Darrgouts Subsector
Darrgouts Subsector | ||||||
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Sector | Tuglikki | |||||
Capital | None | |||||
No. of Stars | 20 | |||||
Majority Control | Thoengling Empire (VThE) - 90% | |||||
2nd Control | Non-Aligned, Vargr (NaVa) - 10% |
Darrgouts Subsector is Subsector E of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Darrgouts Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Darrgouts Subsector:
- The subsector is a standard stellar density region.
- It contains one minor rift area: the Uerrul Void.
- There is no single brightest star: a number of white main sequences stars lying within the region have similar sizes and luminosities.
- No major trade routes cross the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Darrgouts Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
One rift area lies within the subsector: the Uerrel Void.
- The Void lies along the trailing edge of the subsector.
A simple map showing rift regions within Darrgouts Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Subsector Summary[edit]
Darrgouts, subsector E of Tuglikki contains 20 worlds with an estimated population of 6 billion, a per capita income of Cr6,628, and a total economy is BCr46,329. These worlds originate an interstellar trade of BCr266 through 17 starports (4 Class A, 4 Class B, 7 Class C, 2 Class D) employing 56,320 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, two Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Darrgouts maintain five Naval bases, and three Corsair bases. The average technology level is 8 (with most between 6 and 11). The highest technology level is 13 at Otothoekh (Tuglikki 0115).
Darrgouts, subsector E of Tuglikki contains 25 stars and 254 identified planets; 16 monostellar systems, three binary systems, one trinary system, and no systems with four or more stars. 20 of the 20 systems (100%) have native gas giants. There are two Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, two Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Darrgouts has an estimated population of 6 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Otothoekh (Tuglikki 0115) and Keradh Oekh (Tuglikki 0512). The population consists of 1 sophont groups.
1 identified sophont populations in Darrgouts | |
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Thoengling Empire[edit]
The Thoengling Empire has jurisdiction over 18 worlds with an estimated population of 6 billion, a per capita income of Cr6,670, and a total economy is BCr46,220. These worlds originate an interstellar trade of BCr266 through 15 starports (4 Class A, 4 Class B, 5 Class C, 2 Class D) employing 56,300 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, three Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Thoengling Empire maintain five Naval bases, and two Corsair bases. The average technology level is 8 (with most between 6 and 11). The highest technology level is 13 at Otothoekh (Tuglikki 0115).
The Thoengling Empire has an estimated population of 6 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Otothoekh (Tuglikki 0115) and Keradh Oekh (Tuglikki 0512). The population consists of 1 sophont groups.
- The Thoengling Empire subsector capital of Darrgouts is Otothoekh (Tuglikki 0115)
Non-Aligned, Vargr-dominated[edit]
There are two Non-Aligned Vargr-dominated worlds in Darrgouts with an estimated population of 60 million.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents - (Vargr Powers)
Other powers:
- Balkanized Space
- Non-Aligned, Vargr-dominated worlds.
Capitals[edit]
No world currently serves as the capital.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)