Khaellung Subsector
| Khaellung Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Windhorn | |||||
| Capital | None | |||||
| Number of Systems | 7 | |||||
| Majority Control | 17th Disjuncture (V17D) - 100% | |||||
Khaellung Subsector is Subsector K of Windhorn Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Khaellung Subsector is a region that has seen millennia of settlement by both Humans and Vargr. During the Ziru Sirka its rimward worlds had many millions of Human inhabitants and were generally more technologically advanced than they are today.
- The resources of the subsector are being exploited.
- Many worlds have Ziru Sirka-era ruins and remains on their surfaces.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Khaellung Subsector:
- The subsector is an average stellar density region.
- The brightest star is the white main sequence primary of the Ksalarrkfaegz system.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Khaellung Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
The Windhorn Rift dominates the majority of the subsector, with a few navigable stars lying to trailing and rimward.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing rift regions within Khaellung Subsector, right:
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Khaellung Subsector was originally settled by scattered groups of Vilani during the Ziru Sirka and some worlds were incorporated into the Empire under the dominion of the Naasirka bureaux. It was overrun by the Vargr during the Long Night and continues to be a Vargr-dominated region into the present day.
Polity Listing[edit]
The following polities lie within the subsector:
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): The majority population within the sector.
- Humaniti (Human Races)
- Mixed heritage (Major Race): Sparsely distributed across the sector.
- Solomani (Major Race): Sparsely distributed across the sector.
- Vilani (Major Race): Mainly found within those parts of the sector that were formerly part of the Ziru Sirka.
- Non-Human Races
- Aezorgh of Soghzalghag: Native to the sector and sparsely distributed across the rimward parts of the Vargr Extents. Their name translates as vermin.
- Dhaen of Dhaen, in Provence Sector: Small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: Sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -4045 to -2204: The Ziru Sirka claims and settles worlds across the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: The Human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: The Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and Humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between Human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- 300-420: The Imperial First Survey charts Windhorn Sector: small Vargr polities exist within the region.
- late 800s: The Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: The Imperial Second Survey charts the Sector. Few Humans remain within the region.
- circa 1040: The 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: The Second Survey is published. Information about the sector becomes widely available.
- 1100: No non-rift neutral worlds remain within the region.
Subsector Summary[edit]
Khaellung, subsector K of Windhorn, contains seven worlds with an estimated combined population of 1 billion, a per capita income of Cr2,679, and a total economy of BCr3,023. These worlds originate an interstellar trade of BCr13 through 6 starports (2 Class A, 1 Class B, 3 Class C, 0 Class D) employing 1,700 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Khaellung maintain three Naval bases. The average technology level is 8 (with most between 7 and 10). The highest technology level is 11 at Otogaerrg (Windhorn 1830).
Khaellung, subsector K of Windhorn, contains nine stars and 72 identified planets; five monostellar systems, two binary systems, no trinary systems, and no systems with four or more stars. 5 of the seven systems (71%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, one Poor (Po) world, three Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Khaellung has an estimated population of 1 billion distributed across no High population (Hi) worlds, two Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Ksalarrkfaegz (Windhorn 1730) and Lloendaz (Windhorn 2229). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Khaellung | |
|---|---|
17th Disjucture[edit]
The 17th Disjucture has jurisdiction over five worlds in the subsector with an estimated combined population of 428 million, a per capita income of Cr2,275, and a total economy of BCr974. These worlds originate an interstellar trade of BCr0 through 4 starports (0 Class A, 1 Class B, 3 Class C, 0 Class D) employing 105 people. Driving this interstellar trade are no Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the 17th Disjucture maintain two Naval bases within the subsector. The average technology level is 8 (with most between 6 and 9). The highest technology level is 10 at Naeduer (Windhorn 2326).
The 17th Disjucture has an estimated population of 428 million within the subsector, distributed across no High population (Hi) worlds, one Moderate population (Ph) world, one Non-industrial (Ni) world, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Lloendaz (Windhorn 2229). The population consists primarily of 1 sophont group.
Ngath Confederation[edit]
The Ngath Confederation has jurisdiction over two worlds within the subsector with an estimated combined population of 700 million, a per capita income of Cr2,927, and a total economy of BCr2,049. These worlds originate an interstellar trade of BCr12 through 2 starports (2 Class A, 0 Class B, 0 Class C, 0 Class D) employing 1,595 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Ngath Confederation maintain one Naval base.
The Ngath Confederation has an estimated population of 700 million within the subsector, distributed across no High population (Hi) worlds, one Moderate population (Ph) world, one Non-industrial (Ni) world, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Ksalarrkfaegz (Windhorn 1730). The population consists primarily of 1 sophont group.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but not named. No world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds and political allegiances within the subsector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: Steve Bonneville (Consolidated list of subsector names)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.
