Faldor (world)
| Faldor/District 268 (Spinward Marches 1131) | |||||||||||||||||||||||||
| Classic Era (1116) | E5936A7-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Faldor is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by indigenous Sophonts located in the District 268 Subsector of Spinward Marches Sector.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is the homeworld of the Otarri.
- Faldor is a member of the Spinward Main.
- It lies on the Bowman Arm.
Astrography & Planetology[edit]
Stellar Data[edit]
Faldor has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belts.
Mainworld Data[edit]
Most of the planet is dry land as the water seems to be receding and the polar ice-caps are growing. This is thought to be a result of the planet heading for a new ice age. As a result of the reduction in standing water and the falling temperatures, much of the planet is becoming drier and deserts are forming. This means that the best agricultural land is that which is close to the few remaining rivers, and most civilizations have linear territories that follow the lines of those rivers. In a few small cases, the states are founded beside and around lakes, and therefore have taken on a shape that resembles these lakes.
Mainworld Size (S)[edit]
Faldor is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Faldor has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Faldor has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Geography and Topography[edit]
A basic map of Faldor showing the seas (blue), lowlands (pale green), mountains (brown), and vast plateau regions (depicted in tan and formed by mountains and cliffs). A salt-encrusted desert (yellow) marks the location of a former sea. Regions of dense vegetation are shown in darker green, with a darker shade depicting plateau vegetation. A huge northern glaciated region is marked in pale blue, and the large polar icecaps are shown in white.
Plateaus typically stand between 100 meters and 250 meters higher than surrounding lowland terrain. Plateau edges run for tens of thousands of kilometers, with occasional smaller "Island Plateaus" and weathered mesas standing near their sides. The flora and fauna found at the bases and the tops of plateaus can be radically different.
Locations
1: Sea of Storms. 2: The Great Sea. 3: The Great Southern Ocean. 4: Norvasser. 5: The Lost Sea.
6: Tunsar Coast. 7: Junglend Wastes. 8: Skyreach Mountains. 9: Demon Plateau. 10. The Eastern Plateau.
Settlements
(a) Jarlshalt, (b) Westfored, (c) Stensbay, (d) Norfjart,
(e) Haldskeep (f) Vesthald, (g) Lortspaert (h) Vesserbenk
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
- The world's ecosystems are gradually changing as the climate becomes drier and colder.
Native Sophont[edit]
The Otarri, an indigenous native race that inhabits the most inaccessible parts of the planet. Their numbers have never been accurately determined and they are believed to be close to extinction.
The majority of the population on Faldor are of human descent.
History & Background (Dossier)[edit]
Faldor is a non-aligned world located on the Bowman Arm in the District 268 of the Spinward Marches. Some suspect that there was a human population on this world by the 400's, in addition to the Otarri, the native minor non-human race.
The world is something of a backwater that sees little or no traffic. This is largely due to the thick soupy atmosphere that requires a filter mask to breathe properly and its lack of any appreciable local industry. The planet itself is smallish and has a low gravity.
Most Ship's Library records contain little more than its UWP and trade details, a surface map of the planet, and a few basic facts. Later editions may reference the Tapperheten Incident of 1109, when a Sword Worlder cruiser was destroyed within the system. Conspiracy theorists have used this incident to indulge in wild speculation about secret Sword Worlds bases throughout District 268.
(Alternate Data: Until recently, Faldor was classified as an Amber Zone because Imperial anthropologists were studying the planet with a view to seeing how populations that have degenerated to barbarism might renew their civilization once more. In this case it seems to have followed much the same development pattern as Terra did. Things have changed now since Imperial traders have been allowed in, but uptake of the new technology has been minimal because of the total distrust of outsiders that the natives have.
Each of the civilizations on Faldor is separated from others by areas of wilderness that are dominated by the thick ferny vegetation that is the closest analogue to a tree on this planet. These plants grow to a height of around 6m at most and tend to dominate areas once they take hold. Wild animals of many types inhabit these areas and travel between places can be particularly hazardous if one does not follow the well-beaten path.)
World Starport (St)[edit]
Faldor has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Faldor has a population of 5,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The majority of the population on Faldor are of human descent.
- Otarri tribes inhabit remote regions of the surface. Their numbers are unknown.
(Alternate Data: Faldor consists of a number of states congregated alongside rivers or around lakes. The populations of the largest of these states number in the hundreds of thousands while the smallest consist only of tens of thousands. Almost all of these states follow a feudal structure with a militarized over-class controlling the rest of the populace (the peasants). The peasants work the land for their overlords and provide them with food and supplies. In return their overlords are pledged to protect the peasants.
There is a well-defined difference in the minds of the populace between civilized, settled areas and the wilderness that surrounds them. Anyone who comes to a civilized area from the wilderness is treated with suspicion if they do not come from that civilized area. Peasants will not speak to outsiders at all, and all negotiations will be with the local overlord, although it can be difficult working out to whom one should speak when no one but that person will speak to you.)
World Technology Level (T)[edit]
Faldor possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
(Alternate Data: Local manufacturing technology is analogous to the late medieval period on Terra, equivalent to TL–2, and native technology has only recently developed firearms. These are extremely unreliable and prone to blowing up in the user's face.)
World Government (G)[edit]
Faldor is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
(Alternate Data: Faldor has a population of around 7,000,000 people divided among the various nations that govern the planet. There is no single planetary government and the different nations are often at war with each other.)
World Military[edit]
(Alternate Data: Armies on Faldor are similar to their Terran medieval counterparts – broadly TL–2 – although there are no suitable riding or draft animals, which means that the nobility tend to ride in carts pulled by servants or slaves. Once at the battlefield, the nobility dismount and take their place in the battle lines with their retinues. The majority of weapons employed are one- or two-handed cutting weapons, supplemented by archers and javelin men. Metallic armour is worn by those few that can afford it and some armies have small cadres of very expensive hand-gunners, who fire the primitive cannon that this world has developed.
Command and control in battle is usually by means of flags from the general’s cart or by the use of loud musical instruments. These prearranged signals are useful but control of an army in battle is cumbersome and the general will often have to dive into the fray and lead from the front to ensure that the troops do exactly as he says.
Occasionally wars are decided by single combat and great respect is accorded to those warriors that have won such combats for their lives are usually short but glorious. Such a warrior will want for nothing while they live because they are seen as a physical embodiment of the civilization itself and everyone will want them to be in the best possible shape, because that way the civilization will be in the best possible shape.)
World Law (L)[edit]
Faldor has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 1 (extremely limited)
- Efficiency: -3 (poor)
World Culture[edit]
- Heterogenity: 6 (harmonious)
- Acceptance: 3 (xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 5 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
References & Contributors (Sources)[edit]
| This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article. |
- J. Andrew Keith. Faldor (Cargonaut Press, 1977), 12-26. (published data conflicts with other sources)
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 18-19.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 48-49. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 73-77. (published data conflicts with other sources)
- Martin Dougherty. Bowman Arm (Avenger Enterprises, 2006), 12.
- Hans Rancke-Madsen, "The Outrim Frontier." JTAS Online (June 19, 2007)
- Mike West. The Spinward States (Avenger Enterprises, 2008), 110. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 123-127. (UWP only)
- Tony Barr - Tony Barr's Wargames Notebook
- Contributor: Vendarth
- ↑ "Jump Map API" and map location from Travellermap.com
