Ship Mission Code
| Naval | Commercial | |||||||
|---|---|---|---|---|---|---|---|---|
| Fleet (B) | Independent (C) | Defense (D) | Auxiliary (E) | Trader (A) | Resources (J) | Liner (M) | Freighter (R) | Explorer (S) |
A Ship Mission Code (also known as a Ship type code or Ship design code) is a classification of a ship's design purpose. Given the cost in materials, labor, and time to build and maintain a Starship, ships are designed and built with a specific purpose in mind. The ship mission code categorizes these specific purposes into one of twelve primary categories with an optional one or two modifiers to more exactly define ship mission. The purpose being to define and categorize ships designed and built for similar purposes.
There are a great many different mission encoding systems in existence. Almost every space-faring empire has constructed one based upon their specific needs and cultural assumptions. The mission code system used by the Imperial Encyclopedia is a compromise, combining several different systems in an attempt to provide the broadest possible categorization.
Individual governments also assign their own mission code to ships, both their own and those of near by governments. They purpose ranges from simple curiosity about fleets, to tracking economic activity and potential threats, to enforcing policy and treaties.
It is a universal truth that a ship never spends its entire lifespan performing the mission for which it was designed or built. The mission code assigned in the Encyclopedia are based on the original design specifications. The policy of re-assigning mission codes to specific ships or classes of ships based upon changing circumstances is determined by the governments assigning their own codes.
Mission Description: Role & Intended Mission[edit]
The Mission Description consists of a short phrase based upon the role and mission modifiers. These role and mission modifiers terms have a precise meaning. As part of the mission description there is a type code, a set of letter codes for the role and any modifiers. In more precise terminology the Mission Description refers to the short phrase while the type code refers to the letter codes. There is enough overlap the terms are sometimes used interchangeably.
The Quick Ship Profile and the Universal Ship Profile use the type code encoding to quickly describe the mission of the ship.
Role[edit]
The Naval Architect defines the role of a ship based on the elements of the design. The process divides the components of the ship into two groups: Engineering and Component Payload. Engineering contains the drives (Jump Drive, Maneuver Drive, Power Plant), the fuel required to operate the drives, control systems, and the crew to safely operate the drives. At minimum there will be three crew for any Starship (Pilot, Navigator, and Engineer), and one for any small craft (Pilot). The Component Payload is all remaining modules and equipment installed in the ship. Each role has a list of components and if more than half of the component payload space is occupied by one or more of the components on the role list that defines the ship's designated role.
There are two very broad role definitions of Naval and Commercial. Each of these has several sub-categories.
- The Naval role are the warships. The major components for these roles are weapons, screens, armor, gunners (to operate the weapons and screens), additional power plants or enlarged power plant for weapons, increased computer systems and sensors, quick launch facilities for carried ships, or carried vessels which also fall under the Naval roles. Naval architects assign one of five roles to naval ships.
- As a broad category there is the Fleet role, describing ships designed to attack or defend against other ships. The system further divides this role into three roles.
- Ships in the Battle role possess a Spinal Mount weapon.
- If large enough, Primary or Line Warships in the Battle role normally will possess additional significant bay mounts as secondary armaments and as many defensive tertiary barbettes or point-defense turrets as needed.
- Secondary or Independent Warships in the Battle role usually will possess light bay weapon mounts as secondary armaments and an array of tertiary point-defense barbettes or turrets.
- Ships in the Defender role carry several bay mounts or main weapons, lacking a Spinal mount.
- Ships in the Escort role (Frigates & Corvettes) carry only turret or barbette mounted weapons and include armed smallcraft like fighters in the light escort role.
- Ships in the Battle role possess a Spinal Mount weapon.
- The Planetary Siege role is for ships outfitted for assaulting planetary surfaces and for defending against the same. Weapons are specific for besieging these large areas. This includes Orbital Bombardment Vessels for large-area orbital attack of planetary surfaces and Troop Transport ships and/or Lander Carriers with Assault Lander subcraft for direct assault of world surfaces by invading ground forces whose goal is the capture of planets. Sentinels include vessels fitted for the defense of both besieging orbital forces and the covering fire and protection of friendly assault elements. The role includes local defensive structures and megastructures such as planetoid bases, orbital defense platforms and other large semi-mobile Sentinel-type Orbital Defense Stations and bases for defending against invasion in concert with Defense-Monitors and other defense fleet elements.
- The Auxiliary role is for ships to support naval operations. Naval auxiliary ships are built to naval combat standards and include armor, screens, bay or main weapons in addition to their normal resource, cargo or passenger payloads.
- Commercial ships have five roles. The primary roles are the ones devoted to carrying passengers or cargo.
- Ships designed to carry either cargo, passengers, or both are in the Transport role. The role is further subdivided into three roles:
- Ships primarily fitted for transporting passengers, including staterooms, life support, and passenger accommodations such as recreation spaces are termed Liners if they maintain regular scheduled routes.
- Ships with their entire component payload as cargo space are Freighters, and likewise normally maintain regular scheduled routes.
- Ships primarily fitted for cargo transport but which also include some passenger space or low berth allotments are termed Traders, and often do not follow a set schedule.
- Those which do maintain a low-profit regular scheduled route and are subsidized by a government or other organization to offset the costs are often referred to as Merchantmen or Merchants.
- Those which specifically deal in a mix of passengers, communiques and dispatches, and high-value small cargos or packages ("packets") or commodities are known as Packet Ships or Packet Boats, and usually do not follow a set schedule.
- Ships in the Resource Acquisition/Extraction role have the fittings for major components of various resource processing elements including ore processors, fuel refineries, workshops, factory spaces for manufacturing goods, agricultural areas, and hangers for repairing ships and vehicles.
- Ships in the Explorer/Survey or Research (Science) roles have major component fittings for exploration equipment including enhanced sensors, with spaces dedicated to laboratory equipment, sample gathering and analysis, and extended endurance.
