Difference between revisions of "Athin Subsector"

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|name    = Athin
 
|name    = Athin
 
|
 
|
|alg      = NaVa
+
|alg      = Va
|capital  = [[Ounnon (world)]]
+
|capital  = [[Ounnon (world)|Ounnon]]
 
|era      = 1105
 
|era      = 1105
 
|
 
|
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|sector  = Gzaekfueg
 
|sector  = Gzaekfueg
 
|
 
|
|c1  = None
+
|c1  = [[Non-Aligned]] [[Vargr]] (NaVa)
|c1p =  
+
|c1p = 100
|c2  =
 
|c2p =
 
|c3  =
 
|c3p =
 
|c4  =
 
|c4p =
 
|c5  =
 
|c5p =
 
|c6  =
 
|c6p =
 
 
|
 
|
 
  |spinward = Ounnon
 
  |spinward = Ounnon
Line 29: Line 19:
 
|
 
|
 
|}}
 
|}}
[[Athin Subsector]] is a near empty [[rift zone]] part of the [[Vargr Extents]].
+
[[Athin Subsector]] is [[Subsector]] I of [[Gzaekfueg Sector]].
 +
* It lies within [[Charted Space]].
 +
* It is part of the [[Vargr Extents]].
  
== Description (Specifications) ==
+
== Description / Specifications==
* Capital: 0122 Ounnon B87A976-9 (by distance default)
+
Athin Subsector is a near empty [[Rift|rift region]] with few worlds and limited resources.
* Naval Bases:  2 NaVa
+
* The available resources of the subsector are being exploited.
* Corsair Bases:  1
 
  
Four worlds comprise this sparse and scattered subsector of the [[Windhorn Rift]]. Calibration points, ice comets, and other sources of fuel must be placed at regular intervals for the healthiest and furthest-reaching starships to attain breakout at Ounnon, Gheae, Koenaers, and Voukhsedz.  There is little trade due to fuel requirements to arrive at these worlds. The two Naval Bases in Athin Subsector are sleepy installations, aging and seeing almost no use. The Jump-3 Corsairs out of Gheae choose rather to calibrate their way to attack convoys on the Cyan trade route along the shores of the Windhorn Rift.  
+
=== Astrographic Features & Trade Routes ===
 +
The following [[astrographic feature|astrographic]] and [[trade route|commercial]] data has been determined regarding Athin Subsector:
 +
* The subsector is a low stellar density region.
 +
* The brightest star is the white main sequence primary of the [[Koenaers (world)|Koenaers system]].
 +
* No [[trade route]]s cross its territory.
 +
 
 +
==== Stellar Distribution ====
 +
A basic map showing the distribution and size of [[star]]s within Athin Subsector.
 +
* The color corresponds to the visible color of the star, which links to its spectral classification.
 +
* The size as shown indicates both the physical size of the object and its relative brightness.
 +
 
 +
[[File:Subsector I Athin Star Chart.png|300 px]] <br> (Chart sourced from [[Traveller Map]]).
 +
 
 +
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
 +
* Ordinary main sequence stars can barely be seen from even a hex away.
 +
* Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
 +
 
 +
==== Rift Regions ====
 +
The subsector lies within the [[Windhorn Rift]].
 +
* [[Windhorn Rift|The rift]] hinders travel and commerce across the region.
 +
 
 +
A simple map showing [[Rift|rift regions]] within Athin Subsector.
 +
 
 +
[[File:Subsector I Athin Rift Regions.png|200 px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
Locally at least, a rift is an [[Astrography|astrographic]] concept based on [[Jump Drive]] performance.
  
In 1105, there is some unrest spurred by sheer boredom of the younger generations of Urzaeng to either unite Balkanized Ounnon or seize whatever starships are parked at the Downport and leave the Industrial world forever. This is combatted by odd Law Level in place by the world's Factions, making a conventional siege of the B-rated Starport unlikely and potentially damaging to the very ships desired.  
+
The boundaries of rifts were established centuries ago, when the highest commonly encountered [[Technology Level|tech level]] was {{TL|12}}.
 +
* This level of technology allowed the routine use of up to [[Jump Drive|Jump-3 drives]].
 +
* Areas that couldn't be crossed by [[Jump Drive|Jump-3-capable]] vessels were denoted as ''[[rift]]s''.
  
