Aramis (SM 3110) (world)
| Aramis/Aramis (Spinward Marches 3110) | |||||||||||||||||||||||||
| Classic Era (1116) | A5A0556-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Aramis is a nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a member of the Third Imperium in the Aramis Subsector of Spinward Marches Sector in the Domain of Deneb.
- This is a hot world, with a climate of high temperatures.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This world has an Imperial Naval Base, capable of handling warships.
- It also has an Imperial Scout base, capable of handling IISS starships and personnel.
- It is a member of the Aramis Trace.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Aramis has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Situated on the Aramis Trace and giving its name to the region as well as the subsector is the world of Aramis, trade center and subsector capital. The planet is some 9500km in diameter, swathed with a swirling corrosive atmosphere that makes life on its dry desert surface intolerable. Nevertheless, the world boast a population of nearly 620,000, almost all contained within the tunnels of its only city, Leedor. The city is the personal fiefdom of Marquis of Aramis, and all important posts and contracts are let on at the Marquis' sufferance and can be canceled at his whim.
It orbits towards the inner edge of its star's habitable zone.
- It receives relatively high levels of stellar energy.
Mainworld Size (S)[edit]
Aramis is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Aramis has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.
- It experiences high temperatures.
Mainworld Hydrosphere (H)[edit]
Aramis has no free-standing water or ice on the surface. What little water or ice exists is heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds.
Mainworld Geography and Topography[edit]
A detailed map of Aramis showing stony deserts (tan), sandy deserts (yellow), and upland regions (brown).
Native Lifeforms[edit]
No known native life.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Aramis has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
- The world is host to a Scout Base.
The Naval Base hosts elements of the 214th Fleet.
Tukera Lines, Akerut, Naasirka, and Imperiallines each have major offices at this starport.
World Population (P)[edit]
Aramis has a population of 700,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Urbanization[edit]
Most of the world population lives in the tunnel city of Leedor, which is the personal fief of the Marquis of Aramis.
- Few people live outside of Leedor; those who do maintain weather monitoring stations or scientific data collection, or rove about in ATVs prospecting for exploitable mineral deposits.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Riftian (Galanglic), a dialect of one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Aramis possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Aramis is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
Military[edit]
Aramis enjoys the more-or-less permanent assignment of a heavy cruiser or similar-sized vessel, along with escorts and support vessels. It is often cynically noted that there are plenty of other ports which see more trade and a lot of worlds whose industrial base is greater, but Aramis is the fief of a senior member of a megacorporate family and so (it is claimed) is given outsized naval protection as a result of his firm's importance to the Imperium.
World Law (L)[edit]
Aramis has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Aramis, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of the Marquis of Aramis, head of the planetary government of Aramis, owing fealty to the Count of Celepina.
- See Nobles of Aramis.
- Aramis is the administrative center for the Subsector.
- See Nobles of Aramis.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 4 (tens of thousands)
- Infrastructure: 6 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 4 (harmonious)
- Acceptance: 7 (aloof)
- Strangeness: 4 (somewhat distinct)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
IISS GURPS Astrographics Survey[edit]
3110 Aramis (Imperial Subsector Capital)
Starport: Class V.
Diameter: 5,904 miles (9,400 km).
Atmosphere: Corrosive fluorine.
Hydrographics: None.
Climate: Hot.
Population: 620,000.
Government: Technocracy (headed by the marquis of Aramis).
Control Level: 4.
Tech Level: 7.
World Trade Number: 4.
References[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 28-29.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 31.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 39. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 104.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 104. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Marc Miller. Aramis (Mongoose Publishing, 2012), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 46-51. (UWP only)
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- Domain of Deneb worlds
- Third Imperium worlds
- Worlds with a Naval Base
- Worlds with a Scout Base
- Nonindustrial worlds
- Articles at intermediate completion state
- 214th Fleet (SM) worlds
- Akerut worlds
- Naasirka worlds
- Aramis Trace worlds
- Imperiallines worlds
- Imperial Psionics worlds
- OPT Worlds worlds
- Psionics Institute worlds
- Psionics worlds
- Tukera Lines worlds
- GT
- T5 Second Survey worlds
- Library
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