Mission[edit]
Missions are assigned by the ship designer or group ordering the design. Usually missions can not be determined from the components and ship layout the way roles are.
[edit]
- The default naval mission is the Fleet Mission. The ship operates as part of a group or fleet of ships providing support for all of the others. An individual Fleet Unit must meet the minimum Fleet Mobility Standard (including both the minimum Strategic Jump Mobility and minimum Tactical Maneuver Mobility) in order to qualify for the Fleet Mission. Fleets are themselves generally built up from individual Tactical Squadrons or Task Units of one or more vessels with associated support elements that perform a specific tactical or support task within the larger fleet. Tactical Squadrons and Task Units are then assembled into mission-specific Task Groups that are the basic organizational units of numbered and/or designated fleets. In times of war or for special large-scale operations, Task Groups can be pulled from various fleets and combined with other necessary Task Units and Tactical Groups as needed to form a larger ad hoc Task Force (also known as a Battle Group, Strike Group, or Battle Fleet, etc., depending on size and particular mission parameters) that is charged with the prosecution of a particular specified mission objective.
- Independent Mission
- System Defense Mission
Commercial missions[edit]
- The Transport role has several specific missions.
- The default assumed mission is Scheduled Transport, where the ship travels a schedule route. The route covers two to six medium to high population worlds, usually within a subsector or smaller sized area. These ships are operated by a company having a presence on all of the scheduled worlds to ensure there is sufficient freight and passengers for the next visit.
- Subsidized Transports have an assigned route they travel. The route is usually not a profitable one, hence subsidized by one or more of the world governments along the route to provide minimal scheduled services. Ships will carry a combination of passengers, freight including mail, and speculative cargo.
- Free Transports are ships that do not have a fixed route. The ship travels as the captain decides, carrying mostly speculative cargo and passengers on commission. Free Transports which specifically deal in a mix of passengers and incidental communiques, dispatches, and small, high-value cargos or packages ("packets") or commodities are known as Packet Ships or Packet Boats, providing unscheduled and charter passenger and courier services as needed.
- Clipper Transports connect two distant worlds, transporting freight and passengers across the several jumps distance without needed to find the intermediate transports. They are often high-Jump or have multi-Jump capacity, and sometimes overlap with Packet Ships as above.
- Station Transports, which may seem like a contradiction, serve as orbital ports and Far Ports for transfer of cargo, freight, and passengers from ship to ship or planet-side.
- Military or Naval Transports fall under the usual heading of Auxiliary, used by the military or naval force to move soldiers and equipment to places where they are needed.
- The Freighter role also have specific missions depending on the configuration of their cargo holds.
- The default mission is Transport freighter, carrying containerized cargo with the ability to on-load and off-load the standardized containers.
- Bulk freighters carry solid, usually granular, material.
- Gas freighters carry either liquid or compressed gas in internal tanks.
- Carrier freighters carry other, smaller, vessels or vehicles.
- The Resource Acquisition/Extraction role have missions assigned around the specific equipment installed.
- A Prospector has ore processing and storage.
- Refinery has Fuel refinery and storage.
- The Survey/Explorer and Research role also has several specific missions and includes data communications.
- Communications Vessels are known as Couriers. A Courier is an information and data transport ship, for carrying the information gathered to a centralized data collection point.
- An Express Courier carries data on a longer fixed route. The Third Imperium constructed an extensive network of these X-Boat routes.
- Naval communications vessels are known as Naval Couriers or Fleet Couriers.
- Survey/Exploration Vessels include:
- Scout/Explorers who are the first into a new, unexplored area to map out the potential dangers and gather information
- Survey Explorers who are tasked with detailed primary survey and re-survey of existing systems to ensure no new potential dangers have arisen.
- Naval Survey and Information-gathering Vessels are known as Reconnaissance ("Recon") Vessels, including Recon-Scouts and Reconnaissance Cruisers, and are considered part of the Naval Auxiliary. They are intelligence ("spy") ships for monitoring enemy forces and their movements.
- Research Vessels include:
- Expeditionary Research Vessels are used to gather specific local data on worlds for cataloging and research, including both flora and fauna as well as mineralogical.
- Medical Research Vessels cover the missions of both discovering new medical treatments and researching the potential medicinal properties of native flora and fauna on various worlds.
- Scientific/Laboratory Research Vessels are dispatched to distant locations to study local phenomena of scientific interest at close range.
Type code[edit]
The type code or type designation is a one to three character encoding of the role and mission of the craft. Mission description refers to the short phrase while the type code refers to the letter codes. There is enough overlap the terms are sometimes used interchangeably.
The Ship Mission code has the following format
- Type | Type Code | Mission Description
For example, a ship may be given the mission of type AF Free Trader. The AF designates a role code of A (Trader) with a mission of F (Free).
Usually there is only one mission letter assigned to a give ship with the assumption it is sufficient to distinguish the mission. On rare occasions there are two missions, indicating the ship serves a dual purpose or to provide more clarity around the specific role for the ship. For example a mission code of Type RNV Naval carrier is a design to carry rider fleet ships into combat areas. It is probably well armed but still devotes a majority of internal component space to carrying the additional ships.