=== Subsector Summary: 1105 ===
+
This traditional definition of rift regions remains in use today: while modern high performance [[starship]]s can easily cross them, most commercial vessels continue to utilize [[Jump Drive|Jump-3 or less]] drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
{{Summary}}
 
  
=== Astrographic Features & Trade Routes: 1105 ===
+
=== World Listing ===
The following [[astrographic feature]]s and [[trade route]]s can be found within this area:
+
[[AAB]] [[Library Data|library archives]] contain expanded data about the following systems:
* No information yet available.
+
* The primary source material for all data is [[Traveller Map]].
 +
* Other sources may contain contradictory or incorrect information.
  
=== World Listing: 1105 ===
 
The following [[system]]s and [[world]]s can be found within this area:
 
 
{{SectorWorlds2|Athin|Subsector}}
 
{{SectorWorlds2|Athin|Subsector}}
  
== History & Background (Dossier) ==
+
Note that some [[Second Survey]] data, though only [[Year|40 years]] old, is likely to be out of date.
No information yet available.  
+
* Data is occasionally updated as new information becomes available.
 +
* Scouting missions gathering reliable, verified data can receive substantial payment.
 +
* Verified updated data is constantly sought.
  
=== Polity Listing: 1105 ===
+
=== Subsector Summary ===
The following [[polities]] can be found within this [[subsector]]:
+
{{Summary}}
* Independent Powers ([[Pocket Empire]]s)
 
** TBD
 
  
* [[Non-Aligned]] Powers ([[World-State]]s)
+
== History & Background ([[Dossier]]) ==
** TBD
+
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 +
The [[Vilani]] had contact with the [[Gvegh Vargr|Gvegh]], [[Aekhu Vargr|Aekhu]] and [[Logaksu Vargr|Logaksu]] before [[-2400]] in regions such as [[Provence Sector]], though the [[Vargr]] were initially seen more as a curiosity than a threat. The [[Vargr]] in turn learned of the vast, immensely wealthy, and militarily weak [[First Imperium|human empire]], a temptation that was impossible for them to ignore. Within a few decades the [[Vargr]] were actively raiding [[Vilani]] settlements in [[Windhorn Sector|Windhorn]] and [[Corridor Sector]]s. The [[Vilani]] in turn moved the majority of their defenses towards these areas.
  
* Other Powers
+
Other [[Vargr]] racial groups (the proto-[[Irilitok Vargr|Irilitok]], [[Ovaghoun Vargr|Ovaghoun]], [[Suedzuk Vargr|Suedzuk]] and [[Urzaeng Vargr|Urzaeng]]) took longer to find a path around the [[coreward]] end of the [[Windhorn Rift]], but when routes were eventually found they made a beeline for the poorly defended [[coreward]] edge of the [[First Imperium|Ziru Sirka]] and its riches. These regions, already stripped of their meager defenses to prop up sectors further to [[spinward]], were easy prey for the new waves of [[Vargr]]. The vast distances the [[Vargr]] had to travel limited the numbers of raiders who actually reached the [[First Imperium|Ziru Sirka]]: substantially more [[Vargr]] found promising worlds en route and decided to settle them instead.
** None
 
  
* [[Third Imperium]] (Imperial powers)
+
Four worlds comprise this sparse and scattered subsector of the [[Windhorn Rift]].  Calibration points, ice comets, and other sources of fuel must be placed at regular intervals for the healthiest and furthest-reaching starships to attain breakout at Ounnon, Gheae, Koenaers, and Voukhsedz.  There is little trade due to fuel requirements to arrive at these worlds.  The two Naval Bases in Athin Subsector are sleepy installations, aging and seeing almost no use.  The Jump-3 Corsairs out of Gheae choose rather to calibrate their way to attack convoys on the Cyan trade route along the shores of the Windhorn Rift.
** None
 
  
* [[Vargr Extents]] ([[Vargr]] powers)
+
In 1105, there is some unrest spurred by sheer boredom of the younger generations of Urzaeng to either unite Balkanized Ounnon or seize whatever starships are parked at the Downport and leave the Industrial world forever.  This is combatted by odd Law Level in place by the world's Factions, making a conventional siege of the B-rated Starport unlikely and potentially damaging to the very ships desired.
** Various member [[system]]s and [[world]]s.
 
  
=== Native Sophonts ([[NIL]]s): 1105 ===
+
=== Polity Listing ===
The following races ([[sophont]] species) are believed to have originated in this area:
+
The following [[Polity|polities]] lie within this subsector:
* [[Humaniti]] (Human races)
 
** None
 
  
* [[Non-Human Race]]s
+
''[[Vargr Extents]]'':
** None
+
* [[Non-Aligned]] Powers ([[World-State]]s):
 +
** [[Non-Aligned]] ([[Vargr]]-dominated).
  
