Difference between revisions of "Kuch (world)"
| Line 86: | Line 86: | ||
{{WorldPop|name= Kuch|multiplier= 0|Population= 0}} | {{WorldPop|name= Kuch|multiplier= 0|Population= 0}} | ||
| − | === World Technology Level (T) === | + | === [[Technology Level|World Technology Level]] (T) === |
| − | '''Kuch''' has a [[Die Back World|die back]] [[Tech Level]] of {{TL|0}}: | + | '''Kuch''' has a [[Die Back World|die back]] [[Tech Level]] of {{TL|0}}: the buildings, facilities and infrastructure that exist on the world have largely been stripped of valuable materials and machinery, remaining as empty shells ready to be refurbished. Some structures have become derelict or collapsed. |
* The world has no functioning technological base. | * The world has no functioning technological base. | ||
'''Salvage''' <br> | '''Salvage''' <br> | ||
| − | * Basic raw materials such as worked stone. There may be caches of manufactured items or | + | * Basic raw materials such as worked stone. There may be concealed caches of equipment, manufactured items, or supplies carefully stored away for future usage. |
| − | |||
=== [[Government|World Government]] (G) === | === [[Government|World Government]] (G) === | ||
Revision as of 21:14, 20 February 2026
| Kuch/Stasis Tail (Thaku Fung 2809) | |||||||||||||||||||||||||
| Classic Era (1116) | X230000-0
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K7 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Kuch is a poor, barren desert world with no overt population, government, or law level.
- This world has no free-standing water.
- This world could be populated if anyone had an inclination to do so...
- It is a member of the Solomani Preserve in the Stasis Tail Subsector of Thaku Fung Sector.
- This die back world was once settled and developed, but the inhabitants have either died off or left, leaving behind the ruins and remnants of their civilization.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
Description (Astrography & Planetology)
The Imperium, officially at least, does not know of the existence of the Solomani Preserve. According to the most up-to-date Imperial AAB Library Data, drawn from long-range surveys dated to around 1100, this is a barren, non-aligned, unclaimed world. On official Imperial records its UWP is listed as:
Thaku Fung 2809 X230000-0 Ba De Po 000 NaXX K7 V
Note that formal relations were established with the Imperium in 1105 via the Imperial Scout Base at Geokha. This included an exchange of data, including each member system's updated Universal World Profile, but it is likely to be years or decades before this information fully disseminates across Charted Space. Until then, many databases will continue to include the outdated pre-1105 survey data.
Stellar Data
Kuch has a solitary primary star. Primary
Type Category Mass (Sol) Temperature (K) Luminosity K7 V Main Sequence (Dwarf) 0.64 3990 - 4100 0.20972 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0059 0.038 0.47 - 0.88 0.59 5.9 Orbit # * * 2 2 6 Remarks Flare Star.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
Mainworld Data
Mainworld Size (S)
Kuch is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)
Kuch has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Over billions of years, stellar flares thrown off by the star have stripped away much of the world's atmosphere.
Mainworld Hydrosphere (H)
Kuch has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Blank map, predominantly dry world.)
Native Lifeforms
Primitive radiation-tolerant native life occupying a number of ecological niches. Its metabolic functions drive the process of atmospheric renewal.
- Native lifeforms thrive in arid conditions.
History & Background (Dossier)
Kuch is a Die Back World. Over the centuries, various outposts have been located on this world. Some have served as military or scientific facilities, while others were the sites of survey bases or resource extraction operations. Some have long been derelict while others were abandoned or deliberately shut down as the local population evacuated ahead of the approaching Empress Wave. In such cases, for whatever reason, the former residents have not returned.
- These are favorite locations for adventurers and treasure seekers, among others. A wealth of valuable artifacts can be found by those willing to skirt laws which assert that the state or an organization has possession of such objects, rather than the individual who recovered them.
The system's star periodically experiences high levels of sunspots and associated stellar flares, which causes interference, strange tones and noises, and heavy static on commo and sensors.
- During major outbursts of flare activity radiation levels within the system are dangerously high.
- Exposure to elevated radiation levels causes serious health issues and may damage unshielded electronic devices.
It is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)
Kuch does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)
Kuch is a Barren World with no sophont population. It may still possess lifeforms.
World Technology Level (T)
Kuch has a die back Tech Level of TL–0: the buildings, facilities and infrastructure that exist on the world have largely been stripped of valuable materials and machinery, remaining as empty shells ready to be refurbished. Some structures have become derelict or collapsed.
- The world has no functioning technological base.
Salvage
- Basic raw materials such as worked stone. There may be concealed caches of equipment, manufactured items, or supplies carefully stored away for future usage.
World Government (G)
Kuch has no government or ruling authority of any kind.
World Law (L)
Kuch has no law level. No laws of any kind are enforced.
Trade Data
- Importance: -3 (very unimportant)
World Economy
- Resources: B (abundant)
- Labor: 0 (unpopulated)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
World Culture
- Heterogenity: 0 (none)
- Acceptance: 0 (none)
- Strangeness: 0 (none)
- Symbols: 0 (none)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Sector named in Zdetl but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the locations of the sector's worlds)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com
