlust who may occasionally be encountered in small groups.
 
*** They are considered "unstable" by the notoriously unpredictable [[Vargr]].
 
*** They are considered "unstable" by the notoriously unpredictable [[Vargr]].
  
 
=== Linguistic Topography ===
 
=== Linguistic Topography ===
 
The following [[language]]s are among the most commonly heard:
 
The following [[language]]s are among the most commonly heard:
* [[Ovaghoun]]: the primary tongue of the Confederation and the neighbouring [[17th Disjuncture]].
+
* ''[[Ovaghoun (language)|Ovaghoun]]'': The primary tongue of the Confederation and the neighbouring [[17th Disjuncture]].
* [[Logaksu]]: most commonly spoken as a second language. It is the main language of the [[Empire of Varroerth]].
+
* ''[[Logaksu (language)|Logaksu]]'': Most commonly spoken as a second language. It is the main language of the [[Empire of Varroerth]].
* Mavek Errgh: The most common of the many local [[Vargr]] languages.
+
* ''[[Mavek Errgh]]'': The most common of the many local [[Vargr]] languages.
  
 
Other widely spoken languages include:
 
Other widely spoken languages include:
* [[Anglic]]: one of the two official languages of the {{Imperium}}.
+
* [[Anglic]]: One of the two official languages of the {{Imperium}}.
* [[Vilani (language)|Vilani]]: one of the two official languages of the {{Imperium}}.
+
* [[Vilani (language)|Vilani]]: One of the two official languages of the {{Imperium}}.
  
 
Occasionally heard:
 
Occasionally heard:
* [[Hhraki]]: the [[language]] of the [[Hhkar]].
+
* ''[[Hhraki]]'': The [[language]] of the [[Hhkar]].
  
 
=== Major Historical Events Timeline ===
 
=== Major Historical Events Timeline ===
 
Major events that have affected this polity and the wider region that it lies within:
 
Major events that have affected this polity and the wider region that it lies within:
 
* [[-10000|circa -10,000]]: The [[Hhkar]] begin to disperse from [[Skkyhrk (world)|their homeworld]]. Some eventually settle in what will become Confederation territory.
 
* [[-10000|circa -10,000]]: The [[Hhkar]] begin to disperse from [[Skkyhrk (world)|their homeworld]]. Some eventually settle in what will become Confederation territory.
* [[-9235]]: the [[Vilani]] discover [[Jump Drive|jump technology]] and begin to spread into the area.
+
* [[-9235]]: The [[Vilani]] discover [[Jump Drive|jump technology]] and begin to spread into the area.
* [[-8100|ca -8100]]: surviving records indicate wandering [[Vilani]] have established settlements within the [[rimward]] regions of the sector. There is trade amongst their worlds.
+
* [[-8100|ca -8100]]: Surviving records indicate wandering [[Vilani]] have established settlements within the [[rimward]] regions of the sector. There is trade amongst their worlds.
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] claims and settles worlds across the region.
+
* [[-4045]] to [[-2204]]: The ''[[First Imperium|Ziru Sirka]]'' claims and settles worlds across the region.
* [[-3810]]: the [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
+
* [[-3810]]: The [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
* [[-2404]] to [[-2215]]: the human [[Interstellar Wars]] rage to [[rimward]]. The region becomes increasingly neglected.
+
* [[-2404]] to [[-2215]]: The Human [[Interstellar Wars]] rage to [[rimward]]. The region becomes increasingly neglected.
 
* [[-2400s]]: [[Vargr]] raiding into the region significantly increases. This becomes known as the [[Second Vargr Diaspora|Vargr Pillaging]].
 
* [[-2400s]]: [[Vargr]] raiding into the region significantly increases. This becomes known as the [[Second Vargr Diaspora|Vargr Pillaging]].
* [[-2204]] to [[-1776]]: the [[Rule of Man]] nominally administers the [[rimward]] worlds of the region. Conflicts escalate between [[Vargr]] and humans as the [[Vargr]] occupy former [[First Imperium|Ziru Sirka]] territory.
+
* [[-2204]] to [[-1776]]: The [[Rule of Man]] nominally administers the [[rimward]] worlds of the region. Conflicts escalate between [[Vargr]] and Humans as the [[Vargr]] occupy former [[First Imperium|Ziru Sirka]] territory.
 
