Rustbreeze (world)

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Rustbreeze/Second Wing (Thaku Fung 1906)
Classic Era (1116)
X575000-0
StarportX No Starport
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
System Details
Primary F9 V D
Planetoid Belts 1
Gas Giants 5

Rustbreeze is a barren world with no overt population, government, or law level.

As of 1105, Rustbreeze has been selected for recolonization by the Solomani Preserve. The first colonists are expected to arrive in 1106.

Astrography and planetology[edit]

No information yet available.


Rustbreeze has a solitary primary star.
Rustbreeze
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F9 V Main Sequence (Dwarf) 1.13 5990 - 6050 1.53382
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0109 0.1027 1.16 - 2.03 1.09 10.9
Orbit #  * 0 4 3 7
Remarks


System Data[edit]

No information yet available.

Mainworld Data[edit]

Rustbreeze's crust is high in iron, enough that - prior to the Empress Wave - it was a source of ores competitive with belt mining.

Mainworld Size (S)[edit]

Rustbreeze is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Rustbreeze's high iron content places its gravity on the high side for its size, at 0.55 Gs.

Mainworld Atmosphere (A)[edit]

Rustbreeze has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Specifically, pollen from the dominant grass (high in iron content, thus this world's name) is often present in concentrations high enough to damage unprotected human and Vargr lungs.

The planned recolonization effort intends to source colonists from Havensmith, who would be equipped with the filter implants that are common on Havensmith. A facility to manufacture these implants locally, to assist incoming would-be colonists without said implants, is high on the list of infrastructure to repair after the starport.

Mainworld Hydrosphere (H)[edit]

Rustbreeze has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Geography and topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

The most advanced native lifeforms are algae and early land animals, roughly the equivalent of Terra's Cambrian period. A local kelp analogue, edible to humans without much processing, was one of Rustbreeze's more notable exports. The dominant grass ("blood grass", with a deep red color) incorporates a notably high level of iron, especially in its pollen.

History and background[edit]

Rustbreeze was completely evacuated during 1043-1045 ahead of the Empress Wave, leaving all buildings and infrastructure sealed and intact. The Wave hit other worlds harder than expected (even causing the plant life to damage the infrastructure), so it would be about 50 years until formal recolonization requests began being considered. As of 1105, Rustbridge has been formally opened for recolonization, removing the (equivalent of) Amber zone advisory, but no permanent population has returned yet. Among other things, the starport needs to be repaired and brought back into operation first; the repair crew is not counted towards the world's official population.

World Starport[edit]

Rustbreeze does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.

The Empress Wave caused the biosphere aboard the highport to warp, causing enough damage to the nearby power plant that the station shut down. Without station-keeping maneuver drives, it took slightly under a year to deorbit, making an impressive crater. Using fuel tank capacity normally reserved for transfer to visiting starships, the highport had slightly over a year's worth of fuel; the plan had been to return once a year (the first visit after a bit more than a year, to be safe) to perform annual maintenance until recolonization was approved. While this plan proved moot at the first annual visit, the pre-Empress Wave preparation to set up for these visits helped put Rustbreeze at the head of the line for recolonization.

Plant growth caused by the Empress Wave cracked the downport's landing pads enough that they are generally unusable - making for a Class X Starport - though very careful landing is still possible, and this is what the repair crew has been using. It is expected that they will repair enough landing pads to upgrade the downport to a Class E Starport no later than early 1106. It is also planned to have an orbital fuel depot - the first step toward a replacement highport - operational by then. Further repairs are planned to happen in sync with recolonization; it is hoped that the downport can be restored to a Class C Starport by 1110, but that will depend in part on the extent of the damage and how quickly the new colony grows.

World Population (P)[edit]

Rustbreeze is a Barren World with no sophont population. It may still possess lifeforms.

As of 1105, slightly over 20,000 colonists are preparing to move Rustbreeze in 1106.

World Demographics[edit]

Over 95% of the incoming colonists are human, primarily Solomani. The rest are Vargr.

World Technology Level[edit]

Rustbreeze possesses a Technology Level of TL–0.

  • These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
  • This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
  • Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
  • Common Power Generation technologies for this TL include: Bodily muscle.
  • Common Transportation technologies for this TL include:
    • Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
    • Water: Swimming, rafts, and canoes.
    • Air: Typically not available unless a bodily ability.

The recolonization planned for 1106 intends to achieve at least TL-9 by the end of 1110.

World Government[edit]

Rustbreeze has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

The recolonization planned for 1106 intends to start with a Participating Democracy.

World Law Level[edit]

Rustbreeze has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

The recolonization planned for 1106 intends to start with a very low law level.

World Military[edit]

There is no military presence on this world, though the repair crew's tools could be put to self-defense if they were threatened.

World Economy[edit]

There is no formal economy as of 1105. The external flows of capital related to the world's recolonization has not yet, for the most part, actually reached Rustbreeze.

Trade Data[edit]

With no economy, there is no notable trade.

World Culture[edit]

There is no permanent population as of 1105, but this is expected to change soon.

World Languages[edit]

As with all Solomani Preserve worlds, Anglic is the dominant language.

Urbanization[edit]

There are heavily damaged unpopulated cities, which are planned to be repaired and reclaimed as recolonization progresses. The very first efforts will focus on the farms outside what used to be the capital city, which is intended to be the first reclaimed city.

World Infrastructure[edit]

The plan to preserve and protect the world's infrastructure did not account for the Empress Wave's effects on plants. Away from plants (including biospheres, urban greenery, and so on as well as agriculture and wilds), the plan worked well. Mines and quarries in particular are expected to resume operation as soon as overseers for the robotic vehicles can be spared.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

The UWP in this article reflects 1105 conditions, and (aside from the Size, Atmosphere, and Hydrosphere) is expected to change by the end of 1106 as recolonization commences.

References and contributors[edit]

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