Uroez Subsector
| Uroez Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Windhorn | |||||
| Capital | None | |||||
| Number of Systems | 0 | |||||
| Majority Control | Non-Aligned, Unclaimed (NaXX) - 100% | |||||
Uroez Subsector is Subsector G of Windhorn Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Uroez Subsector lies deep within the Windhorn Rift.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Uroez Subsector:
- The subsector is a rift density region.
- It contains no stars.
- No trade routes pass through it.
Stellar Distribution[edit]
The subsector contains no stars or stellar scale bodies.
It is likely to contain a number of dark, frozen, starless rogue worlds and wandering icy planetoids within its depths.
Rifts and Voids[edit]
The subsector lies within the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing rift regions within Uroez Subsector, right:
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize drives of Jump-3 or less. Because of this, most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
Windhorn Chain Jump Bridge[edit]
The Windhorn Chain is the name given to a proposed jump route across the Windhorn Rift. It would pass through Khonsu, Uroez, and Tsougak Subsectors of Windhorn Sector.
The concept is to construct a jump bridge, consisting of one or more deep space refuelling facilities located within the subsector.
- The jump bridge would facilitate trade and travel between Provence Sector and Lair, the Vargr homeworld, and the Vargr-dominated sectors to trailing.
Two variant proposals exist: a jump-4 bridge and a jump-6 bridge.
A basic map showing the proposed location of the jump-4 Windhorn Chain Jump Bridge:
(Chart sourced from Traveller Map)
- The Bridge facilities would lie within interstellar hexes 1811 and 2211 of the subsector.
A basic map showing the proposed location of the jump-6 Windhorn Chain Jump Bridge:
(Chart sourced from Traveller Map)
- The Bridge facilities would lie within interstellar hex 2011 of the subsector.
Objections to the concept as proposed include:
- It would incur massive expenditure and require considerable amounts of materials to set up and get operational.
- It would require advanced ships, as well as support and maintenance facilities to keep them running. Few such ships are available within the Extents.
Ownership and control of the proposed route is a contentious topic and negotiations to resolve it have been extremely fraught.
Despite these issues, Gzugzo Lines, a major shipping interest within the sector, continues to support the idea.
Many believe that the jump bridge, in one of its two proposed forms, already exists.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Subsector Summary[edit]
Uroez, subsector G of Windhorn contains no charted worlds.
Uroez has no inhabitants.
History & Background (Dossier)[edit]
Uroez Subsector has never been inhabited.
Polity Listing[edit]
No polities exist within (or currently make any claim upon) the subsector.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
The subsector is unpopulated.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -4045 to -2204: The Ziru Sirka claims and settles worlds across the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: The Human Interstellar Wars rage to rimward.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: The Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and Humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between Human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward, the Third Imperium is founded.
- 300-420: The Imperial First Survey charts the subsector.
- 995-1065: The Imperial Second Survey charts the subsector.
- 1065: The Second Survey is published. Information about the subsector becomes widely available.
Subsector Summary[edit]
Uroez, subsector G of Windhorn contains no charted worlds.
Uroez has no inhabitants.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but not named. No world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds and political allegiances within the subsector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: Steve Bonneville (Consolidated list of subsector names)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.
