Gn'hk'r Sector
Gn'hk'r Sector | |||||||||||||||||
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Sector Data | |||||||||||||||||
No. of Worlds | 344 | ||||||||||||||||
Population | 369,972 million | ||||||||||||||||
Majority Control | Two Thousand Worlds - 44% | ||||||||||||||||
Secondary Control | Vargr Extents - 29% | ||||||||||||||||
Tertiary Control | Other - 27% | ||||||||||||||||
Domain | K'kree Space Vargr Extents | ||||||||||||||||
Capital | TBD | ||||||||||||||||
Gross Sector Product | BCr4,653,842 | ||||||||||||||||
Trade Volume | BCr10,798 | ||||||||||||||||
Imperial Coordinate | +4 / +2 | ||||||||||||||||
This sector has a trade map | |||||||||||||||||
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Gn'hk'r style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" |
Notable for the jump-4 crossing of the Lesser Rift which connects the K'Kree Two Thousand Worlds with their outpost in what the Vargr claim as part of the Vargr Extents.
Description (Specifications)[edit]
This astrographic area includes regions that have been claimed by three major race powers over its existence:
Its culture has been affected by all three. Traders from each of the three races are still known to frequent the better developed worlds of the Outpost. Due to the Vargr penchant for piracy, these traders tend to be well armed.
Toponyms: 1116[edit]
This sector has been known by different names to different groups over its existence including the following:
Gn'hk'r Sector Names | ||
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Culture | Toponym | Polity |
Third Imperium | Bariishra | Third Imperium |
Aslan | Gelath | Aslan Hierate |
Droyne | Unknown | Droyne Oytrip Yatroy |
Hiver | Gelath | Hive Federation |
K'kree | Gn'hk'r | Two Thousand Worlds |
Solomani | Gn'hk'r | Solomani Confederation |
Vargr | Gelath | Vargr Extents |
Vilani | Bariishra | Third Imperium |
Zhodani | Gelath | Zhodani Consulate |
- This sector is named Gelath Sector in the Vargr Extents;
- known as Bariishra Sector by the Vilani and is retained on some charts used by the Julian Protectorate and the Third Imperium.
Linguistic Topography: 1116[edit]
The following languages are among the most commonly encountered in this astrographic region:
- Anglic (language): One of the two official languages of the Third Imperium and common to many human worlds; in this region, mostly variant dialects.
- Arzulan (language): A series of largely related languages granted state recognition by the Lorean Hegemony.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds.
- Suedzuk (language): The varied languages of the often paranoid Suedzuk Vargr.
- Vilani (language): One of the two official languages of the Third Imperium and common to many human worlds; in this region, mostly variant dialects.
History & Background (Dossier)[edit]
At this time, the region is not known for the development of any NIL's. It is not known whether it is due to the more aggressive instincts of the Vargr or K'kree or that advanced sophontic life simply never indigenously developed here on its own.
Native Sophonts (NILs): 1116[edit]
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human Races)
- None
- Non-Human Races
- None
- Terragens (Non-Human Terran Races)
- None
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this sector:
- Humaniti (Human Races)
- Terragens (Non-Human Terran Races)
Historical Eras[edit]
No information yet available.
History: General Overview[edit]
No information yet available.
History-Era: Milieu 1100[edit]
No information yet available.
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this sector:
- No information yet available.
Politics & Diplomacy (Interstellar Relations)[edit]
The K'kree's Gzang!k’t’t!g’naak-class tank has been deployed here after a frenzied design process that deliberately broke with K’kree racial tendencies to maximise military effectiveness.
Polity Listing: 1116[edit]
The following polities can be found within this sector:
- Imperial Powers
- None
- Independent Powers
- The K'Kree Outpost has been generally successful in suppressing the development of significant space-faring powers near its borders, at least within Gn'hk'r Sector. Both Vargr and Julian affiliated settlers have managed to establish footholds in the core-trailing part of the sector, but recognize their status as tenuous should the K'kree recognize them as a concern.
- No further information yet available.
- Non-Aligned Powers (World-States)
- Non-Aligned (Unclaimed)
- Non-Aligned (Vargr-dominated)
- Two Thousand Worlds
- K'Kree Outpost, considered to be both a client state and an integral part of the Two Thousand Worlds, depending on who is asked.