[edit]
Battle (Type B)[edit]
These are the principle or line ships of any fleet with the primary characteristic of the presence of a spinal mount weapon. Generally, these include a generous array of secondary and tertiary weapons as defensive systems. Widely referred to as Dreadnaughts, Battleships, or Cruisers depending on specific intended mission roles as denoted by mission modifier codes.
| Type B ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| B | Battle (Fleet-Mobile (B) / Offensive Combat (B) / Line-of-Battle (B)) | Primary /Fleet-Mobile Line Warship |
| BB | Battle (Fleet-Mobile (B) / Offensive Combat (B) / Line Warship (B)) | Battleship |
| BC | Battle (Fleet-Mobile (B) / Offensive Combat (B) / Independent (C)) | Battlecruiser |
Defender (Type D)[edit]
Major ship combatant mounting multiple bay weapons but no spinal mount, also sometimes referred to as a "Destroyer". The ships will include large active and passive defenses. These ships are there to destroy smaller ships and, in combination, be able to take down a battleship. They are also normally known as Defense Vessels when armed largely with defensive weapons to fend off the planetary siege ships. Other widely used terms for this role are Fleet Escort for Fleet-mobile Defenders and Destroyers, and Escort Destroyers for light independent units of slightly less capability that nevertheless remain fleet mobile and can still be utilized in fleet service at need (a designation which non-Imperial polities sometimes refer to as "Frigates" (or "Fast/Gun-Frigates"), and for whom the Imperium normally reserves the term).
| Type D ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| D | Defender (Fleet-Mobile (B) / Defensive Combat (D)) | Secondary /Fleet-Mobile Defender |
| BD/DD | Fleet-Mobile Defender (Fleet-Mobile (B) / Defensive Combat (D) / Defender (D)) |
Fleet Escort (BD), Destroyer (DD) |
| ED/CD | Independent/Fleet-Mobile Defender (Fleet-Mobile (B) / Defensive Combat (D) / Independent (C)) |
Escort Destroyer (ED/CD), Gun-Frigate (CD) |
Escort (Type E)[edit]
Minor ship combatants mounting multiple turret and barbette weapons. These are designed to overpower civilian ships, each other, and in combination be capable of taking on a similar sized Destroyer class ship. These are sometimes classified as “Paramilitary” ships as they are not always designed to confront destroyers or battle ships. Escorts are normally smaller than an Auxiliary or Colonial Cruiser but larger than a Brig or Sloop-of-War (note that brigs and sloops are normally non-jump capable). The larger types are also known as Frigates (the Imperium normally reserves this term for non-Imperial independent units that are non-fleet mobile - the corresponding Imperial Navy designation is "Destroyer Escort"), and the smaller examples are known as Corvettes. This grouping includes any small craft armed for combat duty. The category as a whole is typically comprised of independent units that are non-fleet mobile.
| Type E ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| E | Escort (Escort Mobile (E) / Defensive Combat (D) / Independent (C)) | |
| EC(G) | Combat Escort (Escort Mobile (E) / Defensive Combat (D) / Independent (C)) |
Escort Cruiser (EC) / Defense/Detached Cruiser (ECD) / Frigate (EG) / Destroyer Escort (DE) |
| EE | Light Escort (Escort Mobile (E) / Defensive Combat (D) / Independent (C)) |
Corvette (EE) / Gun-Brig (ESB(G)) / Close Escort (ECE) / Sloop-of-War (ES(G)/ESB) |
Auxiliary (Type A, N, Q)[edit]
Naval Auxiliaries are not designed for front line combat but built to military standards. These would include ships designed for resource processing (supplying the Siege ships), logistical support, and the like. The designs would include extensive weapons systems, including the use of bay weapons or barbettes, and defense suites.
| Type A, N, Q ship mission classification | |||
|---|---|---|---|
| Code | Master Ship Mission | Example | Notes |
| A- | Naval Auxiliary | Auxiliary | BCS "Minor". Naval Auxiliary. BCS Prefix-Code to Standard Ship Mission Code ONLY. |
| N | Naval Operational Support | Auxiliary | ACS Naval Code. Naval Operations and Combat Support. |
| Q | Quartermaster | Auxiliary | ACS Naval Code. Quartermaster. Supply, Resupply, Replenishment. |
Planetary Siege (Type S / O)[edit]
Planetary siege ship's primary armaments are the Siege weapons designed for planetary assault. This category includes troop transport ships for taking and holding assents on a planetary surface (or space station). Ships of this class may include bay weapons systems, like a destroyer or frigate. They may also include siege spinal mount weapons, which are not designed for ship-to-ship combat.
| Type S / O ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| S / O | Siege | Siege / Orbital Bombardment |
| SO / OB | Siege/Ortillery | Ortillery Vessel |
| SD / OD | Siege/Sentinel | Orbital Defense Vessel |
| STI / SVL | Siege Invader/Lander | Troop Transport |
Commercial Type Codes[edit]
Trader/Packet (Type A, UA)[edit]
Commercial trade ships are designed as general purpose mixed mode cargo and passenger carriers. Their primary goal is the opening of new markets, so designs emphasize independent operation and without specific logistical support.
| Type A, UA Ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| A | Commercial Independent Trader | Merchant Vessel |
| U(A) | Commercial Unscheduled/Independent Packet (Trader) | Packet Vessel |
| AC | Clipper Trader | Clipper |
| A, AF | Free Traders | Far Trader, Free Trader |
| UQLR | Commercial Long-Range Mother Ship | Colony Ship, Sleeper Ship, Generation Ship |
| AW | Commercial Trade/Relay Station | Space Station, Trade Station, X-Boat Station, Far port |
| YUA, YUS | Private Transport | Non-commercial Courier |
Resources (Type J)[edit]
Resource extraction and managements ships are designed for the specific purpose of finding, extracting, and processing raw materials and resources.
| Type J ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| JG | Gas Prospecting | Skimmer, Fueling Craft |
| JJ | Prospector | Prospector Vessel, Type J class Seeker |
| JU | Salvage | Salvage |
| JV | Prospector Carrier | Carries prospecting subcraft, Tender |
| JW | Processing Station | Orbital Dockyard |
Liner (Type M)[edit]
Liners are designed to transport people along reliable scheduled routes as comfortably as possible. They may carry some cargo or freight, but this is secondary to the needs and space devoted to the passengers.
| Type M Ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| M | Route Liner | Liner |
| MC | Clipper Route Liner | Clipper |
| MF | Free Route Liner | |
| MK | Subsidized Route Liner | Subsidized Liner |
| MM, MN | Medical Liner | Emergency response and medical ships |
| MQLR | Liner Mothership | Colony Ship, Generation Ship |
| MW | Passenger Relay Station | Space Station, Trade Station |
| YM | Passenger Yacht | Private Vessel, Type Y class Yacht |
Freighter (Type R)[edit]
Commercial freighters are designed for carrying cargo or freight like goods or raw materials. They have little or no support for carrying passengers.