* [[-1700|circa -1700]]: [[Vargr]] [[rimward]] expansion gradually ceases: the border between human and [[Vargr]] space stabilizes.
 
* [[-1700|circa -1700]]: [[Vargr]] [[rimward]] expansion gradually ceases: the border between human and [[Vargr]] space stabilizes.
* [[-1776]] to [[0]]: the [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
+
* [[-1776]] to [[0]]: The [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
* [[0|The Year 0]]: to [[rimward]], the [[Third Imperium]] is founded.
+
* [[0|The Year 0]]: To [[rimward]], the [[Third Imperium]] is founded.
* [[26|circa 26]]: the [[Empire of Varroerth]] is founded.
+
* [[26|circa 26]]: The [[Empire of Varroerth]] is founded.
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts [[Windhorn Sector]].
+
* [[300]]-[[420]]: The {{Imperial}} [[First Survey]] charts Windhorn Sector: small [[Vargr]] [[Polity|polities]] exist within the region.
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts [[Windhorn Sector]]: the Confederation is extant.
+
* [[800s|late 800s]]: The Ngath Confederation begins to form and gradually absorbs [[Non-Aligned World|neutral worlds]] and [[Polity|smaller polities]].
* [[1065]]: the [[Second Survey]] is published. Information about the sector and the Confederation becomes widely available.
+
* [[995]]-[[1065]]: The {{Imperial}} [[Second Survey]] charts the Sector. Few humans remain within the region.
 +
* [[1040s|circa 1040]]: The [[17th Disjuncture]] is founded and rapidly brings [[Non-Aligned World|neutral worlds]] under its banner, directly competing with the Confederation.
 +
* [[1065]]: The [[Second Survey]] is published. Information about the sector becomes widely available.
 +
* [[1100]]: No [[Windhorn Rift|non-rift]] [[Non-Aligned World|neutral worlds]] remain within the region.
  
 
==== ''Historical Chart'' ====
 
==== ''Historical Chart'' ====
Line 178: Line 187:
 
* The Confederation lies within former [[First Imperium|Ziru Sirka]] territory.
 
* The Confederation lies within former [[First Imperium|Ziru Sirka]] territory.
  
[[File:Chart Windhorn First Imperium Basic.png|300 px]] <br> (Chart sourced from Traveller Map)
+
[[File:Chart Windhorn First Imperium Basic 2.png|300 px]] <br> (Chart sourced from Traveller Map)
  
 
=== Rebellion Period ===
 
=== Rebellion Period ===
Line 195: Line 204:
 
=== Capitals ===
 
=== Capitals ===
 
The [[capital]]s of this [[polity]] are located at:
 
The [[capital]]s of this [[polity]] are located at:
* [[Vedhaaez (world)|Vedhaaez]], the nominated [[capital]] of [[Aekhgal Subsector]] and the de facto capital of the Confederation.
+
* [[Vedhaaez (world)|Vedhaaez]], the nominated [[capital]] of [[Aekhgal Subsector]] and the [[capital]] of the Confederation.
 
* [[Allunsoeks (world)|Allunsoeks]], the nominated [[capital]] of [[Gvadhoe Subsector]].
 
* [[Allunsoeks (world)|Allunsoeks]], the nominated [[capital]] of [[Gvadhoe Subsector]].
  
=== World Listing: 1105 ===
+
=== World Listings ===
The following [[system]]s and [[world]]s are a part of this [[polity]]:
+
Comprehensive [[Second Survey]] [[UWP|UWP data]] for all worlds lying within this [[polity]] is available.
 +
* The primary source material for all data is [[Traveller Map]].
 +
* Other sources may contain contradictory or incorrect information.
 +
 
 
{{ClusterWorlds2}}
 
{{ClusterWorlds2}}
  
== References & Contributors ([[Sources]]) ==
+
Note that some [[Second Survey]] data, though only [[Year|40 years]] old, is likely to be out of date.
 +
* Data is occasionally updated as new information becomes available.
 +
* Scouting missions gathering reliable, verified data can receive substantial payment.
 +
* Verified updated data is constantly sought.
 +
 
