Geokha (world)
| Geokha/Stasis Tail (Thaku Fung 3210) | |||||||||||||||||||||||||
| Interstellar Wars | X689000-0
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| Classic Era (1116) | A689559-E
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| New Era (1200) | X689000-0
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V D | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Geokha is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a client state of the Third Imperium in the Stasis Tail Subsector of Thaku Fung Sector.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- It was formerly known as SP Break 3210.
Description (Astrography & Planetology)[edit]
Geokha is notable as one of the furthest coreward Imperial outposts in Charted Space.
- It may be associated with Project Longbow, though there is no direct evidence of this.
Stellar Data[edit]
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x2 planetoid belts.
- x1 gas giant.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Geokha is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Geokha has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Geokha has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Blank map, predominantly watery world.)
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
Prior to 359, this world was one of the Solomani Preserve Break Worlds, and known as SP Break 3210.
Geokha was first settled by the Third Imperium in 359, by the colony fleet Group Two of the Group Program, as a base to support coreward expeditions by the Imperial Interstellar Scout Service. As such, what interstellar scanning equipment it had was focused squarely on the galactic core. Thus was it blind to the Solomani Preserve, barely a subsector away to spinward, for nearly 750 years. The Preserve was well aware of this Imperial presence - and chose to monitor and wait, directing all emigration away from trailing to avoid giving any sign of the presence of Solomani habitation beyond the Vargr Extents. Time and again in the Preserve's halls of government came the call to simply cleanse this irritant via orbital bombardment, but each time calmer heads prevailed, all unknown to those on Geokha.
As the Group Project was run out of the Domain of Deneb, both incarnations of the colony on Geokha swore fealty to it, though being multiple sectors away the colony was never officially counted as part of the Domain, listed as just a client state. When the second colony was abandoned, those who chose to integrate with the Solomani Preserve were surveyed, and the most commonly cited reason was a view that the Domain had breached its own loyalty to the (by then defunct) Third Imperium, thus releasing everyone who remained on Geokha from any expectation of loyalty to the Domain.
The world is a Forbidden World and is designated as a Red Zone. It presents serious risks and dangers due to the environment or native life forms, laws or customs, or other conditions that make it extremely dangerous to visitors.
- Travel to this world is prohibited.
- Note that the green and red zones listed on the UWPs are as issued by the Solomani Preserve. The Third Imperium never issued a travel advisory for Geokha.
World Starport (St)[edit]
Geokha has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to an Imperial Scout Base.
World Population (P)[edit]
Geokha has a population of 100,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of humans of Imperial descent.
World Technology Level (T)[edit]
Geokha possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government (G)[edit]
Geokha is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Geokha has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Trade Data[edit]
All trade is internal.
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: B (abundant)
- Labor: 4 (tens of thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 6 (aloof)
- Strangeness: A (incomprehensible)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
Later Historical Eras[edit]
In general, "Later Historical Eras" refers to events that occur post-1116 – a date that marks the beginning of the Rebellion, which ultimately led to the collapse of the Third Imperium. The year 1116 is seen as a historical dividing line, as it were, between the old and the new.
The Imperial Rebellion and its consequences were largely meaningless on the far coreward edge of Charted Space – for worlds in Thaku Fung Sector the key historical event that marked the divide between the old and the new was the Empress Wave. In this context, "Later Historical Eras" generally refers to the events in the years, decades, and centuries following the passage of the Wave.
- The Wave entered the coreward edge of the sector around the year 1040, passing through its territory at a rate of roughly 1 parsec per year, and exited the rimward edge of the sector around the year 1080. Its effects varied from world to world, but were never good: it left insanity, societal collapse, and death in its wake.
Trade[edit]
There was no significant trade during the first lifetime of this colony (359 to the 1030s). The Imperials brought in supplies to maintain the base; the Preserve simply gave it a red zone and forbade all traffic from going there.
The second lifetime (1104 through 1135) lasted just long enough to start setting up some trade, though only officially licensed ships (usually Jump-3 or better, starting from Skyfish or VoidBridge 4 and passing through SP Break 3008) were allowed to head to Geokha from the Preserve and back. The red zone during this period represents a complete interdiction of all other Preserve traffic; Imperial ships were allowed through, but only Imperial Interstellar Scout Service ships going coreward or rimward (including those visiting Geokha itself, then returning to Deneb Sector). Ironically, one of the trading ships principally involved in this was used to ship in the nuclear warheads that destroyed what remained of the colony's infrastructure in 1135. It is recorded history that the captain insisted on charging standard freight rates for this final shipment.
The Empress Wave[edit]
After the expeditions Geokha supported brought word of the Empress Wave (they did not know what it was at the time, but they knew it was destroying sophont populations, that it was inbound, and roughly when it would reach Geokha) the colony was evacuated in waves during the 1030s. It would stay abandoned until, in 1103, a scout ship navigated the Cheaters' Route and brought word of the Solomani Preserve. A recolonization fleet with 100,000 colonists was dispatched, arriving and setting up in 1104, to support both renewed coreward expeditions and diplomacy with the Solomani Preserve. It handled both functions through the Collapse, though at a reduced capacity, until the Regency of Deneb abandoned worlds beyond its frontier. Word of the Abandonment reached Geokha in 1135, at which time many colonists attempted the multi-sector trek back to the Regency through the Virus infected Vargr Extents. The rest were evacuated into the Preserve.
As part of the evacuation, the colony was razed from orbit, leaving only blast marks and a solar-powered broadcast-only (and thus, not infectable) beacon giving false coordinates for the Cheaters' Route, sending those seeking civilization to ravage into the empty parsecs of the Fallow Subsector where they would hopefully run out of fuel. Based on when its signals stopped being received, this beacon was destroyed in 1248.
(In the Lorenverse, Geokha is slowly disbanded in the early 1200s as one part cost-cutting, one part conciliatory gesture, with further Imperial coreward expeditions using the Solomani Preserve as a base. As a formal mark of finality, Geokha's remaining, unpopulated infrastructure is completely razed in 1248, leaving only blast marks.)
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Sector named in Zdetl but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the locations of the sector's worlds)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com
