Aenkuk Subsector
| Aenkuk Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Provence | |||||
| Capital | Aenkuk | |||||
| Number of Systems | 22 | |||||
| Majority Control | Irrgh Manifest (VIrM) - 100% | |||||
Aenkuk Subsector is Subsector J of Provence Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Aenkuk Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Aenkuk Subsector:
- The subsector is an average stellar density region.
- The brightest star is the yellow bright giant primary of the Foedargh system.
- No trade routes are known to pass through the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Aenkuk Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rifts and Voids[edit]
The subsector lies on the spinward edge of the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing the general extent of the Windhorn Rift, right:
The nature and limits of the rift may be determined by different criteria in different regions.
- Generally, its boundaries are based on jump performance.
- Areas may traditionally be considered rift regions, even though all of their worlds are accessible to ships equipped with high performance drives.
World Listings[edit]
Comprehensive Second Survey UWP data for all worlds lying within the subsector is available.
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Irrgh Manifest (VIrM).
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Humaniti (Human Races)
- Mixed heritage (Major Race): sparsely distributed across the subsector.
- Solomani (Major Race): sparsely distributed across the subsector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the rimward parts of the Vargr Extents.
- Dhaen of Dhaen: small, long-bodied, pale furred humanoids not recognized by the Vargr as being sophont.
Major Historical Events Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- ca -250,000: The Ancients were active within the sector, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage far to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -2350: the Foergaz Coalition, an early polity, collapses.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the subsector.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 777: the Lair Protectorate is established.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
Subsector Summary[edit]
Aenkuk, subsector J of Provence, contains 22 worlds with an estimated combined population of 83 billion, a per capita income of Cr6,684, and a total economy of BCr555,862. These worlds originate an interstellar trade of BCr6,722 through 22 starports (5 Class A, 7 Class B, 8 Class C, 2 Class D) employing 1,264,055 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and four Industrial (In) worlds. The governments in Aenkuk maintain eight Naval bases and five Corsair bases. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Aenkuk (Provence 1328).
Aenkuk, subsector J of Provence, contains 26 stars and 266 identified planets; 18 monostellar systems, four binary systems, no trinary systems, and no systems with four or more stars. 22 of the 22 systems (100%) have native gas giants. There are one Asteroid (As) belt, two Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, five Poor (Po) worlds, three Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Aenkuk has an estimated population of 83 billion distributed across six High population (Hi) worlds, no Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Tuegu (Provence 1028), Aenkuk (Provence 1328), and Naetsarraluz (Provence 1629). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Aenkuk | |
|---|---|
Irrgh Manifest[edit]
The Irrgh Manifest has jurisdiction over all of the worlds with an estimated combined population of 83 billion, a per capita income of Cr6,684, and a total economy of BCr555,862. These worlds originate an interstellar trade of BCr6,722 through 22 starports (5 Class A, 7 Class B, 8 Class C, 2 Class D) employing 1,264,055 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and four Industrial (In) worlds. The governments in the Irrgh Manifest maintain eight Naval bases and five Corsair bases within the subsector. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Aenkuk (Provence 1328).
The Irrgh Manifest has an estimated population of 83 billion distributed across six High population (Hi) worlds, no Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Tuegu (Provence 1028), Aenkuk (Provence 1328), and Naetsarraluz (Provence 1629). The population consists primarily of 1 sophont group.
- The Irrgh Manifest subsector capital of Aenkuk is Aenkuk (Provence 1328).
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds within the subsector, and charts indicating political allegiances)
- James Holden. Article Snapshots of the Occupation. (Periodical: MegaTraveller Journal 2, 1991), page 52. (Background for Provence Sector)
- Simon Beal. Vargr (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Traveller in the DED Zone (Golden Age and New Era subsector details)
- Author & Contributor: David Drazul. (Generated data)
