Eiar (world)
| Eiar/Staai (Dark Nebula 2539) | |||||||||||||||||||||||||
| Classic Era (1116) | C884788-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Eiar is a rich, agricultural world with improving living conditions due to a bustling agro-economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- This is a rich world with a prosperous and thriving world economy.
- This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand.
- This world is part of the Aslan Hierate, as a vassal clan dominate, in the Staai Subsector of Dark Nebula Sector.
- This world has an Aslan Clan Base, which may combine the features of an army base for ground forces, a scout base, or even a naval base for starships.
- It is a member of the Staai Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Eiar is a binary star system.
- Both are red main sequence stars.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Eiar is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Eiar has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Eiar has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Eiar is a member of the Staai Main, a cluster and important regional trade route lying across parts of Canopus Sector, Dark Nebula Sector, and Magyar Sector. The border between the Solomani Confederation and the Aslan Hierate divides it into distinctive spinward and trailing regions. Large numbers of Humans and Aslan, most typically merchants, traders, or casual visitors such as tourists, can be found on both sides of the border.
- Within Canopus and Magyar Sectors, it is known as the Xianjin-Brimate Cluster.
Although the world is a part of the Aslan Hierate, Solomani Security keeps a close eye on things to ensure the security of the Solomani State and the well-being of its loyal citizens. Aslan are uniformly less likely to be cooperative with Solomani interests, but almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, while others can be manipulated or coerced.
- Clan operatives in turn carefully monitor SolSec activity.
World Starport (St)[edit]
Eiar has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Eiar has a population of 90,000,000 sophonts (tens of millions).
- The population almost entirely consists of Aslan.
Urbanization[edit]
Aslan architecture tends towards rounded forms and shapes. Structures typically feature large open spaces, concealed chambers, balconies, hidden passageways, and hideaways. Artistry is favored over efficiency in design – every Aslan building is different.
- Even in mass-produced housing, residents will strive to make their territory uniquely theirs.
Linguistic Topography[edit]
The most commonly heard languages are:
- Rim Anglic, a dialect of Anglic and the principal language of the Solomani Confederation.
- Trokh, the principal language of the Aslan Hierate
- Minor Aslan Languages: note that some Aslan Clans retain obscure or archaic languages for personal use in addition to Trokh.
World Technology Level (T)[edit]
Eiar possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Eiar is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
- Note that this is a human interpretation of the feudal-based local Aslan government.
World Law (L)[edit]
Eiar has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Aslan Law[edit]
Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.
- Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
- Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
- Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried, as a duel to the death occurs first.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: B (abundant)
- Labor: 6 (millions)
- Infrastructure: 9 (extensive)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 7 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 5 (distinct)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: Far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: The Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: The Interstellar Wars.
- -2204 to -1776: The Rule of Man administers the former Ziru Sirka.
- -1999: The Aslan gain jump drive technology.
- -1862 to -1110: The Terran Mercantile Community is active within the region.
- -1776 to 0: The Long Night.
- -1118 to 380: Aslan Border Wars
- -1110 to 588: The Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: To coreward, the Third Imperium is founded.
- 300-420: The Imperial First Survey charts the system.
- 380: The Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding Human and Aslan influence.
- 588: The Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: The Imperial Civil War.
- 624: The Imperial Express Boat Network is established.
- 704: The Solomani Autonomous Region is formed.
- 800-820: The Psionics Suppressions.
- 871: The Solomani Confederation is founded.
- 940: The Solomani Autonomous Region is dissolved.
- 990-1002: The Solomani Rim War.
- 995-1065: The Imperial Second Survey includes data for the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
References & Contributors / Sources[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (charts depicting the worlds of the sector)
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named, background for the sector)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Gary L. Thomas, Joe Fugate. The Travellers' Digest 17 (Digest Group Publications, 1989), pages 30-34. (library data, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), various pages. (background for the sector)
- Randy Dorman. The Deep and the Dark (Mongoose Publishing, 2023), pages 197, 269. (data and background for the sector and subsector)
- External Link: Mark Seemann's Home Page by Author & Contributor: Mark Seemann
- ↑ "Jump Map API" and map location from Travellermap.com
