Traltha (world)
| Traltha/Trin's Veil (Spinward Marches 2834) | |||||||||||||||||||||||||
| Classic Era (1116) | B590630-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F5 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Traltha is a nonindustrial desert hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- This world has no free-standing water.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Trin's Veil Subsector of Spinward Marches Sector in the Domain of Deneb.
- This is a hot world, with a climate of high temperatures.
- This world contains an archaeological site with suspected high-tech remnants of the now-vanished Ancients precursor race.
- Traltha lies in the Katarulu Cluster.
- It is the homeworld of the Traltar, believed to be a minor human race.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Traltha has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Traltha is a single vast desert with little accessible water. The dense atmosphere has an oxygen level too high for most people to breathe comfortably.
It orbits towards the inner edge of its star's habitable zone.
Mainworld Size (S)[edit]
Traltha is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Traltha has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- It experiences high temperatures.
- The atmosphere is tainted by volcanic gases. These escape from cracks and fractures that radiate out from around a huge but shallow crater.
Mainworld Hydrosphere (H)[edit]
Traltha has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
Despite its harsh environment, Traltha has abundant native life occupying a wide range of ecological niches. Its metabolic functions drive the process of atmospheric renewal.
- Native lifeforms are thermophilic – they thrive in high temperatures and arid conditions.
Native Sophonts[edit]
It is the homeworld of Traltar, believed to be a Minor Human Race.
They have a desert adaptation, an aridity adaptation, a dense atmosphere adaptation, and a taint adaptation.
History & Background (Dossier)[edit]
Traltha's inhabitants claim to be a minor human race who were transplanted to the world by the Ancients.
Traltha used to be covered by great oceans, the story goes, until they were blasted into oblivion by a massive bolide that struck the world roughly 300,000 years ago. The planetoid was targeted against the Ancient base located on the world, and although it was destroyed the facility nevertheless managed to protect the resident humans, who somehow scratched out a living in the vast and arid wildernesses for the next third of a million years.
- Geological evidence seems to suggest that the world's small seas disappeared many millions of years ago, long before the time of the Ancients. Certainly a vast range of native lifeforms have had sufficient time to evolve and adapt to the world's changed environment, to the point of developing thriving ecosystems, a degree of adaptability which seems unlikely over the course of a few hundred thousand years.
- The "Ancient Base" seems to have been real – some sort of structure appears to have existed at the center of the huge crater that the bolide created. However, the disappearance of the world's seas and the bolide impact are events separated by a vast amount of time that have been conflated in the popular imagination.
Point of Interest: Traltar & Vorstin[edit]
The Traltar have a long-running fight with a local, non-sentient, lizard species known as the Vorstin, which has a nasty habit of raiding their communities for water. Local pride prevented them from accepting offworld military aid in the past, but the world's infrastructure has advanced to the point where the locals can now manufacture their own firearms, giving them a decisive advantage.
World Starport (St)[edit]
Traltha has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Traltha has a population of 4,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- They are almost entirely native Traltar.
Urbanization[edit]
Most communities are located around wells and subsist upon agriculture.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Local Traltar languages.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Traltha possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Traltha is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)[edit]
Traltha has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Imperial Landed Nobility[edit]
Traltha, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 3 (very limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 1 (very typical)
- Symbols: 1 (extremely concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
References & Contributors (Sources)[edit]
| This article has a secret. |
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- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 34-35.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 51. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 119-120.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 115. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 133-138. (UWP only)
- Peter Gray - BARD OPAL 9533
- ↑ "Jump Map API" and map location from Travellermap.com
