Type J class Seeker

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Type J class Seeker
Imperial Sunburst-Sun-IISS-Traveller.gif
Published, canon ship design.
Type: JP Prospector Vessel
Agility TBD
Also see Prospector Vessel
Architect TBD
Blueprint Yes
Canon Yes. Published, canon starship design.
Cargo 10 Tons
Cost MCr24.59
Crew 4
Enlisted 3
Officers 1
EOS Still in active service.
Era 1105
Hardpoints 1
Hull Wedge Hull
Illustration Yes
IOC TBD
Jump J-2
Maneuver 2 G
Manufacturer Various
Marines 0
Model Model/1 bis
Origin Third Imperium
Passengers 0 High/Med 0 Low
QSP TBD
Reference TBD
Size 100 Tons
Size-cat ACS
Streamlining Lifting Body Hull
Tech Level TL–9
USP J-12222R1-000000-10000-0
Starships are designed with the Classic Traveller format, using High Guard.

The Type J class Seeker is a light prospecting starship.

Description (Specifications)[edit]

Seeker (Type J): Using a surplus scout/courier as a starting point, the seeker is converted to a prospecting and mining ship for a small crew. Two of the four staterooms are removed, and the remaining two are converted to four half-sized staterooms (…primarily to provide privacy for each of the crew of four). The crew consists of a pilot and three crew members, although the ship can be operated by only one person. [1]

The ship carries its original Jump drive-A, Maneuver drive-A, and Power plant-A, which makes it theoretically capable of Jump-2 and 2-G acceleration. The bridge retains the scout/courier's Model/1 bis computer (…and its software package) and one ton of fire control for its single hardpoint. The dual turret is fitted with a single pulse laser for use as a mining cutter. The air/raft is traded in on a prospecting buggy; a four-ton grav-powered vehicle with a pressurized cabin and provision for four people. The three-ton cargo compartment is retained, and the hull retains its streamlining. Two ore bays (ten tons each) are formed from fuel tankage, hull space, and instrumentation, reducing fuel tankage to thirty tons. Dismountable fuel tanks can be used in the ore bays to increase the fuel tankage back to forty tons, but at a reduction of ore bay tonnage to ten tons total. With normal tankage, the ship can achieve Jump-1; with the dismountable tanks full, the ship can achieve Jump-2. [2]

Base price for the surplus scout/courier is MCr17; conversion costs for the seeker amount to MCr7.59, which include applicable architect's fees. [3]

Image Repository[edit]

  1. A typical Type J class Seeker preparing to enter jumpspace.
    Jump-FTL-WH-Keith-CT-Starter-Trav-Pg-28 03-July-2018a.jpg

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [4]

Basic Ship Characteristics [5]
No. Category Remarks
1. Tonnage / Hull 100 tons. The hull is streamlined. [6]
  • Tonnage: 100 tons (standard). 1400 cubic meters. [7]
  • Dimensions: Maximum— 37.5 m by 24 m by 7.5 m. [8]
2. Crew 4 crew:
  • x1 manadatory pilot-navigator
  • x3 supplementary crew members in various roles.
3. Performance Propulsion:
  • Jump-2
  • 2-G acceleration
  • Power Plant-A
  • 2-EPs
  • Agility-0
4. Electronics x1 Model/1 bis computer.
5. Hardpoints x1 hardpoint.
6. Armament The normal weapons fit-out for it is:
  • x1 Pulse Laser (…capable of weapons fire or as a mining laser)
7. Defenses When the turret is filled with weaponry, a sandcaster is typically fitted.
8. Craft x1 Prospecting Buggy
9. Fuel Treatment It is typically equipped with purification and fuel scoops.
10. Cost MCr24.59.
  • Base price for the surplus scout/courier is MCr17; conversion costs for the seeker amount to MCr7.59, which include applicable architect's fees. [9]
11. Construction Time It typically takes nine months to build. [10]
12. Comments As much of the original scout equipment is retained as possible, if only because the instrumentation serves a prospector well in analyzing ore and geological formations. [11]
  • Standard cargo capacity amounts to 10.0 tons.

Class Interior Details[edit]

Interior Details: As much of the original scout equipment is retained as possible, if only because the instrumentation serves a prospector well in analyzing ore and geological formations. The ore bays (9 and 10) are irregular in shape, with noticeable protrusions for the ship's landing feet. The ore bay access doors are mounted on the upper side of the ship, for ease of loading when on world surfaces. The upper gallery from the scout/courier is taken up to a great extent by the newly formed cargo bays; a small passage for the length of the ship is retained and allows access to the turret from the bridge and from the rear areas. [12]

Compare the deck plan with the scout/courier deck plan to note other differences. [13]

History & Background (Dossier)[edit]

The Type J class Seeker is a common starship found within Charted Space.

THE SEEKER: The search for profit prompts some into the prospecting field. While costs are high, prospecting remains an area in which a single person can find a fortune through simple hard work and patience. The seeker is an example of that effort. Seekers can be found in many frontier systems, especially those with low technology levels and low population. They frequent airless worlds and asteroid belts, but also search diligently on normal worlds. [14]

Class Naming Practice/s & Peculiarities[edit]

Peculiarities: All seekers of this type are produced from surplus scout/couriers. As a result, the dependability of the ship is not of the highest level. The hull and drives are at least forty years old, and may be far older. Any ship of this type would do well to have a highly skilled crew capable of repairs and maintenance with a minimum of outside support. [15]

Prospectors are typically named after planets or celestial objects that are not mainworlds. [16]

Variant Ship Models[edit]

Variants: In practice, seekers are modified by their crews almost from the start. Such variations are minor, and consist of moving partitions or walls about. Other additions which are common include exterior sling points for carrying loads, strong exterior landing lights (…to illuminate mining sites in shadow), and an electrified outer hull to ward off animals on some worlds. [17]

Seekers are also known to be in the small package trade (…a euphemism for smuggling). Using their dismountable fuel tanks for greatest range, the ships carry ten tons of important (…and illegal) goods such as drugs, information, or weapons. [18]

Selected Variant Types & Classes[edit]

Civilian Vessel - Prospector Vessel:

  1. Type J class Seeker
    1. Jackie class Seeker

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 27.
  2. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 27.
  3. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 27.
  4. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  5. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  7. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  8. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  9. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 27.
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  11. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 28.
  12. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 28.
  13. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 28-29.
  14. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 27.
  15. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 29.
  16. An unpublished factoid written by Maksim-Smelchak
  17. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 29.
  18. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 29.