Priruk (world)
Priruk/Nest (Thaku Fung 0208) | |||||||||||||||||||||||||
Classic Era (1116) | X100000-0
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M4 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 2 |
Priruk is a barren vacuum world with no overt population, government, or law level.
- These worldlets warrant hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death.
- This world could be populated if anyone had an inclination to do so...
- This die back world was once settled and developed, but the inhabitants have either died off or left leaving behind the ruins and remnants of their civilization.
- It is a member of the Rho Cluster in the Nest Subsector of Thaku Fung Sector.
Astrography and planetology[edit]
No information yet available.
Monostellar System[edit]
Priruk Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Priruk M4 V
Primary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography and topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History and background[edit]
As of 1105, Priruk is being actively pillaged by scavengers operating out of Gaesya. It would be considered a colony of Gaesya if there was any permanent population.
World Starport[edit]
riruk does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Technology Level[edit]
Priruk possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Government[edit]
Priruk has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level[edit]
Priruk has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Languages[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References and contributors[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 50. (dot map provided)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com