Type K class Safari Ship
|Type K class Safari Ship|
Ship's Boat docking with rear of Type K.
Classic Traveller core ship design.
|Type: K Safari Ship|
|Hull Configuration||Airframe hull|
|Fuel Treatment||Scoops, Intakes|
|Fuel tank||48 Tons|
|Carried craft||L1 V1|
|End of Service||Still in active service.|
|Quick Ship Profile||K-BS12|
|Also see||Expedition Ship - Safari Ship|
|Canon||Published, fan design|
|Reference||"Safari Ship." Safari Ship 17-31.|
|Starships are designed with the Classic Traveller format, using High Guard.|
- Some also call it a Type K class Hunter Ship or a Type K class Touring Ship.
- This vessel is for trophy-taking (real or photographic) expeditions.
- These adventures are also known as interstellar safaris.
- Safari ships come in many shapes and sizes, and under many names.
- It is a civilian Expedition Ship.
Basic Ship Synopsis
K Safari Ship. 200 tons. Jump-2. 1-G. 60 tons fuel. Model/1 bis. 11 staterooms. 1 hardpoint (double turret). Air/raft. Launch. 6 tons cargo. 2 capture tanks; 1 lounge. Streamlined. 5 crew. MCr81.08; 11 months. 
In a class along with the yacht and the personal touring ship is the safari ship —- designed for expeditions to strange or far-off worlds in search of adventure and excitement. The general pretext for the ship is the hunt; its passengers are in search of animal or plant life to be found, captured or killed. In actual use, the ship can (and does) support a wide variety of activities in addition to hunting. These can include scientific expeditions, treasure hunts, salvage missions, and even simple vacations or retreats.
Safari Ship (type K):Using a 200-ton hull, the safari ship is an excursion vessel intended for trophy-taking (actual or images) expeditions to other worlds. It has jump drive-B, maneuver drive-A, and power plant-B, giving a performance of jump-2 and 1G acceleration. Fuel tankage supports the power plant and one jump-2. Adjacent to the bridge is a computer Model/1bis. There are eleven staterooms and no low berths. A double turret is installed, but no weapons are mounted. There are two ship's vehicles: an air/raft and a 20-ton launch. Cargo capacity is 6 tons. Two 7-ton capture tanks can hold specimens, and a trophy lounge serves as a hunters' recreation area. The hull is streamlined. The ship is equipped with fuel scoops, and routinely refuels by skimming gas giants. The ship is also capable of refuelling by processing water from local seas on the worlds it visits.
The safari ship requires a crew of four: pilot, astrogator, engineer, and steward/medic. A gunner and additional personnel may be added. The pilot normally operates the launch; the steward normally operates the air/raft. The ship can comfortably carry a party of 7 (various double occupancy arrangements can boost total capacity to 20, including a crew of four) on expeditions; it does not engage in commercial passenger service.
Safari ships come in many shapes and sizes, and under many names; the one described here is typical. The vessel described here is a standard design which is widely available within the Imperium as the Animal-class safari ship. Ships in this class are named for animals, giving the builder a wide variety of potential names. Outside the Imperium, the same plans have been used but a variety of names are used. 
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. 