| Type R ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| R | Freighter | Freighter, Mega-Freighter |
| RB | Bulk Cargo Freighter | Bulk Cargo |
| RG | Gas Freighter | Gas giant interface or fuel handler, Tanker |
| RK | Subsidized Freighter | Transport |
| RN | Naval Freighter | Fleet Transport |
| RV | Carrier Freighter | Carries vehicles, small craft, or utility craft. LASH Freighter |
| RY | Private Freighter | Charter freighter. |
Expeditionary Vessel (Type K, Y)[edit]
Expeditionary Vessels perform private investigations to distant locations for any number of motivations. They include explorer vessels, laboratory ships, and expeditionary vessels. They may include special equipment, enhanced sensors, and may carry mission specialists in the form of both researchers and adventurers.
| Type K, Y ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| KK | Active Charter | Type K class Expeditionary Vessel |
| KY | Recreational Charter | Type K class Safari Ship |
| YY | Luxury/Private Charter | Type Y class Yacht |
Science & Research (Type L, N)[edit]
Science ships perform investigations into the nature of the universe. They include laboratory ships, medical research vessels, and expeditionary vessels. They include use of scientific equipment, enhanced sensors, and frequently carry mission specialists such as medical-researchers or pure-scientists.
| Type L, N/M ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| L | Data Analysis | Laboratory Vessel, Research Vessel, Science Vessel |
| N | Medical Data | Medical Research Vessel |
Exploration (Type LS)[edit]
Exploration and Survey ships chart and survey the astrography and planetology of the galaxy. They include scout vessels, exploration vessels, survey vessels, expeditionary vessels. They employ many types of sensitive and sophisticated detection and data gathering equipment and frequently carry mission specialists in the form of field-researchers and/or planetary or astrophysical and astrobiological scientists.
| Type LS ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| LS | Explorer | Exploration Vessel, Scout Vessel |
| LRS/LSR | Long Range Explorer | Exploration Vessel |
| LSJ | Follow-up | Survey Vessel |
| LSB | Data Collection | Beagle Vessel |
Information (Type XS)[edit]
Information Couriers relay communications and deliver small goods from point to point.
| Type XS ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| XC | Communications / Small Goods | Courier Vessel |
| XS | Data Files | Messenger Vessel |
| XB | Communications; Goods & Files | Express |
| XSW | Sensor Platform | System Surveillance |
Mission codes[edit]
The mission code here shows the principle active mission codes and scope of use. These are currently used within the encyclopedia ship mission and type modifiers.
| Code | Meaning | Grouping | Description |
|---|---|---|---|
| B | Bulk | Transport | Raw materials transport |
| C | Clipper | Operations | Scheduled long distance cargo/freight and passenger carrier |
| F | Free | Operations | Unscheduled cargo/freight and passenger carrier |
| H | Gas | Transport | Gas giant interface or fuel handler |
| J | Prospector | Operation | Resource search and extraction |
| K | Subsidized | Operation | Scheduled cargo/freight and passenger carrier |
| L, LR | Long Range | Performance | Extended jump and maneuver drive operation |
| M | Medical | Operation | Emergency or medical support |
| N | Naval | Operation | General naval operational support |
| Q | Mother | Operation | Mobile base of operations for craft and persons. |
| P, R | Raider | Operation | Designed for quick strike missions and escape. |
| R | Rider | Performance | Designed to be carried and transported by a Carrier or Tender Vessel. |
| V | Carrier | Transport | Carries vehicles, small craft, or utility craft |
| W | Unpowered | Performance | Lacks both jump and maneuver drives, an orbital station. |
| X | Express | Transport | Optimized and scheduled data and small package carrier |
| Y | Yacht | Transport | Privately owned or charter vessel for non-commercial purposes. |
Mission Description: Type/Mission Codes[edit]
The mission encoding has two parts: A name or short phrase to define the specific primary mission and any modifiers, and a set of letter codes which capture the same primary mission and modifiers. In more precise terminology the Mission Code refers to the short phrase while the type code refers to the letter codes. There is enough overlap the terms are sometimes used interchangeably
The Ship Mission code has the following format:
- Type » Type Code » Mission Description
- The Type Code is the one to three character encoding of the mission. The expected format is the primary mission code followed by any modifier codes. The reverse order, though inaccurate, is tolerated.
- The Mission Description is a short phrase to describe the mission. This generally is not the precise language used by mission code descriptions, but rather a description given by the designer.
For example, a ship may be given the mission code of type CA armored cruiser. The CA gives a mission code of C (Naval independent operations) with a modifier of A (Armored).
NOTE: Giving specific names to the mission, like cruiser, leads to comparison of the ships with the same mission name, especially with military ships. This in turn causes analysis issues when trying to describe two designs separated by spans of time or availability of resources. Trying to compare a Lightning class Frontier Cruiser to an early Terran Confederation cruiser leads to substantial argument about what qualifies as a "Cruiser".
Primary missions[edit]
For each primary mission there is a title and a code given for the mission encoding and the type codes. Each mission has a longer description and list of examples to provide guidance for assigning a primary code.
- Navy
- These are warships designed for combat operations. Their design includes weapons, armor, shields, and the crew to support these operations.
- Fleet - Code B
- Naval fleet ships are designed for primary front-line combat duty to engage and destroy enemy forces. These ship serve as the direct offense and the first line of defense. Frequently designed around a Spinal Weapons Mount or other heavy weapons. Navy fleet ships work in concert with each fleet elements to defeat enemy forces in detail.
- Independent - Code C
- Naval independent ships are designed for combat operations independent of the larger fleet elements, emphasizing mobility. These ships operate alone or in small groups, frequently on extended operations away from support elements. Operations might include quick reaction forces for defending against unexpected feints or operations behind enemy lines to disrupt supply lines and logistics.
