Gzos Subsector
| Gzos Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Gzaekfueg | |||||
| Capital | Rekhoghoekh (world) | |||||
| Number of Systems | 24 | |||||
| Majority Control | Ruler of Five - 67% | |||||
| 2nd Control | Glorious Sons of Raek - 33% | |||||
Gzos Subsector is Subsector C of Gzaekfueg Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Gzos Subsector is a populated and prosperous region dominated by the Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Gzos Subsector:
- The subsector is a standard stellar density region.
- The marginally brightest star is the white main sequence primary of the Aekdigh system.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Gzos Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Data[edit]
- Capital: 1703 Rekhoghoekh A659477-C
- Naval Bases: 6 VRo5, 2 VGSR
- Corsair Bases: 6, 2 Privateer
Gzos Subsector is home to the polity Capital Rekhoghoekh (Gzaekfueg 1703) of the Glorious Sons of Raek, a coreward reaching Hegemony that fractured long ago from the expanding Vargr who at the time were pushing the Vilani and their Ziru Sirka rimward from the sector. Yet it is prosperous Ozon and Kfelaelung (Gzaekfueg 2402)that control the markets and make funding for expansion into Kharrthon Sector possible. State and private sector meet at Duzoueksagu (Kharrthon 1938) to continue to expand the coreward border, having lost the desire to conquer rimward and trailing parsecs in the distant past.
Subsector Summary: 1105[edit]
Gzos, subsector C of Gzaekfueg, contains 24 worlds with an estimated combined population of 94 billion, a per capita income of Cr5,117, and a total economy of BCr483,482. These worlds originate an interstellar trade of BCr432 through 20 starports (3 Class A, 5 Class B, 9 Class C, 3 Class D) employing 52,325 people. Driving this interstellar trade are four Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Gzos maintain eight Naval bases and eight Corsair bases. The average technology level is 7 (with most between 3 and 10). The highest technology level is 13 at Ozon (Gzaekfueg 2302).
Gzos, subsector C of Gzaekfueg, contains 39 stars; 11 monostellar systems, 12 binary systems, no trinary systems, and one system with four or more stars. 21 of the 24 systems (87%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, three Poor (Po) worlds, three Vacuum (Va) worlds, and three Water (Wa) or Ocean (Oc) worlds.
Gzos has an estimated population of 94 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kooung (Gzaekfueg 1706). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Gzos | |
|---|---|
Ruler of Five[edit]
The Ruler of Five has jurisdiction over 16 worlds in the subsector with an estimated combined population of 90 billion, a per capita income of Cr5,111, and a total economy of BCr461,524. These worlds originate an interstellar trade of BCr92 through 12 starports (2 Class A, 2 Class B, 5 Class C, 3 Class D) employing 11,325 people. Driving this interstellar trade are four Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Ruler of Five maintain six Corsair bases and six Naval bases within the subsector. The average technology level is 6 (with most between 3 and 9). The highest technology level is 12 at Kangzaeg (Gzaekfueg 2006).
The Ruler of Five has an estimated population of 90 billion within the subsector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, ten Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kooung (Gzaekfueg 1706). The population consists primarily of 1 sophont group.
Glorious Sons of Raek[edit]
The Glorious Sons of Raek has jurisdiction over eight worlds in the subsector with an estimated combined population of 4 billion, a per capita income of Cr5,225, and a total economy of BCr21,958. These worlds originate an interstellar trade of BCr340 through 8 starports (1 Class A, 3 Class B, 4 Class C, 0 Class D) employing 41,000 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in the Glorious Sons of Raek maintain two Naval bases and two Corsair bases within the subsector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Ozon (Gzaekfueg 2302).
The Glorious Sons of Raek has an estimated population of 4 billion within the subsector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Ozon (Gzaekfueg 2302). The population consists primarily of 1 sophont group.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features and trade routes can be found within this area:
- No information yet available.
World Listing: 1105[edit]
The following systems and worlds can be found within this area:
History & Background (Dossier)[edit]
The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.
Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.
Polity Listing[edit]
The following polities lie within this subsector:
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): mostly Urzaeng Vargr.
- Humaniti (Human Races)
- Non-Human Races
- Aezorgh of Soghzalghag: small populations on many Vargr-dominated worlds.
- Hlanssai of Vrirhlanz: typically wanderers and traders.
Major Historical Events Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1998: the First Empire of Gashikan is formed.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- circa 30: the earliest precursor states that later become the Ruler of Five Confederation emerge.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the subsector.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- 995 to 1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1070: the Second Empire of Gashikan is shattered by civil war.
- 1078: the Third Empire of Gashikan forms.
Later Eras[edit]
- after 1116: the Empress Wave enters the region from coreward.
- after 1135: Virus enters the region from rimward.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no further data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps providing the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Undeveloped Sectors by John G. Wood
- Author & Contributor: John G. Wood (Generated data)
- Author & Contributor: Pakkrat