 +
== References & Contributors (Sources) ==
 
{{Intermediate}}
 
{{Intermediate}}
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= [[The Flaming Eye]]
+
|S1= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps giving the locations of the sector's worlds, and charts showing political allegiances)
 +
|S2= {{Ludography cite|name= The Flaming Eye|page= various pages}} (Details originally designed by [[Joe D. Fugate Sr.]])
 +
|S3= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr|Vargr]]'' ([[Mongoose Publishing]], 2009), various pages. (Background for the Windhorn Rift region)
 +
|S4= Author & Contributor: [[John G. Wood]] (generated data)
 
}}
 
}}
  
 
+
[[Category: Guidebook to Windhorn Sector]]
 +
[[Category: Vargr]]
 +
[[Category: Vargr Polity]]
 +
[[Category: Vargr Extents]]
 +
[[Category: Vargr Extents Polity]]
 
{{LEN|Government|Polity}}
 
{{LEN|Government|Polity}}

Latest revision as of 16:19, 20 August 2025

Vargr general.png

The Ngath Confederation is a Vargr polity located within Windhorn Sector.

Allegiance Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Ngath Confederation Pre-Imperial Unknown No standard code None
Ngath Confederation First Survey (300) Unknown 2-ltr code None
Ngath Confederation Second Survey (1065) VNgC
NgCo
4-ltr code The Confederation came into existence after completion of the First Survey.

Description (Specifications)[edit]

(Chart sourced from Traveller Map)
Windhorn Rift. (Chart sourced from Traveller Map.)
Kanae-Figorurzaz Trade Run. (Chart sourced from Traveller Map).
Vedhaarez Cluster. (Chart sourced from Traveller Map).
Vilani Main. (Chart sourced from Traveller Map).

The Ngath Confederation is a Vargr polity located within Windhorn Sector, on the rimward edge of the Vargr Extents.

It lies at the conjunction of three major regional trade routes, the Kanae-Figorurzaz Trade Run, the Vedhaaez Cluster, and the Vilani Main.

  • Despite the polity's relatively low level of development and large number of less advanced worlds, it sees a considerable amount of interstellar trade.
  • The taxes, tributes, and protection money that the state demands from mercantile interests yields considerable riches.

The state maintains the Ngath Confederate Space Navy, which primarily serves in a policing role.

Vedhaaez, in Aekhgal Subsector, is the capital of the Confederation.

A basic chart of the Ngath Confederation, right:

Governance[edit]

The Confederation is primarily a trade protectorate.

Astrography[edit]

A number of astrographic features define the polity:

The Windhorn Rift[edit]

The Confederation's coreward border follows the edge of the Windhorn Rift.

  • The rift hinders travel and commerce across the region.

A simple map showing the general extent of the Windhorn Rift, right:

The Kanae-Figorurzaz Trade Run[edit]

The heart of the Confederation is the Kanae-Figorurzaz Trade Run, a small Main that has 28 member worlds.

A simple map showing the Trade Run is depicted, right:

  • Worlds lying on the Main are highlighted in tan.
  • Kanae is marked in red.
  • Figorurzaz is marked in orange.

The Vedhaaez Cluster[edit]

The Vedhaaez Cluster is a trade route running between Corridor Sector, Vland Sector, and Windhorn Sector. It is a small Main.

  • It has 39 member systems.

A simple map showing the Cluster is depicted, right:

  • Worlds lying on the Main are highlighted in tan.
  • Vedhaaez, the namesake of the cluster and the capital of the Confederation, is marked in red.

The Vilani Main[edit]

The Vilani Main, the mighty trade artery of the Ziru Sirka, has its coreward terminus within the Confederation.

  • High cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.

A simple map showing the Main is depicted, right:

  • The rimward subsectors of Windhorn Sector are depicted top-center.
  • Worlds on the Main are highlighted in green.
  • Vland is marked in red.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The worlds of the Confederation were originally members of the Ziru Sirka and saw settlement during the era, being under the dominion of the Naasirka bureaux.

During the Ziru Sirka the region had billions of Human inhabitants and its worlds were generally more advanced than today.

  • Many Confederation worlds have Ziru Sirka-era ruins and remains on their surfaces.

The territory the Confederation now controls was overrun by the Vargr during the Long Night and continues to be Vargr-dominated into the present day.