- Defenders - Code D
- Naval defender ships are designed for defending important assets like worlds, naval bases, and supply lines. Designs emphasize fire-power and defensive capabilities over strategic mobility. While independently operating like code C, they are also primarily defensive like code E, falling roughly between the two codes.
- Fleet Escort/Fleet Defenders - Code E
- Naval escort ships are designed to protect other ships, often ones of code B. Electronic warfare and counter-missile laser batteries are common for escorts. Unlike code D, naval escort ships are not intended to operate independent of a fleet.
- Smallcraft - Code F
- Fighters and other combat-oriented boats of less than 100 tons, intended to launch from a carrier or base and (usually) operate in squadrons.
- Security/Police - Code H
- Generally non-jump-capable, permanently assigned to individual systems to ensure their security. This includes law enforcement vessels. Unarmed and/or immobile (e.g. space stations) system craft are code W.
- Combat Transport - Code I
- Invasion. These ships brave enemy fire to bring troops to and from planetary surfaces and other invasion targets (including hostile ships and stations), along with related missions like providing fire support once there and transporting combat material (especially combat vehicles).
- Ortillery/Siege - Code S / O
- The space version of siege weapons, these ships are all about destroying planetary, station, and other relatively immobile obstacles. They are not intended for combat, and often must flee or avoid contested space.
- Auxiliary - Code A- / -Q
- Naval auxiliary ships are designed for combat operations other than strategic naval fleet operations. A broad category of designs for specific military operations usually captured by the mission modifiers. (Naval usage applies an "A-" (= "Auxiliary") as a prefix to other Standard Primary Mission Type Codes to form a "composite primary mission type-code" or appends a "-Q" (= "Quartermaster") or "-N" (= "Naval Operations") to the Mission modifiers in the standard way for others.)
- Carrier - Code V
- "Voler", "Vessel", or "Vehicle". Naval carriers are primarily focused on transporting other vessels or smallcraft to and from combat, rather than directly entering combat themselves. As such, they might transport lots of combat smallcraft (code VF), larger Combat or Battle Riders (code VR), or Assault Landers for Ground Combat Operations (code VL).
- Commercial
- These ships support profit making enterprises like resource extractions, manufacturing, and trade. Commercial ships may or may not be lightly armed and are not designed for combat.
- Trader - Code A
- Commercial trader ships are designed as general purpose mixed mode cargo and passenger carriers. Their primary goal is the opening of new markets, so designs emphasize independent operation and without specific logistical support.
- Industrial - Code G
- Mobile factories, repair facilities, resource processing, foodstuff manufacture, and other such industrial activities that are not primarily resource extraction. While classified as commercial, this does include certain military support ships ("AG") intended to ease logistical burdens.
- Resource Extraction - Code J
- Commercial resource extraction ships are designed for the specific purpose of finding, extracting, and processing raw materials and resources.
- Liners - Code M
- Commercial liners are designed to transport people as comfortably as possible. Commercial liners travel well known scheduled routes and can expect to have specific logistical support at all stops along the way.
- Corsair/Pirate - Code P
- Corsair ships are designed to profit by extracting cargo and other things of value from other ships in a hostile manner. Using ships of other missions for piracy is one thing, but ship classes explicitly designed for this role are generally recognized as hostile in most systems. Few shipyards will manufacture this type of ship, but there are always some willing to do the job.
- Freighter - Code R
- Commercial freighters are designed for carrying cargo or freight like goods or raw materials. Like Liners these travel well known schedule routes and can expect to have specific logical support at stops along the way.
- General - Code T
- General commercial ships are designed for commercial operations not covered by other mission definitions. A broad category with specific designs for different missions. Military Freighters/Transports are coded "AT".
- Non-commercial
- Ships for performing missions not directly related to war or profit making like science experiments, experimental ship designs, and private vessels. Like the commercial ships, these may or may not be lightly armed and are not designed for combat.
- Expedition - Code K
- Private ships supporting extended trips for recreation, exploration, diplomacy, or other such purposes. Unlike e.g. code S, these are intended to operate without some base to eventually report back to.
- Science - Code L
- Science ships are designed for performing scientific research and survey operations. Designs emphasize sensors and on site operations, with a passenger comforts also being important. Many are built for a specific mission rather than general purpose designs.
- Medical - Code N
- All manner of life saving ships.
- Scout - Code S
- Scout ships are designed for long duration independent missions to explore new territory and contact new civilizations.
- Utility - Code U
- Generally smallcraft, performing various tasks either on behalf of larger ships (such as skimming fuel) or for which larger ships are unnecessary (such as transporting people between a planet and its moons). Armed smallcraft are code F, though mining lasers generally do not count for this purpose.
- System Craft - Code W
- NAFAL boats (that are not smallcraft), satellites, and space stations. A catch-all for non-jump-capable spacecraft not covered under code U. Armed mobile system craft are code H.
- Communications/Relay - Code X
- Communications ships are primarily about relaying mail and messages from system to system.
- Private - Code Y
- Private ships are designed for private operations not covered by other categories. A broad category of designs with specific examples called out by the modifier codes.
- Uncategorized/Experimental - Code Z
- Anything that does not fit under any other code. Sometimes used as a temporary designation, the first time an alien ship class is encountered. Also includes prototypes, artifact ships (alien and otherwise), ships designed for extremely specialized missions, and Unique Ships.
Mission Modifiers[edit]
There are two mission modifier code tables here. The first shows the principle modifier codes with their definitions and scope of use. These are currently used within the encyclopedia ship mission and type modifiers.
| Code | Meaning | Grouping | Description |
|---|---|---|---|
| A | Armored | Combat | Substantial addition of armor |
| B | Battle | Combat | Substantial addition of firepower |
| B | Boat | Performance | Lacking a jump drive |
| C | Carrier | Transport | Naval fleet combat ship carrier |
| C | Close | Operations | Close range naval fleet operations |
| C | Communications | Transport | Small package and data carrier |
| D | Defender | Operations | Anti-intruder operations |
| E | Escort | Operations | Ship defense operations |
| F | Far | Performance | Increased jump range |
| F | Fast | Performance | Increased maneuver speed |
| F | Fighter | Combat | Frontal assault craft |
| F | Frontier | Operation | Independent operations |
| G | Gas | Transport | Gas/liquid carrier or fuel handler (volatiles) |
| G | Government | Operation | General operations |
| G | Gunned | Combat | Increased Firepower |
| H | Heavy | Size | Larger, more capable |
| H | Hydrogen | Transport | Gas giant interface or fuel handler (H2, He) |
| J | Interface | Operation | Planetary to space operations |
| J | Intruder | Operation | Probes enemy territory |
| J | Prospector | Operation | Resource search and extraction |
| K | Courier | Operation | Unscheduled data and passenger carrier |
| K | Strike | Combat | Optimized for first strike capability |
| L | Lander: Launch, Lifeboat | Operation | Landing Craft / Emergency rescue operation vehicle |
| L | Light | Size | Smaller, less capable |
| LR | Long Range | Performance | Extended jump and maneuver drive operation |
| M | Industrial | Operation | General commercial operations |
| M | Mercenary | Operation | Light independent military operations |
| M | Motivator | Performance | Provides maneuver or Jump for other ships |
| N | Naval | Operation | General naval operational support |
| P | Packet | Operation | Unscheduled passenger carrier |
| P | Passenger | Transport | Optimized for long term passengers or residents |
| P | Pursuit | Operation | Chases enemy ships |
| Q | Decoy | Operation | Misleads enemy forces, hides true capabilities ("Q-Ship") |
| Q | Quartermaster | Operation | Supply, Resupply, Replenishment. |
| Q | Mother | Operation | Mobile base of operations for craft and persons. |
| R | Raider | Operation | Anti-commerce/ship operations |
| R | Rescue | Operation | Emergency rescue of people from damaged or destroyed ships. |
| S | Slow | Performance | Decreased maneuver speed |
| S | Small | Size | Smaller than Light, Smallcraft |
| S | Survey | Operation | Detailed survey analysis operations |
| S | System | Operation | Operates within a single system |
| T | Transport | Transport | Moves people and equipment |
| U | Unarmed | Combat | No armaments |
| U | Packet (Unscheduled) | Operation | Unscheduled passenger and small package carrier. |
| U | Utility | Operation | General purpose operation |
| U | Inoperable | Operation | Either is junk or manages junk ships |
| V | Carrier | Transport | Carries vehicles, small craft, or utility craft |
| W | Unpowered | Performance | Lacks both jump and maneuver drives |
| X | Express | Transport | Optimized and scheduled data and small package carrier |
| Y | Rider | Operation | Non-jump capable ship carried by a carrier. |
This is the second modifier code listing giving a broader definition for each of the codes, but lacking precise definitions as given above.
| Code | Modifier name(s) |
|---|---|
| A | Alternate, Improved, Armored, Attack |
| B | Boat. Bulk. Battle. Big. |
| C | Close. Carrier. Command/Flag. Communications/Courier. Construction. Cutter. |
| D | Defense. Defending. Interceptor. Transport |
| E | Escort. Essential. Electronic Warfare |
| F | Fast. Fat. Frontier. Far. Flag. Free. Fleet. Fighter |
| G | Gunned. Upgunned. Gas, Governmental. Gig |
| H | Fuel. Tanker. Hydrogen. Heavy |
| J | Survey. Prospector. Interface. Intruder |
| K | Subsidized. Fast, Strike, Diplomatic |
| L | Lifeboat. Exploratory. Light. Leader. Launch. |
| M | Military. Militia. Mercenary. Motivator. Tug. Mining, Missile |
| N | Naval. Nuclear. Fleet. Non-standard. Pinnace. |
| P | Patrol. Plus. Passenger, Mercenary, Pursuit. Provincial |
| Q | Disguised. Decoy. Quarantine, Quartermaster (Supply), Mother |
| R | Recon. Rescue. Research. Rider. Resident. Raider |
| S | Slow. System. Special. Luxury. Small. Strike. Survey. Shuttle |
| T | Tramp. Tender. Transport. Tanker. |
| U | Unarmed. Unscheduled (Packet). Hulk. De-activated. Inoperative |
| V | Vehicle Carrier, Drone. Remote. Replenishment. Agricultural |
| W | Unpowered. Non-Jump. Barge |
| X | Experimental. Special. Express. |
| Y | Hull. Subhull. Pod. Rider. Modular. Private. Shuttle. Cutter |
| Z | Unassigned, Experimental. |
Type encoding[edit]
As a way of providing better application of the mission encoding, listed here are several examples of combined primary and modifier ship codes. These cover most of the ship types present and cataloged in the encyclopedia, but may not cover every ship ever designed.
[edit]
Naval fleet ships are designed for primary front-line combat duty to engage and destroy enemy forces.
| Type B ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| BB | Naval Fleet | Capital Warship: Battleship / Battlecruiser / Dreadnought |
| BC | Close Fleet | Fleet Escort |
| BN | Naval Fleet | Gun-Cruiser (Heavy), Gun-Frigate/Destroyer-Leader, Destroyer (Light) |
| BL | Light Fleet | Fast-Frigate, Escort Destroyer |
| BS | Small Fleet | Fast Gun-Corvette |
| BR / BY | Naval Battle Rider | Battle Rider |
[edit]
Naval independent ships are designed for combat operations independent of the larger fleet elements, emphasizing mobility. These ships operate alone or in small groups, frequently on extended operations away from support elements. Operations might include quick reaction forces for defending against unexpected feints or operations behind enemy lines to disrupt supply lines and logistics.
| Type C ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| CB | Naval Independent | Cruiser |
| CJ | Naval Intruder | Intruder |
| CK | Naval Strike | Privateer Vessel, Corsair Vessel |
| CL | Light Independent | Frigate |
| CP | Naval Pursuit | Marauder |
| CR | Naval Raider | Raider Vessel |
| CS | Small Independent | Gun-Corvette |
[edit]
Naval defender ships are designed for defending important assets like worlds, naval bases, and supply lines. Designs emphasize fire-power and defensive capabilities over strategic mobility.
| Type D ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| DN | Naval Defense/Dominance Vessel | Defense Monitor |
| DV | Naval "Defense-Defender" | Defense Vessel |
| DB | Naval Defense Boat | Defense Boat |
| DE | Naval Defense Escort | Defense Escort: Frigate/Corvette/Brig/Sloop-of-War |
| HS / HD | Security / Defender | Security / Defense Vessel |
| FD | Naval Defense Interceptor | Picket Ship |
| SD | Naval Siege Defender | Sentinel Vessel |
| DW | Naval Defense Station | Orbital Defense Fortress/Sentinel |
[edit]
Naval escort ships are designed for combat operations other than strategic naval fleet operations. A broad category of designs for specific military operations usually captured by the mission modifiers.
| Type E ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| E | Naval Escort | Escort, Corvette |
| EB | Naval Torpedo/Missile Boat, Brig | Gun-Brig, Torepdo Boat, Missile Boat, Bomber |
| EC | Naval Escort Cruiser | Colonial Cruiser, Provincial Cruiser |
| ED | Naval Patrol Interceptor | Customs Enforcement |
| EE | Naval Auxiliary Security, Escort Corvette | Escort Corvette, Security Vessel |
| EG | Naval Gunboat | Gunboat, Escort Frigate |
| EP | Naval Auxiliary Patrol | Patrol Vessel |
| EQ | Naval Decoy | Q-Ship |
| ES | Naval Small | Sloop-of-War |
| EV | Naval Carrier | Subcraft Carrier, Escort Tender, Escort Carrier |
[edit]
Naval auxiliary ships are designed for non-combat operations in a support role, or for support operations in a combat environment other than direct tactical engagement. A broad category of designs for specific military operations usually captured by the mission modifiers.
| Type A ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| A | Naval Auxiliary | Combat Support Ship, Military Specialty Craft, Auxiliary Vessel |
| AE | Naval Escort | Corvette |
| AEP | Naval Auxiliary Security | Security Vessel |
| AE | Naval Courier | Corvette, Fleet Courier |
| AT | Naval Combat Transport | Combat Transport, Fleet Tanker |
| AU | Naval Utility | Utility Craft, Type U class Auxiliary |
Type A, UA Commercial Independent Trader/Packet[edit]
Commercial trade ships are designed as general purpose mixed mode cargo and passenger carriers. Their primary goal is the opening of new markets, so designs emphasize independent operation and without specific logistical support.
| Type A, UA Ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| A | Commercial Independent Merchant/Trader | Merchant Vessel, Tramp Vessel |
| U(A) | Commercial Independent Unscheduled Trader | Packet Vessel |
| AA | Armored Independent Merchant/Trader | Armored Merchant |
| AC | Commercial Communications | Communications Vessel |
| AF | Commercial Far Trader | Far Trader, Free Trader |
| ASC | Commercial Courier | Courier Vessel |
| ALR, UL/R/F | Commercial Long-Range Traders | Long Trader, Deep Trader, Frontier Trader |
| UA/P/F | Commercial Independent Passenger / Packet | Packet Ship |
| UQLR | Commercial Independent Transport Ship / Mother Ship | Colony Ship, Sleeper Ship, Generation Ship |
| AW | Commercial Trade/Relay Station | Space Station, Trade Station, X-Boat Station, Far port |
Type J Commercial Resource[edit]
Commercial resource extraction ships are designed for the specific purpose of finding, extracting, and processing raw materials and resources.
| Type J ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| JG | Commercial Gas | Skimmer |
| JJ | Commercial Prospector | Prospector Vessel, Type J class Seeker |
| JH | Commercial Fuel | Fueling Craft |
| JU | Commercial Salvage | Salvage |
Type L Science[edit]
Science ships are designed for performing scientific research and survey operations. Designs emphasize sensors and on site operations, with a passenger comforts also being important. Many are built for a specific mission rather than general purpose designs.
| Type L ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| L | Science | Science Vessel, Laboratory Ship |
| LF | Science Frontier | Beagle Vessel |
| LK | Science Expedition | Expedition Ship |
| LL | Science Exploration | Exploration Vessel |
| LJ | Science Survey | Survey Vessel |
| LN | Science Medical | Biomedical Vessel |
| LW | Science Platform | Sensor Platforms |
Type M Commercial Passenger[edit]
Commercial liners are designed to transport people as comfortably as possible. Commercial liners travel well known scheduled routes and can expect to have specific logistical support at all stops along the way.
| Type M ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| M | Commercial Liner | Liner, Type M class Subsidized Liner |
| MC | Commercial cutter | Cutter |
| MF | Commercial Fast Liner | Clipper |
| MPT | Commercial Resident | Prison Transport |
Type R Commercial Freighter[edit]
Commercial freighters are designed to transport high-volume freight and cargo (including goods and raw materials) along well-known scheduled routes and can expect to have specific logistical support at all stops along the way. They have little or no support for carrying passengers.
| Type R ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| R | Commercial Freighter | Freighter, Mega-Freighter |
| RB | Corporate Commercial Bulk Cargo Freighter | Bulk Cargo |
| RF(K) | Corporate/Subsidized Commercial Fast Cargo-Transport | Commercial/Subsidized-Clipper |
| RG | Corporate Commercial Gas Freighter | Gas giant interface or fuel handler, Tanker |
| RK | Subsidized Commercial Freighter | Transport |
| RN | Naval Freighter | Fleet Transport |
| RV | Corporate Commercial Carrier Freighter | Carries vehicles, small craft, or utility craft. LASH Freighter |
| RY | Private Freighter | Charter Freighter/Transport. |
Type S Scout[edit]
Scout ships are designed for long duration independent missions to explore new territory and contact new civilizations.