* [[Terragen]]s (Non-human [[Terran]] races)
+
=== Native Sophonts ([[NIL]]s) ===
** None
+
No races ([[sophont]] species) are believed to have originated in this area.
  
=== Demographics: 1105 ===
+
=== Demographics ===
 
Significant populations of the following races ([[sophont]] species) reside within this area:
 
Significant populations of the following races ([[sophont]] species) reside within this area:
* [[Humaniti]] (Human races)
+
* [[Terragen]]s (Non-human [[Terran]] races)
** [[Solomani]] ([[Major Race]])
+
** [[Vargr]] ([[Major Race]]): mostly [[Urzaeng Vargr]].
** [[Vilani]] ([[Major Race]])
 
  
* [[Non-Human Race]]s
+
* [[Non-Human Races]]
** None
+
** [[Aezorgh]] of [[Soghzalghag (world)|Soghzalghag]]: small populations on many [[Vargr]]-dominated worlds.
 +
** [[Hlanssai]] of [[Vrirhlanz (world)|Vrirhlanz]]: typically wanderers and traders.
  
* [[Terragen]]s (Non-human [[Terran]] races)
+
=== Major Historical Events Timeline ===
** [[Vargr]] ([[Major Race]])
+
Major events that have affected this subsector and the wider region that it lies within:
 +
* [[-3810]]: the [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
 +
* [[-3700|-3700s onwards]]: waves of [[Vargr]] settle worlds across the region.
 +
* [[-2404]] to [[-2215]]: the human [[Interstellar Wars]] rage to [[rimward]].
 +
* [[-1998]]: the [[Empire of Gashikan|First Empire of Gashikan]] is formed.
 +
* [[-1776]] to [[0]]: the [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
 +
* [[-1700|-1700 onward]]: [[Vargr]] expansion and settlement gradually ceases.
 +
* [[-1658]]: the [[Sack of Gashikan]], an atrocity known throughout the coreward parts of [[Charted Space]].
 +
* [[-1483]] to [[-321]]: the [[Gashikan Race Wars]] rage between human and [[Vargr]] extremists across [[Vargr Extents|the Extents]].
 +
* [[-1427]]: the [[Wolvesbane Project|Wolvesbane plague]] is released in [[Gashikan Sector]], decimating [[Vargr]] populations.
 +
* [[0|The Year 0]]: to [[rimward]], the [[Third Imperium]] is founded.
 +
* [[26|circa 26]]: to [[spinward]], the [[Empire of Varroerth]] is founded.
 +
* [[30|circa 30]]: the earliest precursor states that later become the [[Ruler of Five]] [[Confederation]] emerge.
 +
* [[170|circa 170]]: the various [[Ruler of Five]] precursor states begin a centuries-long war of dominance.
 +
* [[175]] to [[191]]: the [[Julian War]].
 +
* [[300]] to [[420]]: the {{Imperial}} [[First Survey]] charts the subsector.
 +
* [[500|circa 500]]: the [[Ruler of Five]] [[Confederation]] draws up its charter, establishing [[Polity|the state]] in its current form.
 +
* [[995]] to [[1065]]: the {{Imperial}} [[Second Survey]] charts the subsector.
 +
* [[1065]]: the [[Second Survey]] is published. Information about the subsector becomes widely available.
 +
* [[1070]]: the [[Second Empire of Gashikan]] is shattered by civil war.
 +
* [[1078]]: the [[Third Empire of Gashikan]] forms.
  
=== Major Historical Events Timeline: 1116 ===
+
==== Later Eras ====
These are some of the more important historical events that have affected this area:
+
* [[1116|after 1116]]: the [[Empress Wave]] enters the region from [[coreward]].
* No information yet available.
+
* [[1135|after 1135]]: [[Virus]] enters the region from [[rimward]].
  
