Knoukhs Subsector
Knoukhs Subsector | ||||||
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Sector | Tuglikki | |||||
Capital | Uel Aekhsrroekh | |||||
No. of Stars | 25 | |||||
Majority Control | Empire of Varroerth (VVar) - 100% |
Knoukhs Subsector is Subsector D of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Knoukhs Subsector is a region that has seen millennia of settlement by Vargr. It is ruled by the Empire of Varroerth.
- The resources of the subsector are being exploited.
- Many worlds within the region are involved with the interstellar slave trade.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Knoukhs Subsector:
- The subsector is a standard stellar density region.
- It contains one minor rift area: the Gaerith Rift.
- The brightest star is the red giant primary of the Idzngutaral system.
- No major trade routes cross the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Knoukhs Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
One rift area lies within the subsector: the Gaerith Rift.
- The Rift protrudes into the rimward edge of the subsector.
A simple map showing rift regions within Knoukhs Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents - (Vargr Powers)
Capitals[edit]
Uel Aekhsrroekh, the regional capital of the Empire of Varroerth.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
Subsector Summary[edit]
Knoukhs, subsector D of Tuglikki contains 25 worlds with an estimated population of 21 billion, a per capita income of Cr6,385, and a total economy is BCr136,528. These worlds originate an interstellar trade of BCr3,306 through 23 starports (10 Class A, 5 Class B, 7 Class C, 1 Class D) employing 587,625 people. Driving this interstellar trade are three Agricultural (Ag) worlds, one Non-Agricultural (Na) world, three Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Knoukhs maintain five Naval bases, and four Corsair bases. The average technology level is 9 (with most between 7 and 11). The highest technology level is 14 at Kleg (Tuglikki 3201).
Knoukhs, subsector D of Tuglikki contains 29 stars and 328 identified planets; 21 monostellar systems, four binary systems, no trinary systems, and no systems with four or more stars. 25 of the 25 systems (100%) have native gas giants. There are one Asteroid (As) belt, one Desert (De) world, no Garden (Ga) worlds, one Ice-capped (Ic) world, five Poor (Po) worlds, two Vacuum (Va) worlds, and four Water (Wa) or Ocean (Oc) worlds.
Knoukhs has an estimated population of 21 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 11 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Uel Aekhsrroekh (Tuglikki 2707). The population consists of 1 sophont groups.
1 identified sophont populations in Knoukhs | |
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Empire of Varroerth[edit]
The Empire of Varroerth has jurisdiction over 24 worlds with an estimated population of 21 billion, a per capita income of Cr6,384, and a total economy is BCr136,453. These worlds originate an interstellar trade of BCr3,292 through 22 starports (9 Class A, 5 Class B, 7 Class C, 1 Class D) employing 585,535 people. Driving this interstellar trade are three Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Empire of Varroerth maintain four Corsair bases, and four Naval bases. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Ingdhagz (Tuglikki 2702) and Uel Aekhsrroekh (Tuglikki 2707).
The Empire of Varroerth has an estimated population of 21 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 11 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Uel Aekhsrroekh (Tuglikki 2707). The population consists of 1 sophont groups.
- The Empire of Varroerth subsector capital of Knoukhs is Uel Aekhsrroekh (Tuglikki 2707)
Llaeghskath Interacterate[edit]
The Llaeghskath Interacterate has jurisdiction over one world with an estimated population of 10 million, a per capita income of Cr7,500, and a total economy is BCr75. These worlds originate an interstellar trade of BCr13 through 1 starports (1 Class A, 0 Class B, 0 Class C, 0 Class D) employing 2,090 people. Driving this interstellar trade are no Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Llaeghskath Interacterate maintain one Naval base.
The Llaeghskath Interacterate has an estimated population of 10 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kleg (Tuglikki 3201). The population consists of 1 sophont groups.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)