| Type S ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| S | Scout | Scout Vessel |
| SC | Scout Communications | First Contact |
| SL | Scout Explorer | Exploration Vessel |
| SR(N) | Scout Recon (Naval) | Military Scout Recon Vessel |
| SW | Scout Sensor Platform | System Surveillance |
Type T Commercial Transport[edit]
General commercial ships are designed for commercial operations not covered by other mission definitions. A broad category with specific designs for different missions.
| Type T ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| T | Commercial Transport | Industrial Vessel, Commercial |
| TL | Commercial Life Boat | Life Boat |
| TM | Commercial Motivator | Tug, Jump Shuttle |
| TN | Commercial Fleet Repair | mobile repair facility |
| TP | Medical support | Medical Vessel, Type N class Medical Vessel |
| TR | Commercial Rescue | Rescue ship |
| TS | Commercial Small craft | Smallcraft |
| TT | Commercial Transport | Transport, Tender |
| TU | Commercial Utility | Utility Craft |
| TV | Commercial Agricultural | Drone, Agricultural ship |
| TW | Commercial Barge | Barge, Type W class Orbital Facility |
Type Y Yacht[edit]
Private ships are designed for private operations not covered by other categories. A broad category of designs with specific examples called out by the modifier codes.
| Type Y ship mission classification | ||
|---|---|---|
| Code | Master Ship Mission | Example |
| Y | Yacht | Private Vessel, Non-Commercial Vessel, Type Y class Yacht |
| YG/YUK | Private Governmental | Diplomatic Transport |
| YK | Private Safari | Type K class Safari Ship |
| YK | Private Expedition | Expedition Ship |
| YM | Private Mercenary | Bounty Hunter Vessel |
| YP | Private Passenger | Charter Vessels |
| YW | Private Station | Private habitat |
See Also[edit]
Imperial Ship Classification Synopsis[edit]
The basic system of ship classification and organization for ships within Charted Space and particularly within Imperial Space works on a simple hierarchy of mission (generalized use), type (specific use), class (very specific use), model (technological level), and lot or bloc (production run):
| Imperial Ship Classification | ||||
|---|---|---|---|---|
| # | Level | Designation | Synopsis | Example/s |
| 1. | Ship Mission Codes | SUPRACLASS QSP Type: Code E |
MISSION | Free Trader AKA Merchant
|
| 2. | Ship Type Codes | SUPERCLASS QSP Type: Code EF1F2 |
TYPE | Type A class Free Trader
|
| 3. | Ship Class Codes | CLASS | CLASS | Beowulf class Free Trader
|
| 4. | Ship Model Codes | MODEL | TL & Model | TL-14 Beowulf Build
|
| 5. | Ship Bloc Codes | LOT or BLOC | Named Ship | “The Lonesome Wolf” of ‘Bloc 312-1115d’
|
Overview of Imperial Ship Classification[edit]
| Imperial Ship Classification | |||
|---|---|---|---|
| # | Level | Example | Remarks |
| 1. | Supraclass (Function) | Dreadnought | It’s the largest organizational grouping by a generalized function or mission. For instance, battleships and cruisers have different generalized missions although they can perform many of the same jobs. |
| 2. | Type (Superclass) | Type BB class Battleship | It’s a larger type grouping by a specific function or mission. Different kinds of battleships or types may perform different yet broadly similar missions. |
| 3. | Class (Ship) | Tigress class Dreadnought | The ship itself is synonymous with a class. The first produced version becomes the class namesake under most practices. It has an even more specific mission that the craft type code (type) or superclass. |
| 4. | Model (Version) | TL-15 Tigress Model 1105-Q3-9PR | This classification may include incremental improvements often as a result of TL advances. Some classes of ships can be built at several different TL’s. For instance, the ubiquitous Beowulf Free Trader has builds from TL-10 to TL-15. |
| 5. | Lot (Block) | Block 365-1105 Reg-A-4702-4826-9931 | This classification is also known as a Production Bloc. Blocs may have differences from lot to lot. Sometimes aftermarket or post-production modification (customization) may yield very different ships from the originally manufactured ship class. |
Library Data Referral Tree[edit]
- Advanced Ship Classifications
- Ship Mission Code / Supraclass
- Ship Type Code / Superclass
- Ship Class Code / Class
- Model (TL)
- Bloc (Lot)
- Basic Ship Classifications
- Adventure Class Ship (Auxiliary Class Ship)
- Battle Class Ship (Bulk / Subcapital Class Ship)
- Capital Ship (Capital Class Ship)
- Fleet Class Ship (Capital Class Ship)
- Size-Role Classification
- Subcapital Ship (Small & Large Battle Class Ships)
- QSP
- USP
- World Class Ship
References[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 17-20.
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), TBD.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), TBD.
- Don Perrin. Starships (Imperium Games, 1996), TBD.
- Doug Stewart, Tony Lee. Naval Architect's Manual (Imperium Games, 1997), TBD.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), TBD.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 105.
- Gareth Hanrahan, Dom Mooney. High Guard (Mongoose Publishing, 2008), TBD.
- Bryan Steele, Stuart Machin, Dom Mooney. Fighting Ships (Mongoose Publishing, 2009), TBD.
- Marc Miller. "A Brief History of the Universe." T5 Core Rules (2013): 330.
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), .
- Matthew Sprange. High Guard: Aslan (Mongoose Publishing, 2016), TBD.
- Matthew Sprange. Starter Set (Mongoose Publishing, 2017), TBD.
- Adrian Tymes, Sabrina Tymes, Gabriel G. A. B. Fonseca, Robert Eaglestone. Starship Operator's Manual (Mongoose Publishing, 2024), 6.