== References & Contributors (Sources) ==
+
== References ==
{{Intermediate}}
 
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=Vargr|version=Classic Traveller|page=IBC}} (named but no further data)
+
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= {{Ludography cite|name=Vilani & Vargr|page=11,47}} (dot map provided)  
+
|S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Subsector depicted but no further data provided)
|S3= EXTERNAL LINK: [https://web.archive.org/web/20160205040546/http://homepage.ntlworld.com/elvwood/Traveller/Sectors/ Undeveloped Sectors] by John G. Wood AKA Elvwood
+
|S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps providing the locations of worlds within the subsector and their political allegiances)
|S4= Author & Contributor: Pakkrat
+
|S5= [[David Burden]], [[Stuart Dollar]], [[Andy Lilly]], [[Joseph Walsh]]. ''{{T4}} [[Aliens Volume 1]]'' ([[Imperium Games]], 1998), pages 91-182. (The [[Vargr]])
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S6= [[David L. Pulver]]. ''[[GURPS Traveller]] [[GURPS Traveller: Alien Races 1|Alien Races 1]]'' ([[Steve Jackson Games]], 1998), pages 64-99. (The [[Vargr]])
 +
|S7= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr]]'', ([[Mongoose Publishing]], 2009), various pages. (Background for the [[Windhorn Rift]] region)
 +
|S8= External Link: [https://web.archive.org/web/20160205040546/http://homepage.ntlworld.com/elvwood/Traveller/Sectors/ Undeveloped Sectors] by [[John G. Wood]]
 +
|S9= Author & Contributor: [[John G. Wood]] (Generated data)
 +
|S10= Author & Contributor: [[Pakkrat]]
 
}}
 
}}
  
 
[[Category: Vargr]]
 
 
[[Category: Vargr Extents]]
 
[[Category: Vargr Extents]]
 
{{LEN}}
 
{{LEN}}

Latest revision as of 00:28, 27 April 2024

Athin Subsector
Ounnon Gueghedudun Reofhunkdzo's

Athin style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Aghoukone
Sector Gzaekfueg
Capital Ounnon
Number of Systems 4
Majority Control Non-Aligned Vargr (NaVa) - 100%

Athin Subsector is Subsector I of Gzaekfueg Sector.

Description / Specifications[edit]

Athin Subsector is a near empty rift region with few worlds and limited resources.

  • The available resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Athin Subsector:

  • The subsector is a low stellar density region.
  • The brightest star is the white main sequence primary of the Koenaers system.
  • No trade routes cross its territory.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Athin Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector I Athin Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions[edit]

The subsector lies within the Windhorn Rift.

  • The rift hinders travel and commerce across the region.

A simple map showing rift regions within Athin Subsector.

Subsector I Athin Rift Regions.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
4 Worlds in the Athin Subsector
Gheae  •  Koenaers  •  Ounnon  •  Voukhsedz  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

Subsector Summary[edit]

Athin, subsector I of Gzaekfueg, contains four worlds with an estimated combined population of 6 billion, a per capita income of Cr4,069, and a total economy of BCr24,643. These worlds originate an interstellar trade of BCr0 through 4 starports (0 Class A, 2 Class B, 2 Class C, 0 Class D) employing 0 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Athin maintain two Naval bases and one Corsair base. The average technology level is 6 (with most between 5 and 8). The highest technology level is 9 at Ounnon (Gzaekfueg 0122).

Athin, subsector I of Gzaekfueg contains seven stars and an as yet unidentified number of planets; one monostellar system, three binary systems, no trinary systems, and no systems with four or more stars. 2 of the four systems (50%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, no Poor (Po) worlds, one Vacuum (Va) world, and one Water (Wa) or Ocean (Oc) world.

Athin has an estimated population of 6 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Ounnon (Gzaekfueg 0122). The population consists of 1 sophont group.

1 identified sophont population in Athin


Non-Aligned, Vargr-dominated[edit]

There are four Non-Aligned, Vargr-dominated worlds in Athin with an estimated combined population of 6 billion.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.

Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.

Four worlds comprise this sparse and scattered subsector of the Windhorn Rift. Calibration points, ice comets, and other sources of fuel must be placed at regular intervals for the healthiest and furthest-reaching starships to attain breakout at Ounnon, Gheae, Koenaers, and Voukhsedz. There is little trade due to fuel requirements to arrive at these worlds. The two Naval Bases in Athin Subsector are sleepy installations, aging and seeing almost no use. The Jump-3 Corsairs out of Gheae choose rather to calibrate their way to attack convoys on the Cyan trade route along the shores of the Windhorn Rift.

In 1105, there is some unrest spurred by sheer boredom of the younger generations of Urzaeng to either unite Balkanized Ounnon or seize whatever starships are parked at the Downport and leave the Industrial world forever. This is combatted by odd Law Level in place by the world's Factions, making a conventional siege of the B-rated Starport unlikely and potentially damaging to the very ships desired.

Polity Listing[edit]

The following polities lie within this subsector:

Vargr Extents:

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:

Later Eras[edit]

References[edit]

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