Cerebrus class Strike Fighter

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Cerebrus class Strike Fighter
Distant Fringe Logo.gif
Distant Fringe vessel.
Type: FC Microfighter
Agility {{{agility}}}
Also see Strike Fighter
Architect Ade Stewart.
Blueprint No.
Canon No. Unpublished, non-canon fan design.
Cargo 0 Tons
Cost MCr27.900 (base)
MCr22.320 (discounted)
Crew 2
Enlisted 0
Officers 2
EOS {{{EOS}}}
Era 1105
Hardpoints 1
Hull [[Wedge Hull]]
Illustration No
IOC None
Jump J-0
Maneuver 5 G
Manufacturer Various
Marines 0
Model 2
Origin Distant Fringe
Passengers 0 High/Med 0 Low
QSP PL-1A50
Reference Fan: Ade Stewart
Size 8 Tons
Size-cat Smallcraft
Streamlining Streamlined Hull
Tech Level TL–8
USP PL–0105521–000000–00002-0
Starships are designed with the Classic Traveller format, using High Guard.

The Cerebrus class Strike Fighter is a combatant smallcraft.

Description (Specifications)[edit]

The Strike Fighter is a cheap, reliable vessel designed to precisely engage enemy units. Similar designs have been in use from the time the Distant Fringe was first settled. It is defined as a microfighter due to its small size.

  • The vessel is a TL-8 design.

Image Repository[edit]

J0 8dT Strike Fighter.jpg
A Cerebrus class Strike Fighter (top) and a Razor class Strike Fighter (bottom).

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull This Strike Fighter is constructed using an 8 Ton hull built in a generally wedge-shaped configuration. The hull is fully streamlined and has airfoil surfaces, giving giving improved atmospheric performance that is further enhanced by its onboard gravitic systems.
2. Crew Total Crew Complement: 2
  • x1 pilot, x1 weapons/electronics specialist.

Accommodations

3. Performance The vessel mounts a Maneuver-5 drive and a Power Plant-5, giving performance of 5-G acceleration. The ship has an agility rating of 5. The internal fuel tankage is sufficient to give the power plant almost 5 weeks duration.
  • The engineering section is controlled from the cockpit. Access to the machinery can be gained via a sealable hatch.
4. Electronics The vessel is fitted with a Model/2 Computer: no backup computer is installed.
5. Hardpoints x1 hardpoint.
6. Armament The normal weapons fit-out for a Strike Fighter is:

The Strike Fighter is equipped with an Auto-Cannon in a fixed forward-facing mount.

  • The Auto-Cannon has a ROF of 200 rounds per minute: the vessel carries 400 rounds of cartridge ammunition.
  • The weapon is ineffective against spacecraft or starships but can be used to strafe light targets and vehicles.
    • It is sometimes referred to as a "frustration weapon", serving to give the pilot a means of striking at a threat, however ineffectively, and thus providing them with a psychological release.
7. Defenses The hull is unarmored.
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft The vessel carries no subcraft.
9. Fuel Treatment The vessel has internal fuel tankage of 1.2 Tons.
10. Cost The basic cost of the vessel is MCr27.900.
  • The ship is a standard design. Detailed architectural plans are widely available and no design fee is chargeable.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price of each unit to MCr22.320.
11. Construction Time 24 weeks (5.5 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments The vessel has no internal cargo capacity.

History & Background (Dossier)[edit]

An ubiquitous design used throughout the Distant Fringe, the Strike Fighter is cheap, durable and reliable. The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems and onboard electronics. Despite their status as space fighters, designs of this type have airframe features, augmenting their handling characteristics within planetary atmospheres.

Memoirs of a Pilot[edit]

The role in which these vessels excel is the precise delivery of ordnance, on target, over time. Naval wisdom holds that "the better the payload delivery, the better the rate of mission success". The extra crew space is dedicated to a wizard of electronic warfare: this guy calls the shots, making the pilot a glorified chauffeur.

The ability to ensure that the package gets delivered to the battle space and that enemy ordnance is left confused and disoriented is vital for the survival of larger navy and commercial vessels. To decoy, jam and disable enemy weapon volleys and get rounds on target with laser guided accuracy is of paramount importance. The need for mission success means that formations of Strike Fighters often have dedicated Escort Fighters assigned to ensure they arrive intact and ex-filtrate to fight again. The covering escorts are considered expendable while Strike Fighters are not.

Strike Fighters target designate at extreme range for fleet barrages, ship to ship and/or surface bombardments. They launch follow-me loads, targeting drones with brilliant sub munitions and captor beacon mines to interdict key targets. Fleet software packages can ensure their missile fire missions arrive in higher battery strength as a merged salvo. The density of the converged warhead sheaf overloads enemy point defense and helps ensure target saturation.

Distant Fringe Vessels[edit]

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]

Class Naming Practice/s & Peculiarities[edit]

Individual vessels are generally named by their crews.

  • Individual vessels within the class are issued specific serial numbers and transponder codes.
  • Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Spacefarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes[edit]

Strike Fighters are mass produced commercial fighter craft, made from standardized components and assembled in class A and B starports of TL-8 or greater across the region. A range of different hull shapes are available but two main variants have become standard:

Smallcraft - Fighters:

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak