Uerrul Subsector
| Uerrul Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Tuglikki | |||||
| Capital | Olkouthte | |||||
| Number of Systems | 19 | |||||
| Majority Control | People of Wanz (VWan) - 53% | |||||
| 2nd Control | Bakne Alliance (VBkA) - 24% | |||||
| 3rd Control | Non-Aligned, Vargr (NaVa) - 23% | |||||
Uerrul Subsector is Subsector F of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Uerrul Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Uerrul Subsector:
- The subsector is a standard stellar density region.
- It contains two major rift areas: the Uerrul Void and the Tsaerlon Gap.
- The marginally brightest star is the white main sequence primary of the Kangangksirroz system.
- No major trade routes cross the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Uerrul Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
Two rift areas lie within the subsector: the Uerrul Void and the Tsaerlon Gap.
- The Void occupies the central-spinward part of the subsector.
- The Gap lies along the trailing edge of the subsector.
A simple map showing rift regions within Uerrul Subsector, right:
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents - (Vargr Powers)
Capitals[edit]
Olkouthte, the capital system of the People of Wanz.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
Subsector Summary[edit]
Uerrul, subsector F of Tuglikki, contains 17 worlds with an estimated combined population of 43 billion, a per capita income of Cr3,243, and a total economy of BCr139,980. These worlds originate an interstellar trade of BCr377 through 14 starports (3 Class A, 4 Class B, 5 Class C, 2 Class D) employing 102,415 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Uerrul maintain four Corsair bases and three Naval bases. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Olkouthte (Tuglikki 1220), Uel Galok (Tuglikki 1312), and Ksar (Tuglikki 1317).
Uerrul, subsector F of Tuglikki, contains 19 stars and 199 identified planets; 15 monostellar systems, two binary systems, no trinary systems, and no systems with four or more stars. 17 of the 17 systems (100%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, one Poor (Po) world, no Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Uerrul has an estimated population of 43 billion distributed across four High population (Hi) worlds, one Moderate population (Ph) world, five Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kangangksirroz (Tuglikki 1316) and Uel Galok (Tuglikki 1312). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Uerrul | |
|---|---|
People of Wanz[edit]
The People of Wanz has jurisdiction over nine worlds in the subsector with an estimated combined population of 21 billion, a per capita income of Cr3,774, and a total economy of BCr79,518. These worlds originate an interstellar trade of BCr57 through 7 starports (1 Class A, 3 Class B, 2 Class C, 1 Class D) employing 53,020 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the People of Wanz maintain one Naval base and one Corsair base within the subsector. The average technology level is 9 (with most between 7 and 12). The highest technology level is 13 at Olkouthte (Tuglikki 1220) and Ksar (Tuglikki 1317).
The People of Wanz has an estimated population of 21 billion within the subsector, distributed across one High population (Hi) world, one Moderate population (Ph) world, three Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Kangangksirroz (Tuglikki 1316). The population consists primarily of 1 sophont group.
- The People of Wanz subsector capital of Uerrul is Olkouthte (Tuglikki 1220).
Non-Aligned, Vargr-dominated[edit]
There are four Non-Aligned Vargr-dominated worlds in Uerrul with an estimated combined population of 7 billion.
Bakne Alliance[edit]
The Bakne Alliance has jurisdiction over four worlds in the subsector with an estimated combined population of 15 billion, a per capita income of Cr3,425, and a total economy of BCr51,691. These worlds originate an interstellar trade of BCr319 through 4 starports (2 Class A, 1 Class B, 1 Class C, 0 Class D) employing 49,340 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Bakne Alliance maintain two Naval bases within the subsector. The average technology level is 9 (with most between 6 and 12). The highest technology level is 13 at Uel Galok (Tuglikki 1312).
The Bakne Alliance has an estimated population of 15 billion within the subsector, distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Uel Galok (Tuglikki 1312). The population consists primarily of 1 sophont group.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)
- Author & Contributor: BackworldTraveller (history and background)