- Various member systems and worlds.
- Vargr Extents
- Various member systems and worlds; Vargr Enclaves.
Polity Descriptions: 1116[edit]
Here are several synopses of the polities found in this sector:
- Alleg: --: "Unknown"
- Alleg: Kk: "The Two Thousand Worlds"
- Alleg: KO: "K'Kree Outpost"
- Alleg: Va: "Non-Aligned, Vargr-dominated"
Imperial Territory: 1116[edit]
This sector is not an Imperial possession.
- 0.00% is controlled by the Third Imperium.
- 100.00% is controlled by non-Imperial powers.
Trade Routes (Economic Astrography)[edit]
The following astrographic features and trade routes can be found within this area:
Greater Mains (Blue & Cyan Lines: 51+ destinations)[edit]
- The spinward extent of the Kirur Main dominates the rimward side of the Lesser Rift in this sector.
- No further information yet available.
Lesser Mains (Green & Yellow Lines: 11-50 destinations)[edit]
- A main with 48 systems centered in Kak'hk!rr Subsector is the only significant Main located primarily in this sector. Unnamed by the K'kree, it is frequently noted as the Bridgehead Main on Imperial charts.
- Several smaller Mains are located in or include stars within this sector's coreward region. Traditionally the K'kree don't name mains, and the Human and Vargr populations in the area have no names for these mains on record.
- No further information yet available.
Micro Mains (Red & Pink Lines: 0-10 destinations)[edit]
- No information yet available.
Rifts, Voids & Jump Bridges[edit]
Traces & Clusters[edit]
- No information yet available.
Other Astrographic Features[edit]
Worlds, Systems & Sectors (Political Astrography)[edit]
No information yet available.
Capital: 1116[edit]
- No information yet available.
Subsector Summary: 1116[edit]
The Gn'hk'r sector has 344 worlds with an estimated population of 369 billion, a per capita income of Cr12,909, and a total economy is BCr4,763,757. These worlds originate an interstellar trade of BCr8,057 through 281 starports (22 Class A, 67 Class B, 152 Class C, 40 Class D) employing 1,112,260 people. Driving this interstellar trade are 68 Agricultural (Ag) worlds, 30 Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, 16 Rich (Ri) worlds, and 21 Industrial (In) worlds. The governments in Gn'hk'r maintain 167 Naval bases, 49 Naval outposts, and 22 Corsair bases. The average technology level is 10 (with most between 6 and 14). The highest technology level is 15 at Nuumir (Gn'hk'r 0203), !!gr'iikang (Gn'hk'r 0204), Aruughop (Gn'hk'r 0210), Gniku (Gn'hk'r 0309), Akukrureb (Gn'hk'r 0510), and Kua (Gn'hk'r 0802).
The Gn'hk'r sector contains 527 stars and no identified planets; 190 monostellar systems, 138 binary systems, five trinary systems, and 11 systems with four or more stars. 289 of the 344 systems (84%) have native gas giants. There are ten Asteroid (As) belts, 28 Desert (De) worlds, no Garden (Ga) worlds, nine Ice-capped (Ic) worlds, 60 Poor (Po) worlds, 31 Vacuum (Va) worlds, and 24 Water (Wa) or Ocean (Oc) worlds.
Gn'hk'r has an estimated population of 369 billion distributed across 23 High population (Hi) worlds, no Moderate population (Ph) worlds, 246 Non-industrial (Ni) worlds, 99 Low population (Lo) worlds, and 18 Barren (Ba) worlds. The highest population worlds are Ukreeta'kr (Gn'hk'r 3231), Kreeirrik (Gn'hk'r 1534), Kuug!tukel't (Gn'hk'r 2931), Re' (Gn'hk'r 2831), Releloon'k (Gn'hk'r 3239), and Ksokae (Gn'hk'r 2007). The population consists of 3 sophont groups.
