Chamois (world)

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Chamois/Trin's Veil (Spinward Marches 3139)
Milieu 1116
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics4 Wet World 40%
Population6 Moderate (7 million)
Government4 Representative Democracy
Law2 Low Law (no energy weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F9 V
Worlds 8
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Representative democracy
Law Level Low
Cultural Extension 2611
Army Size (BEs) 3
Economic Details
Technology Level 5
Economic Extension
Labor5Moderate (700 thousand)
Infrastructure4 Very limited
Efficiency-4Very poor
Importance Extension 0
Resource Units 96
GWP (BCr) 6
World Trade Number 4
Trade Volume (MCr/year) 3,005
Starport Details
Classification Class-B
Port Size 6
Building Capacity (Tons) 5,950
Port employees 37,445
Port passengers (annual) 1,500

Chamois is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Third Imperium in the Trin's Veil Subsector of Spinward Marches Sector and in the Domain of Deneb. Chamois, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel.

Astrography & Planetology[edit]

It is located within the Dodds Cluster.

Monostellar System[edit]

Chamois Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

F9 V

Primary Main Sequence 1.092 5500 - 6200 1.668
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.01027 0.10712 1.03 - 1.67 1.027 10.27
Orbit #  * 0 4 3 7

Native Lifeforms[edit]

There is a large breed of pseudo insect/arthropod called Dust Striders, with vast billow lungs within the armored thorax, where their numerous legs work these air pumps. Caravans of nomads astride these huge beasts of burden cross the desolate plains and deserts. Packs of barely tamed, neo-mammalian hounds are kept for defense and hunting. Some mountain tribes use a species of flying reptile. This large hunter-killer can be ridden by well-trained warriors who raise the beasts from hatching.

History & Background (Dossier)[edit]

No information yet available.

World Starport[edit]

Non-canon: The star port is defended by an array of ground based missile silos. A space elevator built by a megacorporation links to the tethered asteroid. A pair of surplus TL–7 system defense boats (similar to Sheppard Class Patrol Rockets) hang in low orbit on over watch. The port has a small fleet of TL–8 95 ton shuttles assembled locally by outside contractors from off world kits. Shuttles carry somber robed diplomats from the local government who are well trained in etiquette and are multi-lingual.

Local starport rumors tell of a group of Vargr corsairs, who during the 5th frontier war were lurking near some ice asteroids. They spotted something around the small ringed gas giant in the system. The wreckage from these corsairs was discovered and recovered by an imperial fleet patrol some time later. Evidence of an anti-matter mine field near a trio of small moons made further investigation difficult.

Within the capital city, adjacent to the down port, loud, brightly dressed street merchants sell printed tee shirts with funny sayings and pictures. They can provide for a nominal fee, “genuine relic statues” (a tarnished copper wash over molded aluminum), and fragrant tanned hides of local mega-fauna. Some booths specialize in low cost, low quality knock offs of name brand items. Vast city environmental domes preclude the filter mask required outside the city. Visitors however, must expect to pay higher prices, nothing is for free, drinks, restaurants, hotels and discos that cater to off-worlders have a high mark up. There is an aggressive local sales staff willing to barter and haggle to get the best business deals. They will warn tourist about the pick-pockets common in crowded public areas, train stations and markets. VIPs have materials delivered and avoid travelling on foot for this reason. Nobles bring retainers and bodyguards to discourage the petty thieves. Some criminal networks use the local species of hound to assassinate enemies. These bomb equipped bio-weapons are scent triggered and run down their prey at four times the speed of a typical human.

Just outside the cities, next to the pipe fed waste reclamation systems are the rings of agricultural domes which provide limited surplus produce for sale.

Outside of the small cities, if outsiders tend to get too aggressive, they are shunned and the locals hide until they get the message to go away. The locals have slant-sided white washed bunkers of reinforced concrete to shield them from the hostile environment. A maze of underground tunnels which outsiders are forbidden to enter, connect the bunkers. Travellers tend to report a lot of dusty ghost towns, as a result. Some nomad traders and raiders use hydrogen airships. The aggressive use their flying reptile analogues to launch airborne raids from out of the breezes.

World Technology Level[edit]

The locals produce limited amounts of TL–5 equipment and materials. Some higher tech equipment is associated with the downport, but isn't found in general use across the majority of the planet.

World Government[edit]

Non-canon: The local government maintains a group of monastery raised Sanctions (assassins) on call, to be deployed as needed for death sentence crimes. These laws are the only ones regularly enforced. Injured parties can appeal to a local boss to retain their services if they feel strongly about their claim, can afford the service and can convince the boss of their merit. Most decision making is distributed and local, councils only meet for bigger issues in response to large popular demand.

In theory there is an all-volunteer colonial defense force which combines army and naval functions. All males from 18-45 are subject to mobilization. A small officer and NCO cadre of Marshals is maintained to facilitate training. This Liberty Legion has a checkered history and imperials are highly skeptical of its military value. The orbital HQ is on the tethered asteroid, a military academy and civilian university are located here as well. A faculty of 12 androids were left behind to teach the locals how to maintain the advanced technology. Those students meeting the IQ testing requirements receive good pay by local standards but sign contracts for at least four years to service and maintain starships for imperial concerns. A constellation of crude TL–6 satellites relay radio signals for communication, navigation and entertainment.

A small flotilla of boats and submersibles patrol the tiny hydrosphere. They must surface to launch their artillery rockets for shore bombardment.

World Economy[edit]

Non-canon: Tourism and safaris are popular and profitable. EZ Tours is a locally run, wholly owned megacorporation subsidiary, who specializes in facilitating discrete corporate infiltrations and ensuring smooth exfiltration if the price is right. Expeditions into the dry desert areas to visit ancient monuments, relics and archaeological sites which hint at ancient settlements. There are vastly ancient crumbling temples, necropolises, towers and pyramids built from cyclopean blocks of local quarried stone.

Point of Interest: Bridge of Sorrows[edit]

Non-canon: Hidden on these moons is a set of ancient artifacts. The elite scout investigative crew termed this “The Bridge of Sorrows.” It is a series of interconnected teleportation pads which link three moons. The relic builders have a huge derelict colonizer larger than any imperial shipping still in orbit. The crew boarded the frozen relic and found massive weapon bays, but the maneuver drives had been smashed. An enormous jump drive linked to extra dimensional fuel sinks hidden deep in the gas giant could have been used to refuel the ship where ever it wandered. These drives showed some evidence of still working but the team was ordered not to activate them. The ship’s AI eventually noticed their presence and used a group of alien warrior cyborgs to encourage the surviving investigators to leave. These monsters were apparently built from hibernating alien colonists who never reached their destination.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.