|Army Size (BEs)||120|
|World Trade Number||5|
|Trade Volume (MCr/year)||9,897|
|Building Capacity (Tons)||23,000|
|Port passengers (annual)||651,500|
Iderati is an agricultural production world with a shirt-sleeve atmosphere and a balance of available surface water. The system has a population between 1 million and 100 million sophonts. This system serves as the capital for the subsector. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Iderati, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a baron and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.
|Army Size (BEs)||120|
|World Trade Number||5|
|Trade Volume (MCr/year)||20,640|
|Building Capacity (Tons)||25,299|
|Port passengers (annual)||1,295,440|
Era: New Era
Iderati is an agricultural production world with a shirt-sleeve atmosphere and a balance of available surface water. The system has a population between 1 million and 100 million sophonts. The world has a colony on . This system serves as the capital for the subsector. This is a high technology world with available technology over the standards for Charted Space. It is a member of Regency of Deneb in the Five Sisters Subsector of Spinward Marches Sector. This world is an Interface world, with a quarantine inspection facility for all ships.It also has a nearby Regency Naval Base, capable of handling warships.
Description (Astrography & Planetology)
Iderati Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Iderati
Primary Main Sequence 0.848 4100 - 5100 0.47 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00845 0.05686 0.55 - 0.89 0.845 8.45 Orbit # * * 2 2 7 Remarks None
Imperial High / Landed Nobility
Iderati is the home of a member or members of the Imperial Nobility, a narrow class of persons at the upper strata of Imperial society who hold noble rank.
- This world is the fiefdom of a Imperial Subsector Duke: His/Her Grace the Duke of Iderati
- It contains the fiefdom of an Imperial Baron: His/Her Lordship the Baron of Iderati
- It contains the estate of an Imperial Knight: The Honourable Knight of Iderati
- See: Nobles of Iderati
History-Mileu: New Era
Regency wags like to say that, if the Five Sisters are the Regency Australia, then Iderati is the Regency Canberra. Canberra was the capitol of the ancient Terran nation of Australia, and by all surviving accounts was a place so boring that it was the self- described "sleep therapy capital of the world." Native Ideratians dispute this as a matter of pride. Their world is safe and quiet, and lacks the hurly-burly and sully industry of Karin or Mirriam.
It is true that the world is more park than community, more resort than industrial center. Iderati was originally settled in 413 by the Imperial Navy to take advantage of its habitable climate and rich resources for fleet resupply and recreation. When District 267 became an official Imperial subsector, the world was made the capitol, and the 208th Fleet established its Headquarters here. Iderati owed, even more than Mirriam or any other Five Sisters world, its existence to the Navy. Off duty naval personnel used the world as their main R&R facility. Navy and Marine families had a marked preference for the world over the Sister's other naval systems. Naval repair and support facilities became the world's primary industry.
In accordance with the Navy's wishes, and their own desire for privacy, the Dukes of Iderati discouraged settlement by making most of the world a conservancy under the strict oversight of the Navy and its supporting bureaucracy. Eventually this bureaucracy was spun off to become the current world government. Like many military posts, the locals and their officials are rather conservative, and many openly disparage the "gunslinger" economic cultures of worlds like Wonstar and Mirriam.
Environmental laws are rather strict, and economic development is confined to the just a small number of urban and commercial areas. Eighty percent of the world is almost virgin wilderness that is heavily patrolled by the world's police, the Outback Rangers. Despite this oversight, hunting, fishing and camping are encouraged, and no area of the world is off-limits to intelligent intrusion, as long as environmental regulations are followed. The world's amenities are very well developed, especially health care and education, to keep social peace and contentment, and to prevent social strife from spilling over into the outback.