Noe (world)
| Noe/Winston (Hadji 0502) | |||||||||||||||||||||||||
| Classic Era (1116) | EAB769D-3
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Noe is a nonindustrial fluid world.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Winston Democracy in the Winston Subsector of Hadji Sector.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is a member of the Martinique Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Noe is a binary star system.
- Both are red main sequence stars.
- They are close companions.
| Primary | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M2 V | Main Sequence (Dwarf) | 0.44 | 3470 - 3560 | 0.0565 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0041 | 0.0197 | 0.25 - 0.48 | 0.41 | 4.1 | |
| Orbit # | * | * | 1 | 1 | 6 | |
| Remarks | Flare Star. | |||||
| Secondary | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M3 V | Main Sequence (Dwarf) | 0.37 | 3270 - 3430 | 0.03081 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0034 | 0.0146 | 0.18 - 0.35 | 0.34 | 3.4 | |
| Orbit # | * | * | 0 | 1 | 5 | |
| Remarks | Flare Star. Approximately 0.07 AU from the primary. | |||||
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- An unknown number of secondary rocky worlds.
Mainworld Data[edit]
Noe is tidally locked to its close binary stars.
- The stars are always high in the sky on the bright face, they hang on horizon in the twilight zone, while the cold dark face is in permanent darkness.
- The world experiences libration - a regular wobble - as it orbits, causing the stars to move in the sky.
Mainworld Size (S)[edit]
Noe is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Noe has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Noe has 65-75% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
Noe is a member of the Martinique Cluster, a small cluster and trade route lying within the spinward-coreward quadrant of Hadji Sector.
- The cluster is under the direct administration of the Winston Democracy.
Hadji Sector suffered widespread economic and financial collapse at the end of the 11th Century and the Martinique Cluster, already a backward area on the periphery of the region, was particularly hard hit. As the situation within the Cluster deteriorated the Winston Democracy stepped in, offering immediate but conditional material assistance to the area – the aid came at the requirement that those worlds receiving it become members of the Winston Democracy and accept Democracy authority. The Cluster's spinward worlds were the first to accede to these demands: the further trailing worlds saw the improvements on their interstellar neighbors and also chose to join.
Noe is a failing settlement. The inhabitants live in a huge sealed underground city, relying on decaying airlocks to hold out the world's corrosive atmosphere and dependent on ageing equipment to provide them with breathable air, potable water, supplies of food, and energy. The city's equipment is reaching the end of its life and everything is in short supply, requiring draconian measures to allot dwindling resources fairly and deal with the ongoing crises. The Winston Democracy is attempting to intervene and is in the process of providing supplies and repairing and replacing vital systems, but for many of the inhabitants their assistance may not arrive in time.
World Starport (St)[edit]
Noe has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Noe has a population of 8,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of humans of Solomani descent.
Urbanization[edit]
A huge sealed underground city known as Bastion. It encloses thousands of square kilometers of space and is home to millions of residents, but its systems are gradually failing and none of the residents have to skills or technical ability to do anything but the most basic repairs. Conditions within Bastion are deeply unpleasant.
Linguistic Topography[edit]
The most commonly heard languages are:
- Rim Anglic, a dialect of Anglic and the principal language of the Confederation.
World Technology Level (T)[edit]
Noe possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government (G)[edit]
Noe is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law (L)[edit]
Noe has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. On worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4678: the Hivers discover jump drive technology.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: the Aslan Border Wars.
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors / Sources[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11. (sector named, dot maps locating the worlds of the sector)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), various pages. (useful background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), various pages. (useful background for the sector)
- Author and Contributor: Jo Grant (development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com
