Trill (world)
Trill/Dashinshaii (Gushemege 2029) | |||||||||||||||||||||||||
Classic Era (1116) | A784977-E
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 5 |
Trill is a high-population, pre-rich world with a billion or more sophonts in population size.
- It lacks adequate resources to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Dashinshaii Subsector of Gushemege Sector in the Domain of Vland.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- This world has a colony at Wrechner.
- It is a member of the Gushemege Main.
Description (Astrography & Planetology)[edit]
Trill has a solitary primary star.
- It is a red main sequence.
Monostellar System[edit]
Trill Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Trill M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x1 planetoid belt.
- x5 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Trill is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Trill has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Trill has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Trill is a balkanised industrial world with a high population and a near Terran-prime biosphere: during the Long Night it was a technologically advanced agricultural world with a well-developed industrial base. Travellers will find it a long and frustrating process to cross borders on the world, and often a visit to one nation will preclude a visit to certain others.
As Gushemege sunk into the Long Night Trill's neighbouring system, Unlardigard, a heavily populated world, found itself on the brink of starvation, as its minimal native life offered little sustenance and its hydroponic gardens were prone to failure. Trill extracted a high price for its assistance, using it as leverage to assume the position of overlord. This in turn drove Unlardigardian innovation, with local jury-rigged solutions to problems preferred rather than being forced to beg for Trillian aid. However, as the Night deepened, Trill's higher technology began to fail, and it became increasingly dependent on resourceful Unlardigardian technologists to maintain vital systems and equipment.
In -1309 the two worlds signed the Treaty of Plutand, settling old scores, pledging mutual aid and support, and forming the Plutand Economic Union. Using Trillian materials and produce and Unlardigardian know-how, the Union was able to reach out to a few other populated worlds in the region, including Xanten, Glipli, and Zanish, largely to secure resources. It was able to sustain a well supported TL–10 for most of the Long Night and was eventually absorbed by the expanding Third Imperium during the first century. Trill was the Union's de facto capital.
World Starport (St)[edit]
Trill has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
There are two orbital starports, each run by a different grouping of nations, and three nations have Class A dirtside facilities, most others having B or C class starports.
World Population (P)[edit]
Trill has a population of 3,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Languages[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Trill possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government (G)[edit]
Trill has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
- There are 15 major nations, each with a population of about 100 million. Each has its own distinct culture and all jealously guard their own independence.
Trill's nations are particularly sensitive about border incursions. Military campaigns and even pitched battles between belligerent states extremely carefully respect the borders of third party nations, or risk retaliation by the offended country and alienation from the other states present on the world.
World Law (L)[edit]
Trill has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Imperial High (Landed) Nobility (N)[edit]
Trill, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial count.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: H (extremely abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: F (very comprehensive)
- Efficiency: +3 (improved)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: C (xenophilic)
- Strangeness: 5 (distinct)
- Symbols: E (extremely abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1309: the Treaty of Plutand is signed and the Plutand Economic Union is established.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 13. (Chart locating the world)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 1 Aslan, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 3 Vargr, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the location of the world)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), page 50. (Dot map showing the location of the world)
- Marc Miller. T4 First Survey (Imperium Games, 1996), page 22. (World details circa the Year 0)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 22. (World details circa the year 1248)
- Author & Contributor: David Burden of the HIWG. (Extensive development of the sector)
- A full list of contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com