The Confederation is the latest of a number of relatively short-lived polities to control the region.

Vargr Corsairs[edit]

Large numbers of Corsairs base themselves within the Confederation. Corsair activity is strictly controlled by the state in order to facilitate the ongoing (and extremely lucrative) trade along the Mains that dominate the polity.

  • Occasionally, however, the temptation is too great and some individual ships or groups "go rogue", operating beyond the limits the Confederation places on them.

Vargr Corsairs Rebellion Sourcebook.png

These disparate bands can pose a considerable risk to interstellar trade and commerce within the sector.

  • Corsairs can generally be negotiated with and often accept tribute in return for safe passage through their territory.
  • Vessels and crews are advised to travel armed and ready to defend themselves.

Ngath Confederate Space Navy[edit]

The Ngath Confederate Space Navy polices the various active corsair bands and provides defence when necessary.

It is well funded by taxes and tithes gathered from merchant vessels working their way along the various trade routes within the Confederation's territory.

It claims ancient origins, with its supposed founding occurring in -1862 and its existence, in some form or another and under different titles, continuing until the present day.

  • Almost all historians and non-partisan authorities dispute this.

Demographics[edit]

The total population of the Confederation is estimated at 93 billion sophonts.

Significant populations of the following sophont races reside within its borders:

Linguistic Topography[edit]

The following languages are among the most commonly heard:

Other widely spoken languages include:

Occasionally heard:

Major Historical Events Timeline[edit]

Major events that have affected this polity and the wider region that it lies within:

Historical Chart[edit]

A simple chart showing Windhorn Sector at the height of the Ziru Sirka, circa -3500.

Chart Windhorn First Imperium Basic 2.png
(Chart sourced from Traveller Map)

Rebellion Period[edit]

From 1116 to 1120, there were no effective raids from Confederation territory into the New Ziru Sirka[1][2]. With little hinterland because of the Windhorn Rift and a strong policy of suppressing corsairs [3] the state had no power to do so. By 1123, the other pressures on the Confederation arising from the success of other raiders saw this policy start to be relaxed (before it fell apart)[4] - with the result that the safe zone for the New Ziru Sirka had been pushed back into its home subsector by 1125[5].

This period ended with the arrival of Virus-infected Ships and fleets from late 1132/early 1133 onwards.

Worlds & Sectors (Astrography)[edit]

This polity can be found in the following areas:
Charted Space:

Capitals[edit]

The capitals of this polity are located at:

World Listings[edit]

Comprehensive Second Survey UWP data for all worlds lying within this polity is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
65 of 65 World articles in Ngath Confederation
Aefoung  •  Afoe  •  Aggedhlloez  •  Aghzorerroen  •  Aghzouzknae  •  Akezaenae  •  Allunsoeks  •  Dhokholtha  •  Dhoriz  •  Ekhaegz  •  Erulgoengarrg  •  Figorurzaz  •  Foaenaekh  •  Foakhsigzikhs  •  Gaeroezesu  •  Gnuefe  •  Goza  •  Gvokfizoeks  •  Gvueo  •  Ineon  •  Kagaedzukh  •  Kanae  •  Kfoenuerrgag  •  Kfogthan  •  Khaevaen  •  Kharorr  •  Khouksoudhoez  •  Khuoenknan  •  Khusa  •  Knekueoul  •  Knueavilighz  •  Kouz  •  Ksalarrkfaegz  •  Ksoga  •  Ksuvou  •  Kueoets  •  Kuerrughknoul  •  Llaedon  •  Llaegvoigz  •  Ngavi  •  Niroenkfunoz  •  Oego  •  Oerdirrgh  •  Okillodz  •  Otogaerrg  •  Ourrezuekh  •  Rirzegh  •  Roerragh  •  Rollugz  •  Saekhoell  •  Sallougakh  •  Senguva  •  Soghzalghag  •  Sotonuklloerr  •  Sueknazaerrg  •  Sughaesouu  •  Thognu  •  Uangi  •  Uekotoeaerrar  •  Vedhaaez  •  Vekodzraegh  •  Vougdzodz  •  Vuenasu  •  Zedzog  •  Zokfofaenkudh  •  
startbacknext(65 listed)


Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

References & Contributors (Sources)[edit]

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