|Primary||M3 V M8 V|
|Army Size (BEs)||12|
|World Trade Number||4.5|
|Trade Volume (MCr/year)||5,917|
|Building Capacity (Tons)||108,000|
|Port passengers (annual)||17,500|
Urdanis has a trace atmosphere and the little amount of surface water is in a frozen state. The system supports a population in between 10 million and one billion sophonts. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Laraa Subsector of Dagudashaag Sector and in the Domain of Vland. Urdanis, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. 10% of the world's population is the Minor Race Chirper. During the Long Night this world was named Gerki Ish.
Description (Astrography & Planetology)
Binary Solar System
Urdanis Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Urdanis
Primary Main Sequence 0.3942 2300 - 3100 0.02 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00404 0.01179 0.11 - 0.18 0.404 4.04 Orbit # * * 0 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Urdanis
Secondary Main Sequence 0.244 1900 - 2500 0.003 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00224 0.00415 0.04 - 0.06 0.224 2.24 Orbit # * * * 0 5
- World Starport (Sp)
Urdanis has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- World Size (S)
- World Atmosphere (A)
Urdanis has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
- World Population (P)
Urdanis has a population of 10,000,000 to 99,999,999 sophonts (tens of millions).
- World Government (G)
Urdanis is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will have better rules of succession and may last longer or may transition to a non-charismatic dictatorship.
- World Law Level (L)
Urdanis has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked. There is no legal concept of privacy (save for those who can claim necessity for official government business). The police are free to inspect anyone and anything at any time.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
The tunnel environments of Urdanis have been home to Chirpers for as long as records have been kept. The tunnels (the name is misleading; they are in fact more large chambers than tunnels) are concentrated around a huge crater in the northern hemisphere and support their own self-sustaining ecosystem. The origin of the tunnels is a mystery, but no one disputes they are artificial.