Type K class Safari Ship

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Type K class Safari Ship
Safari-Ship-WH-Keith-MT-Imp-Encyclo-Pg-37 03-July-2018a.jpg
Ship's Boat docking with rear of Type K.
Classic Traveller core ship design.
Type: KH Safari Ship
Agility 2
Also see Expedition Ship - Safari Ship
Architect TBD
Blueprint Yes
Canon Yes. Published, canon starship design with a Keith illustration.
Cargo 6.0 Tons
Cost MCr81.08
Crew 5
Enlisted 1
Officers 4
EOS Still in active service.
Era 1105
Hardpoints 1
Hull Wedge Hull
Illustration Yes
IOC Unknown
Jump J-2
Maneuver 1 G
Manufacturer Various
Marines 0
Model Model/1 bis
Origin Third Imperium
Passengers 7 High/Med 0 Low
QSP K-BS12
Reference "Safari Ship." Safari Ship 17-31.
Size 200 Tons
Size-cat ACS
Streamlining Streamlined Hull
Tech Level TL–15
USP TBD
Starships are designed with the Classic Traveller format, using High Guard.

The Type K class Safari Ship is a common starship found within Charted Space.

Basic Ship Synopsis[edit]

K Safari Ship. 200 tons. Jump-2. 1-G. 60 tons fuel. Model/1 bis. 11 staterooms. 1 hardpoint (double turret). Air/raft. Launch. 6 tons cargo. 2 capture tanks; 1 lounge. Streamlined. 5 crew. MCr81.08; 11 months. [3]

Description (Specifications)[edit]

Ships can accomplish a great many different missions, and not all of them are designed for military or trade activity. In a class along with the yacht and the personal touring ship is the safari ship —designed for expeditions to strange or far-off worlds in search of adventure and excitement. The general pretext for the ship is the hunt; its passengers are in search of animal or plant life to be found, captured or killed. In actual use, the ship can (and does) support a wide variety of activities in addition to hunting. These can include scientific expeditions, treasure hunts, salvage missions, and even simple vacations or retreats. [4]

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [5]

Basic Ship Characteristics [6]
No. Category Remarks
1. Tonnage / Hull 200 tons. Streamlined. Using a 200-ton hull, the safari ship is an excursion vessel intended for trophy-taking (actual or images) expeditions to other worlds. The hull is streamlined. [7]
2. Crew 5 crew (x4 necessary). The safari ship requires a crew of four: pilot, navigator, engineer, steward/medic. A gunner and additional personnel may be added. The pilot normally operates the launch; the steward normally operates the air/raft. [8]
3. Performance Performance: The safari ship has a reasonably efficient jump rating of 2, but is relatively slow with only 1G acceleration capability. Its fuel tankage of 60 tons allows it to handle two successive one parsec jumps, and to cruise at 1G, maintain life support and environment, and generally operate with efficiency for about four weeks. This time is extended to 16 weeks if the ship does not jump, or if it refuels prior to jump. [9]
4. Electronics Computer Model/1 bis. Adjacent to the bridge is a computer Model/1 bis. [10] The ship's computer (...a Naasirka Model/1 bis) is contained in a specially shielded and protected compartment located just off the bridge. [11]
5. Hardpoints x1 hardpoint (double turret). (x2 possible). The ship has one hardpoint and one ton allocated to fire control. A double turret is typically installed, but no weapons are mounted. [12]
6. Armament No standard armament installed. If there is no turret in place, then the hardpoint has an iris valve installed instead. [13]
7. Defenses No standard defenses installed.
8. Craft x1 Air/raft. x1 Hunting Launch. There are two ship's vehicles: an Air/raft and a 20-ton launch. [14]
9. Fuel Treatment Refuelling: The safari ship has interior fuel tanks totaling 60 tons capacity, sufficient to support one jump-2 (...or two consecutive jump-1), and to operate the power plant and maneuver drive. The 20-ton Hunting Launch has its own 1-ton fuel tank. The ship is equipped with fuel scoops, and routinely refuels by skimming gas giants. The ship is also capable of refueling by processing water from local seas on the worlds it visits. [15]
10. Cost MCr81.08. The ship costs MCr81.08 (including 10% discount for standard designs). [16]
11. Construction Time 11 months. It typically takes 11 months to build. [17]
12. Comments 11 staterooms. 6 tons cargo. 2 capture tanks; 1 lounge. There are eleven staterooms and no low berths. Cargo capacity is 6 tons. Two 7-ton capture tanks can hold specimens, and a 7-ton trophy lounge serves as a hunters' recreation area. The ship can comfortably carry a party of 7 (various double occupancy arrangements can boost total capacity to 20, including a crew of four) on expeditions; it does not engage in commercial passenger service. [18]

