A WO-class Space Station are large artificial satellites, capable of sustaining life.
- It is a technological sophont-made orbital device made to support life and the expansion of orbital existence from the near atmosphere or orbital pathway of a planet.
- They are known by a wide variety of names and terms and come in as wide a set of shapes, forms, and technological formats.
- The Supraclass designation is also known as Ship Mission, Ship Mission Code, Mission, or Ship Hull Designation.
- It is a starship supraclass.
Library Data Referral Tree
Please refer to the following AAB Library Data for more information:
- Advanced Ship Classifications
- Ship Mission Code / Supraclass
- Ship Type Code / Superclass
- Ship Class Code / Class
- Model (TL)
- Bloc (Lot)
- Basic Ship Classifications
- Astronomical Unit (AU)
- Light Speed (c)
- Light-week (lw)
- Light-year (ly)
- NAFAL (STL)
- Parsec (pc)
Orbital complexes range in size from single stations up to large, sprawling cities. Complexes can be joined in a daisy-chain arrangement, or simply a group of closely proximate individual complexes in the same orbit. Three general size categories exist: orbital stations, orbital settlements, and orbital cities.
Space stations go by an incredible variety of names and serve an equally diverse set of missions from highports to orbital factories to shipyards and more. When technology advances adequately, they can be a viable residential option especially around small worlds.
- An Anchorage class Orbital Station with a Wulf class Free Trader (silhouetted) alongside.
- A Gunsan class Orbital Dockyard with an Olympian class Cruise Liner (silhouetted) alongside.
- A Harbor class Orbital Station with an Olympian class Cruise Liner (silhouetted) alongside.
Strategy & Tactics (Doctrine)
Space Stations are an important part of TL:10-15 technological life, linking to beanstalks, decreasing mass fuel needs of system craft, allowing better mainworld access to FTL merchant vessels, and, in general, making intra-planetary and inter-stellar life possible.
- While space stations can be weaponized as battle stations, most are cost-efficient civilian structures and are vulnerable to raider vessels unless protected by COACC forces or other defensive craft.
System Craft typically serve the following roles:
- Barge (WB) (Namesake)
- Battle Barge
- Cargo Barge
- Heavy Barge
- Light Barge
- Medium Barge
- Passenger Barge
- Artificial Satellite (WA) (Namesake)
- Automated Interdiction Satellite (WAI)
- Battle Satellite (WAD)
- Beacon (WAB)
- Defensive Satellite (WAD)
- Missile Platform (WAM)
- Sensor Buoy (WAS)
- Battle Station
- Bernal Sphere
- Far System Fuel Refinery
- Gas Giant Station
- Hospital Station
- Mining Platform
- Myriad Bola
- O'Neill Cylinder
- Orbital Boatyard
- Orbital City
- Orbital Complex
- Orbital Dockyard
- Orbital Installation
- Orbital Settlement
- Orbital Spaceyard
- Orbital Station
- Orbital Trade Center
- Orbital Trade Station
- Prison Hulk
- Residential Ship
- Space Station (WO) (Namesake)
- Stanford Torus
- Trade Station
- X-Boat Station
Civilian subcraft (...both smallcraft and bigcraft) are carried by some of these vessels:
- Barge (WB)
- Utility Craft (U)
Supraclass Archetypal Roles
These vessels typically serve the following archetypal roles:
|W-class Space Station Supraclass Archetypes|
|Space Station||WO (Namesake)||Eshpadir class Orbital Installation||None
|Orbital City||WOC||No exemplar yet available.||The largest of the orbital complexes, an Orbital City is a closed-cycle orbital station with a permanent population in the thousands. Possible at TL–9.
|Downport||WOD||Dee Six class Downport||Ground installation, sometimes jokingly referred to as "surface orbit" or "underground orbit". Used for planetary installations designed to interact with starships, spaceships, and/or smallcraft, such as a downport or a weapons installation, made in high enough quantities to count as a "class" of objects akin to a ship class. This last requirement usually means they are prefabricated, rather than constructed primarily on site. Technically possible at TL–0, unlikely before TL–8 unless there is significant regular traffic from offworld.
|Orbital Settlement||WOE||No exemplar yet available.||An Orbital Settlement is an open-cycle orbital station with a permanent population in the hundreds. Possible at TL–8.
|Prison Hulk||WOP||Gaesh class Prison Hulk||The only ways off a prison in orbit are to board a visiting ship, or to drift in orbit (usually involving a means of de-orbiting). The former can be easily secured in most cases and it is difficult to survive the latter, making this an attractive option for those seeking secure prison complexes. Possible at TL–9 given the uncooperative, or at least untrained, majority of the population (which requirement favors low-maintenance designs, thus the designation "Hulk").
|Orbital Station||WOS||Eshpadir class Orbital Installation||An Orbital Station is a single large satellite used as an orbital installation, with a permanent population in the tens. Often built as a modular unit, able to be expanded upon as necessary. Some standard station types include refueling station, communications station, research station, fighter base, peace monitor, civilian transfer station (for personnel and/or cargo), or drydock control centre. Possible at TL–7.|
|NOTES: There is semantic overlap between many of the classes and codes. Some codes organize by mission or capability, others by size and tonnage, and yet others by other characteristics.
History & Background (Dossier)
No information yet available.
Selected Variant Types & Classes
- Type WO class Space Station
Ship Summary List
Some of the most commonly used vessels in this role or these roles include:
|1 Representative Space Station (WO) Classes|
References & Contributors (Sources)
|This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.|
- Rob Caswell, William H. Keith, J. Andrew Keith, Jordan Weisman. Adventure Class Ships Volume 2 (FASA, 1982), TBD.
- Periodical: MegaTraveller Travellers' Digest No. 1 in Article: 'Orbital Complexes'
- Marc Miller. Fighting Ships of the Shattered Imperium (Game Designers Workshop, 1990), TBD.
- Michael Taylor, Ron Vutpakdi. Archaic Small Craft, Shuttles, and Gigs (Avenger Enterprises, 2006), TBD.
- Hunter Gordon. Revelation Station (QuikLink Interactive, 2008), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- Barnes Thomas. Space Stations (Mongoose Publishing, 2014), TBD.
- EXTERNAL LINK: Integrating Space Stations Into Your Game at Freelance Traveller by Paul Hillers
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science