|Army Size (BEs)||2000|
|World Trade Number||4.5|
|Trade Volume (MCr/year)||1,370|
|Building Capacity (Tons)||7,000,000|
|Port passengers (annual)||53,500|
Ruie is an industrial world with a tainted atmosphere. The system has a population over one billion. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Regina Subsector of Spinward Marches Sector. This is the homeworld to Daccamite, an extinct Minor Race.
Astrography & Planetology
Ruie is an industrialized, high-population planet orbiting in the life zone around Wahrheit, a G5 V star with a mass of 0.94 and a stellar luminosity of 0.79. It is a large, molten-core planet with a diameter of 7,457 miles. The density is 5.6 grams per cubic centimeters (1.02 Earth's density), resulting in a mass of 0.84 Earth masses and a gravity of 0.95 G. The rotation period is 24h 51m 06s and the orbital period is 359.91 days (347.6 local days). There is one small moon, Tugend, orbiting at a distance of 22,370 miles. The atmosphere is a standard oxygen-nitrogen mix, tainted by fungal spores, with a surface pressure of 1.05. Hydrographic percentage is 58. The axial tilt is 22 degrees and the orbital eccentricity is 0.02. Base temperature is 25°C, giving Ruie a summer high of 62°C at the equator and a winter low of -51°C at the poles. Native life is present. 
Ruie Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ruie
Primary Main Sequence 0.94 4700 - 5600 0.67 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00847 0.06789 0.65 - 1.06 0.847 8.47 Orbit # * * 3 2 7 Remarks "Wahrheit"
Mainworld Geography & Topography
Ruie's land mass is unusually dispersed, being split into 4 major and 10 minor continents, 9 major islands, 6 archipelagoes, and uncounted smaller islands.
Native life is present.
Native Sophont: Daccamite
Daccamite is the name given to an ancient minor race believed to have been the dominant species on Ruie circa pre settlement (-2200). Very little information regarding the Daccamite civilization is known. The University of Kim on the Ren has a Daccamite Studies department which is devoted to promoting the study of all things relating to the Daccamites. As of 1103 Professor Carlin Poyntee is the head of this department and widely considered the lead researcher of Daccamites within the Canaday Republican Union. Considering the fossil record and most artifacts relating to the Daccamites are all found within the nation of Nebelthorn, accurate information can be somewhat problematic. Study of Daccamites within Nebelthorn is generally frowned upon as sacrilegious. Further Knowledge of the Daccamite life form, culture technology and such would require a significant change in attitude from the Nebelthorn Government. An attempt from the IISS to learn more about the Daccamite ruins in Nebelthorn territory occurred in 1051. A scout survey team member named Abbot Phillips ventured into Nebelthorn to request information from the local government regarding Daccamites. The visit was not officially authorized by the survey leader and Phillips was never seen again.
Ruie is a balkanized, industrialized autonomous world just beyond the Imperial border. Amber zone classification posted because of antipathy against the Imperium and Imperials by some nations on the world. Ruie was offered membership of the Imperium in 235, but refused.
Ruie has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
The starport is located within the Canaday Republican Union.
World Technology Level
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
Balkanized World Polities:
Ruie has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
The entire planet is Balkanized. The nations tend to lean anti or pro Imperium.
The Canaday Republican Union made up from the countries of Jingarlu, Cork River and Salt Moore and boasts a robust technology and manufacturing base whilst the opposing country of Neblethorn has a lower technology base and a large military. Most Nebelthorn citizens are poor and they have less access to technology due to the oppressive system of government. Nebelthorn is dictatorial, keeping the citizens impoverished whilst seeking high tech weapons systems for the military.
An arms race exists amongst the various balkanized world polities and most militaries are maintaining forces at the TL:7-9 Midtech level. A few polities maintain forces at a lower TL or use expensive mercenaries with higher TL equipment.
The University of Kim on the Ren. This university is within the Canaday Republican Union. The CRU is pro-imperial.
In addition to Ruie Startown, other major settlements on Ruie include Siirgi City, Sula, Khagin, Irshi, Kisi and the Canaday Republican Union.
Ruie was the homeworld of a now-extinct alien race called the Daccamites (after the location where the first evidence of their existence was found, the Daccam Ruins in the country of Nebelthorn). Information about them is still very limited.
Ruie was settled once more in 78, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core. From the start, the settlers avoided contact with neighboring worlds. Ruie is often referred to as a lost colony, even though it was not lost in the strictest sense -- lying as it does next to Regina, which kept in contact with the Imperium from the first, Ruie was never cut off from its parent civilization by distance and/or loss of jump capability. However, the early settlers were very determined to have nothing to do with the Imperium or any other offworlders, and they stuck to this desire so fiercely that, since Ruie possessed nothing in the way of unusual resources, their neighbors left them alone, and the colony suffered the effects of technological regression typical for true lost colonies.
The outside world didn't leave them alone forever, though. In 323, when the Scouts made a clandestine survey of Ruie as part of the First Survey, they found the colony, then at TL–2, being exploited as slave labor by an offworld mining outfit. The Scouts stopped the exploitation but were nonetheless unable to make friends with the locals, who had had all their prejudices about offworlders confirmed by their recent treatment. In the end, the Scouts elected to interdict Ruie, leaving them once again to their own devices.
For the next seven centuries, the people of Ruie spread out across their world, squabbling and fighting as Humans are wont. Ruie's Earthlike conditions allowed many splinter groups to evolve and survive, and for a long time, there was plenty of room to escape to. Not until the ninth century did Ruie see large-scale warfare.
In 1051, Ruie was again surveyed, and was found to have worked itself back up to TL–6. The survey commander recommended a sociological study of the world to determine whether they were ripe for recontact. Those results were favorable, so in 1073, the Interdict was lifted and the following year a contact mission was sent to Ruie.
Contact quickly led the Scouts to allow limited trade relations with Ruie, although diplomatic relations didn't develop as satisfactorily. A few nations accepted client status, but most held aloof - and some were downright hostile. Following long-standing Imperial policy as well as his own inclinations, Duke Norris didn't press the point.
Neblethorn is anti-Imperium and hostile to the Canaday Republican Union and wants control of the world's starport. Neblethorn has a massive conscript army poised to attack but the CRU has hired a high tech mercenary regiment to offset that. (See Col. Alois Hammer)
All that changed when the Zhodani used Ruie as a stepping stone in an attack on Regina in 1107, touching off the Fifth Frontier War. When the war ended in 1110, Duke Norris stationed a strong fleet in Ruie System and informed the nations of Ruie that while the world itself would not be interfered with, the system would be under Imperial "protection" until such time as Ruie was able to defend the system on its own. Despite the fact that the fleet has since been scaled down to a small destroyer squadron, no one doubts that the Imperials are there to stay.
- (-2200): Ruie was settled around -2200 by a group of First Imperium refugees.
- (-1700): The colony survived for a while but died out around -1700.
- (78): Ruie was settled once more in 78, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core.
- (323): In 323, when the Scouts made a clandestine survey of Ruie as part of the First Survey, they found the colony, then at TL-2.
- (1051): In 1051, Ruie was again surveyed, and was found to have worked itself back up to TL-6.
- (1073): In 1073, an IISS Interdict was lifted and the following year a contact mission was sent to Ruie.
- (1107): In 1107 the Zhodani invade, touching off the Fifth Frontier War.
- (1110): The Fifth Frontier War ends in 1110 and Duke Norris stations a strong fleet in Ruie System.