History & Background (Dossier)[edit]

Operations: Safari Ships are typically built and operated by large corporations as yachts for company entertainment. When a company's public relations department makes such a ship available to clients for excursions, billion-credit deals are often sealed during the journey. However, because such ships are not constantly used in the public relations role, they are also hired out or chartered instead of being allowed to stand idle.

Eventually, safari ships can become surplus to the needs of the large corporation and are sold. Since such ships are of little commercial use, they end up as cheap yachts for those who can afford them, or continue as safari ships in the hands of private outfitters. [19]

Ship Finances[edit]

Finances: When maintained by large corporations, the cost of operations is often ignored, or concealed in advertising or public relations budgets. Such corporations generally pay cash for the vessel, and maintain crew salaries and operating expenses as normal costs.

When operated by private outfitters, ship expenses can be computed using normal procedures. Charters of safari ships are common. The cost of such a charter is computed based on staterooms available (8; the suite counts double) and on cargo tonnage (27 tons — 6 tons standard cargo area, two 7-ton capture tanks and the 7-ton trophy lounge). Total charter cost for the ship for two weeks is Cr95,300. Typically, an outfitter will add a surcharge of 10% to 60% to this charter fee to cover added expenses, licenses, provisions, and the expertise which organizes the expeditions. [20]

Known Manufacturers[edit]

  1. Individual World-State Shipyards throughout Charted Space
  2. General Products
  3. Makhidkarun
  4. Naasirka
  5. Relani & Wong
  6. Tukera

Class Naming Practice/s & Peculiarities[edit]

Ship Model Variants: The specific safari ship design presented here (Animal class Safari Ship or Leaping Snowcat class Safari Ship) has been used for several other purposes or missions, either through conversion of existing safari ships, or through deliberate variants produced by the shipyard. These variants include yachts, Scout Service exploratory or survey vessels, passenger carrying liners, and free traders. That particular model has proven unsuccessful in commercial service due to its limited capacity for cargo. [21]

Selected Variant Types & Classes[edit]

Civilian Ship - Safari Ship:

  1. Type K class Safari Ship [22]
    1. Animal class Free Trader [23]
    2. Animal class Liner [24]
    3. Animal class Safari Ship [25]
    4. Animal class Survey Vessel [26]
    5. Animal class Yacht [27]
    6. Nimrod class Safari Ship
    7. Leaping Snowcat class Safari Ship [28]
    8. Safari-234 class Touring Ship [29]
  2. Type KG class Safari Ship
    1. Excursion class Safari Ship

References & Contributors (Sources)[edit]

This article has Metadata

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 83.
  2. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  3. Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 11.
  4. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  5. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  6. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  7. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  8. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  9. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  10. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  11. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 27.
  12. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  13. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 27.
  14. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  15. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 18.
  16. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  17. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  18. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17.
  19. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 17-18.
  20. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 18.
  21. Marc Miller. Safari Ship (Game Designers Workshop, 1984), 18.
  22. Marc Miller. "Safari Ship." Safari Ship (1984): 17.
  23. Marc Miller. "Safari Ship." Safari Ship (1984): 18.
  24. Marc Miller. "Safari Ship." Safari Ship (1984): 18.
  25. Marc Miller. "Safari Ship." Safari Ship (1984): 17-31.
  26. Marc Miller. "Safari Ship." Safari Ship (1984): 18.
  27. Marc Miller. "Safari Ship." Safari Ship (1984): 18.
  28. Marc Miller. "Safari Ship." Safari Ship (1984): 25.
  29. Dave Sering. Simba Safari (Judges Guild, 1981), 4.