|Primary Star||F6 V|
|Reference||Library Data (A-M) 20.|
The Chirpers are a Minor Non-Human Race with a semi-humanoid appearance and apparently native to a number of worlds across charted space.
Physiology and ecology
Chirpers are omnivore/gatherers in the 25 kilogram class. Living in small groups with limited social organization, they follow age-old patterns of gathering fruits and berries in the wild, supplementing their diets with occasional small animals, which they catch and kill with crude tools.
Chirpers are named for the sharp bird-like chirp which characterizes their speech.
Finally, chirpers are extremely swift, much more so than their size or build would indicate. They can dash and dart about unseen, if they care to. It is nearly impossible to catch a chirper.
Archaeological and cultural sophontology
The species was originally native to Droynia and was spread to many worlds by the Ancients. They belong to the same genus as Droyne. Previously found on many worlds in and outside the Imperium, they have been systematically reduced to a few scattered groups in marginal territories.
Chirpers are recognized by Imperial authorities as intelligent, and as such, they enjoy the protections and responsibilities of intelligent species within the Imperium. Most Chirpers live in established reservations with only limited interchange with humans.
Chirpers are intelligent to a point (at the low end of the scale and ranges from a few points above animal levels to a few points below the average for humans), and have been known to speak.
Their intelligence is more of a rudimentary cunning, devoted to stealing shiny objects or intriguing gadgets. This is usually sets of keys, shiny coins, or other small valuable items.
This race is primarily located in the following areas:
- Chirpers can be found on worlds throughout Charted Space
The homeworld of this race is:
- Unknown world
World Listing: 1105
Significant communities of this race are known to exist within the following systems and worlds:
References & Contributors (Sources)
- Marc Miller. Research Station Gamma (Game Designers Workshop, 1980), 5.
- Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 58-64.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (A-M) (Game Designers Workshop, 1981), 20.
- J. Andrew Keith, Marc Miller, John Harshman. Droyne (Game Designers Workshop, 1985), 2,11,IFC.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 20.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 50-58.
- Gary L. Thomas, Joe Fugate. "Aliens in MegaTraveller." The Travellers' Digest 17 (1989): 27.
- David Burden, Andy Lilly. Long Way Home (Imperium Games, 1997), 57.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 30.
- Dave Nilsen, David L. Pulver, Andy Slack, David Thomas. Alien Races 3 (Steve Jackson Games, 2000), 63,65,97.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), 25-26.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 65.
- Illustration: GURPS: Behind The Claw
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science