Karrdzae Subsector
| Karrdzae Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Provence | |||||
| Capital | None | |||||
| Number of Systems | 4 | |||||
| Majority Control | Irrgh Manifest (VIrM) - 66% | |||||
| 2nd Control | Non-aligned, Vargr (NaVa) - 34% | |||||
Karrdzae Subsector is Subsector K of Provence Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Karrdzae Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Karrdzae Subsector:
- The subsector is a rift density region.
- The brightest star is the yellow main sequence primary of the Oudzkharz system.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Karrdzae Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rifts and Voids[edit]
The subsector lies within the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing the general extent of the Windhorn Rift, right:
The nature and limits of the rift may be determined by different criteria in different regions.
- Generally, its boundaries are based on jump performance.
- Areas may traditionally be considered rift regions, even though all of their worlds are accessible to ships equipped with high performance drives.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Irrgh Manifest (VIrM).
- Non-aligned, Vargr (NaVa).
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- ca -250,000: The Ancients are active within the sector, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into Human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between Human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- 300-420: The Imperial First Survey charts the subsector.
- early 400s: The Irrgh Manifest is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the subsector.
- 1065: The Second Survey is published. Information about the subsector becomes widely available.
- 1090: The Dzarrgh Federate is formed.
Subsector Summary[edit]
Karrdzae, subsector K of Provence, contains three worlds with an estimated combined population of 40 billion, a per capita income of Cr5,859, and a total economy of BCr234,433. These worlds originate an interstellar trade of BCr309 through 3 starports (0 Class A, 2 Class B, 1 Class C, 0 Class D) employing 44,205 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Karrdzae maintain one Naval base and one Corsair base.
Karrdzae, subsector K of Provence, contains four stars and 43 identified planets; two monostellar systems, one binary system, no trinary systems, and no systems with four or more stars. 3 of the three systems (100%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, no Poor (Po) worlds, no Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Karrdzae has an estimated population of 40 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Karrdzae (Provence 1729). The population consists primarily of 2 sophont groups.
| 2 identified sophont populations in Karrdzae | |
|---|---|
Irrgh Manifest[edit]
The Irrgh Manifest has jurisdiction over two worlds in the subsector with an estimated combined population of 40 billion, a per capita income of Cr5,859, and a total economy of BCr234,433. These worlds originate an interstellar trade of BCr309 through 2 starports (0 Class A, 2 Class B, 0 Class C, 0 Class D) employing 44,205 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Irrgh Manifest maintain one Naval base within the subsector.
The Irrgh Manifest has an estimated population of 40 billion within the subsector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Karrdzae (Provence 1729). The population consists primarily of 2 sophont groups.
Non-Aligned, Vargr-dominated[edit]
There is one Non-Aligned Vargr-dominated world in Karrdzae with an estimated population of less than 1 million.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Peter Gray. External link: Traveller in the DED Zone (Golden Age and New Era subsector details)
- Author & Contributor: David Drazul (Generated data)
