Ogaeka Subsector
Ogaeka Subsector | ||||||
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Sector | Tuglikki | |||||
Capital | None | |||||
No. of Stars | 22 | |||||
Majority Control | Non-Aligned, Vargr (NaVa) - 86% | |||||
2nd Control | Ouzvothon (VOuz) - 14% |
Ogaeka Subsector is Subsector N of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Ogaeka Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Ogaeka Subsector:
- The subsector is a standard stellar density region.
- It contains no major rift areas.
- The marginally brightest star is the white main sequence primary of the Ghursrue system.
- No major trade routes cross the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Ogaeka Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Subsector Summary[edit]
Ogaeka, subsector N of Tuglikki contains 22 worlds with an estimated population of 49 billion, a per capita income of Cr1,947, and a total economy is BCr97,216. These worlds originate an interstellar trade of BCr65 through 17 starports (2 Class A, 3 Class B, 3 Class C, 9 Class D) employing 8,610 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Ogaeka maintain seven Corsair bases, and four Naval bases. The average technology level is 7 (with most between 4 and 9). The highest technology level is 11 at Annodhgze (Tuglikki 0936).
Ogaeka, subsector N of Tuglikki contains 22 stars and 296 identified planets; 22 monostellar systems, no binary systems, no trinary systems, and no systems with four or more stars. 17 of the 22 systems (77%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, four Poor (Po) worlds, no Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.
Ogaeka has an estimated population of 49 billion distributed across three High population (Hi) worlds, one Moderate population (Ph) world, ten Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Gor Soell (Tuglikki 1534) and Athdong (Tuglikki 0933). The population consists of 1 sophont groups.
1 identified sophont populations in Ogaeka | |
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Non-Aligned, Vargr-dominated[edit]
There are 19 Non-Aligned Vargr-dominated worlds in Ogaeka with an estimated population of 39 billion.
Ouzvothon[edit]
The Ouzvothon has jurisdiction over three worlds with an estimated population of 10 billion, a per capita income of Cr3,660, and a total economy is BCr36,600. These worlds originate an interstellar trade of BCr1 through 3 starports (0 Class A, 2 Class B, 0 Class C, 1 Class D) employing 210 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Ouzvothon maintain two Naval bases.
The Ouzvothon has an estimated population of 10 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Athdong (Tuglikki 0933). The population consists of 1 sophont groups.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents - (Vargr Powers)
Other powers:
- Balkanized Space
- Non-Aligned, Vargr-dominated worlds.
Capitals[edit]
No world currently serves as the capital.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Languages[edit]
- Aekhu is wideky spoken.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)
- Author & Contributor: BackworldTraveller (history and background)