Aghzouzknae (world)
| Aghzouzknae/Aekhgal (Windhorn 0534) | |||||||||||||||||||||||||
| Classic Era (1116) | E6958AC-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V M7 V F1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 7 | ||||||||||||||||||||||||
Aghzouzknae is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- It requires significant imports of outside technology to maintain a modern, star-faring society.
- Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
- It is a member of the Ngath Confederation in the Aekhgal Subsector of Windhorn Sector, within the Vargr Extents. The population is primarily Vargr.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This world has a Vargr Corsair Base.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Aghzouzknae is a trinary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
- The tertiary is a white main sequence.
Aghzouzknae has three stars in the star system. Aghzouzknae
Type Category Mass (Sol) Temperature (K) Luminosity F1 V Main Sequence (Dwarf) 1.5 6820 - 7020 4.13351 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0156 0.1686 1.8 - 3.11 1.56 15.6 Orbit # * 0 5 4 8 Remarks None Aghzouzknae
Type Category Mass (Sol) Temperature (K) Luminosity M7 V Main Sequence (Dwarf) 0.09 2630 - 2680 0.00022 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0011 0.0012 0.02 - 0.03 0.11 1.1 Orbit # * * * 0 3 Remarks None Aghzouzknae
Type Category Mass (Sol) Temperature (K) Luminosity F1 V Main Sequence (Dwarf) 1.5 6820 - 7020 4.13351 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0156 0.1686 1.8 - 3.11 1.56 15.6 Orbit # * 0 5 4 8 Remarks Lying approximately 8100 AU from the primary-secondary binary pair.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x1 planetoid belt.
- x7 gas giants (three orbiting the primary star, one orbiting the secondary star, three orbiting the tertiary star).
Mainworld Data[edit]
Mainworld Size (S)[edit]
Aghzouzknae is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Aghzouzknae has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Aghzouzknae has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Aghzouzknae is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)[edit]
Aghzouzknae has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
- The world is host to a Vargr Corsair Base.
World Population (P)[edit]
Aghzouzknae has a population of 900,000,000 sophonts (hundreds of millions).
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Aghzouzknae possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)[edit]
Aghzouzknae is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law (L)[edit]
Aghzouzknae has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked. There is no legal concept of privacy (save for those who can claim necessity for official government business). The police are free to inspect anyone and anything at any time.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: A (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 5 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: B (discordant)
- Acceptance: 6 (aloof)
- Strangeness: 8 (very confusing)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com