|Basic Ship Characteristics |
|1.||Tonnage / Hull||200 tons. Streamlined. Using a 200-ton hull, the safari ship is an excursion vessel intended for trophy-taking (actual or images) expeditions to other worlds. The hull is streamlined. |
|2.||Crew||5 crew (x4 necessary). The safari ship requires a crew of four: pilot, navigator, engineer, steward/medic. A gunner and additional personnel may be added. The pilot normally operates the launch; the steward normally operates the air/raft. |
|3.||Performance||Performance: The safari ship has a reasonably efficient jump rating of 2, but is relatively slow with only 1G acceleration capability. Its fuel tankage of 60 tons allows it to handle two successive one parsec jumps, and to cruise at 1G, maintain life support and environment, and generally operate with efficiency for about four weeks. This time is extended to 16 weeks if the ship does not jump, or if it refuels prior to jump. |
|4.||Electronics||Computer Model/1 bis. Adjacent to the bridge is a computer Model/1 bis.  The ship's computer (...a Naasirka Model/1 bis) is contained in a specially shielded and protected compartment located just off the bridge. |
|5.||Hardpoints||x1 hardpoint (double turret). (x2 possible). The ship has one hardpoint and one ton allocated to fire control. A double turret is typically installed, but no weapons are mounted. |
|6.||Armament||No standard armament installed. If there is no turret in place, then the hardpoint has an iris valve installed instead. |
|7.||Defenses||No standard defenses installed.|
|8.||Craft||x1 Air/raft. x1 Hunting Launch. There are two ship's vehicles: an Air/raft and a 20-ton launch. |
|9.||Fuel Treatment||Refuelling: The safari ship has interior fuel tanks totaling 60 tons capacity, sufficient to support one jump-2 (...or two consecutive jump-1), and to operate the power plant and maneuver drive. The 20-ton Hunting Launch has its own 1-ton fuel tank. The ship is equipped with fuel scoops, and routinely refuels by skimming gas giants. The ship is also capable of refueling by processing water from local seas on the worlds it visits. |
|10.||Cost||MCr81.08. The ship costs MCr81.08 (including 10% discount for standard designs). |
|11.||Construction Time||11 months. It typically takes 11 months to build. |
|12.||Comments||11 staterooms. 6 tons cargo. 2 capture tanks; 1 lounge. There are eleven staterooms and no low berths. Cargo capacity is 6 tons. Two 7-ton capture tanks can hold specimens, and a 7-ton trophy lounge serves as a hunters' recreation area. The ship can comfortably carry a party of 7 (various double occupancy arrangements can boost total capacity to 20, including a crew of four) on expeditions; it does not engage in commercial passenger service. |
Operations: Safari Ships are typically built and operated by large corporations as yachts for company entertainment. When a company's public relations department makes such a ship available to clients for excursions, billion-credit deals are often sealed during the journey. However, because such ships are not constantly used in the public relations role, they are also hired out or chartered instead of being allowed to stand idle.
Eventually, safari ships can become surplus to the needs of the large corporation and are sold. Since such ships are of little commercial use, they end up as cheap yachts for those who can afford them, or continue as safari ships in the hands of private outfitters. 
Finances: When maintained by large corporations, the cost of operations is often ignored, or concealed in advertising or public relations budgets. Such corporations generally pay cash for the vessel, and maintain crew salaries and operating expenses as normal costs.
When operated by private outfitters, ship expenses can be computed using normal procedures. Charters of safari ships are common. The cost of such a charter is computed based on staterooms available (8; the suite counts double) and on cargo tonnage (27 tons — 6 tons standard cargo area, two 7-ton capture tanks and the 7-ton trophy lounge). Total charter cost for the ship for two weeks is Cr95,300. Typically, an outfitter will add a surcharge of 10% to 60% to this charter fee to cover added expenses, licenses, provisions, and the expertise which organizes the expeditions. 
- Individual World-State Shipyards throughout Charted Space
- General Products
- Relani & Wong
Class Naming Practice/s & Peculiarities
Ship Model Variants: The specific safari ship design presented here (Animal class Safari Ship or Leaping Snowcat class Safari Ship) has been used for several other purposes or missions, either through conversion of existing safari ships, or through deliberate variants produced by the shipyard. These variants include yachts, Scout Service exploratory or survey vessels, passenger carrying liners, and free traders. That particular model has proven unsuccessful in commercial service due to its limited capacity for cargo. 
Selected Variant Types & Classes
- Type K class Safari Ship 
- Type KG class Safari Ship
|This article has metadata.|
|This ship was originally designed using one of the Classic Traveller ship design rules:|
|This ship was originally designed using Traveller 5th edition ship design rules.|