Adventure Class Ship

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Adventure Class Ships (ACS) are starships and spacecraft suitable for use by small groups of adventurers or operatives.

  • Adventure Class Ships range in size from 100 tons to 2,499 tons and operate singly or in small units (squadrons) of several ships each. The mix of available ships includes starships, spacecraft, and small craft. [1]
  • They do not require large crews or major investments of fuel and supplies and can be serviced on a smaller scale logistics systems by starports. Smaller corporations and polities can afford to operate such ships, some of which may be warships. [2]
  • The ships are large enough to carry profitable cargos but small enough that the activities of the individuals matter. [3]
Technical Data.jpg

Library Data Referral Tree[edit]

Please refer to the following AAB Library Data for more information:
Starship:

  • Speed of Travel

  • Description (Specifications)[edit]

    Tonnages: Adventure Class Ships are built using standard hulls between 100 tons and 2499 ton displacement. Vessels smaller than 100 tons are Small Craft. Ships that are 2500 tons or larger are Battle Class Ships (BCS). [4]

    These are vessels often with no clear corporate and or governmental IFF transponders. This is jump capable system traffic which operates independently of centralized fleet control and files flight plans outside normal channels.

    • They are characterized by being smaller starships with few crew.
    • They are economically handicapped by having relatively trivial cargo and passenger handling capacity.
    • This does call into question how they are able to operate profitably and most require alternative revenue streams. [5]

    Naval Ship Synopsis by Size-Role[edit]

    These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [6]

    Ship Classification by Size
    # Type Tonnage Examples Remarks
    1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
    2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
    3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
    • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
    4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
    • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
    5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
    • They take many years to build.
    • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
    • Operational staff are typically residents as much as crew.
    • These ships are interacted with as worlds or events, rather than ships.

    History & Background (Dossier)[edit]

    Adventure Class Ships are extremely important within Charted Space. Since they are cheap in relationship to larger ships, relatively expendable, and numerous… they perform the majority of interstellar roles from civilian, paramilitary, and military needs. In civilian guise as tramp freighters, they service all of the smaller worlds taking on less profitable trade routes, maintaining interstellar mail runs, x-boat routes, and courier routes, and form the bulk of prospectors, miners, belters, and the like. They are also the scout vessels, customs vessels, tugs, SDB’s, and such craft that serve large organizations, corporations, and polities. They may be pawns in one sense, but they are also the hard workers of spacecraft and starcraft, keeping the greater interstellar civilization alive and prosperous. [7]

    Services with surplus vessels often find it useful to place ships in the hands of experienced crews to operate independently. This defrays some operating costs and provides flexibility and in some cases plausible deniability. Some of these vessels stimulate economic activity, some are subject to military recall in the event of an emergency. Some can be used to privateer or conduct commerce raiding against hostile neighboring states. [8]

    References & Contributors (Sources)[edit]

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
    1. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 405.
    2. Information provided to the library by Maksim-Smelchak
    3. Marc Miller. "Starship Design and Construction." T5 Core Rules (2013): 313.
    4. Marc Miller. "Starship Design and Construction." T5 Core Rules (2013): 313.
    5. Information provided to the library by Ronald B. Kline, Jr.
    6. Information provided to the library by Ronald B. Kline, Jr.
    7. Information provided to the library by Maksim-Smelchak
    8. Information provided to the library by Ronald B. Kline, Jr.