3 identified sophont populations in Gn'hk'r | |
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Polities[edit]
The Two Thousand Worlds[edit]
The The Two Thousand Worlds has jurisdiction over 150 worlds with an estimated population of 297 billion, a per capita income of Cr14,068, and a total economy is BCr4,178,343. These worlds originate an interstellar trade of BCr5,073 through 129 starports (9 Class A, 29 Class B, 71 Class C, 20 Class D) employing 593,435 people. Driving this interstellar trade are 30 Agricultural (Ag) worlds, 16 Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, nine Rich (Ri) worlds, and ten Industrial (In) worlds. The governments in The Two Thousand Worlds maintain 86 Naval bases, and 34 Naval outposts. The average technology level is 12 (with most between 10 and 15). The highest technology level is 15 at R!tag! (Gn'hk'r 1830), Turutikerr (Gn'hk'r 2030), K'raal (Gn'hk'r 2228), Roteer (Gn'hk'r 2329), Riibukun (Gn'hk'r 2330), and Keekubaarika (Gn'hk'r 2528).
The The Two Thousand Worlds has an estimated population of 297 billion distributed across 12 High population (Hi) worlds, no Moderate population (Ph) worlds, 103 Non-industrial (Ni) worlds, 36 Low population (Lo) worlds, and four Barren (Ba) worlds. The highest population worlds are Ukreeta'kr (Gn'hk'r 3231), Kreeirrik (Gn'hk'r 1534), Kuug!tukel't (Gn'hk'r 2931), Re' (Gn'hk'r 2831), Releloon'k (Gn'hk'r 3239), and Xiteekreexk (Gn'hk'r 1335). The population consists of 1 sophont groups.
Non-Aligned, Vargr-dominated[edit]
There are 100 Non-Aligned, Vargr-dominated worlds in Gn'hk'r with an estimated population of 35 billion.
K'Kree Outpost[edit]
The K'Kree Outpost has jurisdiction over 87 worlds with an estimated population of 36 billion, a per capita income of Cr11,096, and a total economy is BCr407,906. These worlds originate an interstellar trade of BCr2,067 through 71 starports (6 Class A, 11 Class B, 44 Class C, 10 Class D) employing 302,160 people. Driving this interstellar trade are 19 Agricultural (Ag) worlds, ten Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and six Industrial (In) worlds. The governments in K'Kree Outpost maintain 54 Naval bases, and 15 Naval outposts. The average technology level is 12 (with most between 9 and 15). The highest technology level is 15 at Nuumir (Gn'hk'r 0203), !!gr'iikang (Gn'hk'r 0204), Aruughop (Gn'hk'r 0210), Gniku (Gn'hk'r 0309), Akukrureb (Gn'hk'r 0510), and Kua (Gn'hk'r 0802).
The K'Kree Outpost has an estimated population of 36 billion distributed across six High population (Hi) worlds, no Moderate population (Ph) worlds, 62 Non-industrial (Ni) worlds, 29 Low population (Lo) worlds, and four Barren (Ba) worlds. The highest population worlds are !!gr'iikang (Gn'hk'r 0204), Iktuat (Gn'hk'r 0613), G'xroonguuk (Gn'hk'r 1210), Gaaiireen!k (Gn'hk'r 1822), Aruughop (Gn'hk'r 0210), and Teetaarr'ng (Gn'hk'r 1809). The population consists primarily of K'kree, with a small population of Girug'kagh and a scattered few Ciruwar and acclimated Humaniti and Vargr.
Unknown[edit]
The Unknown has jurisdiction over seven worlds with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.
The Unknown has no inhabitants.
World Listing: 1116[edit]
The following worlds can be found within this sector:
Subsector Listing: 1116[edit]
The following subsectors can be found within this sector:
- Subsector A: 'triliir!!gr
- Subsector B: N'r Kra Kat
- Subsector C: 'xeekeekroognee
- Subsector D: Faredge
- Subsector E: Kakur'rr'k
- Subsector F: Gnookatrut
- Subsector G: Karurookr
- Subsector H: New Rift
- Subsector I: Akugasaar
- Subsector J: Krib
- Subsector K: K!!ngGnik
- Subsector L: Kak'hk!rr
- Subsector M: Lashashamigbir
- Subsector N: Laakib K'ng
- Subsector O: Ghelung
- Subsector P: Xuxor
Territorial Overview: 1116[edit]
The following table details the subsectors within this area:
- No information yet available.
Territorial Chart Key[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Classic Traveller Alien Module 2: K'kree (named but no further data)
- MegaTraveller Alien - Vilani & Vargr (named and dot map)
- External Link: Gelath Sector
- Author & Contributor: John G. Wood's Undeveloped Sectors Project from Gelath Sector