Naniin'nee (world)
| Naniin'nee/Kak'hk!rr (Gn'hk'r 2630) | |||||||||||||||||||||||||
| Classic Era (1116) | C54389A-E
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F5 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Naniin'nee is a poor world.
- It lacks the population and means to expand its economy at this point in time.
- Life here is poor, but most people make by and live as happily as they can.
- It is a member of the Two Thousand Worlds in the Kak'hk!rr Subsector of Gn'hk'r Sector.
- This world has an K'kree Naval Outpost, usually associated with military starships.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Naniin'nee is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Naniin'nee has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Naniin'nee has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
History & Background (Dossier)[edit]
No information yet available.
World Starport[edit]
Naniin'nee has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Naniin'nee has a population of 600,000,000 sophonts (hundreds of millions).
- The population consists of K'kree.
Linguistic Topography[edit]
The following languages are most commonly heard here:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
World Government (G)[edit]
Naniin'nee is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law Level[edit]
K'kree worlds do not use a fixed Law Level scale, other than to forbid weaponry to anyone of any race who is not of the K'kree Warrior/Bodyguard caste or an active member in the military of the Two Thousand Worlds (which makes them a Warrior caste temporarily).
- By Imperial standards, this world is Law Level A.
- Generally, K'kree justice is merciful to other K'kree. Misunderstandings and the rare criminal matters are judged by the Krurruna (herd "boss") or their representatives. Their decisions are final, and obedience is near-absolute. Towards non-K'kree, the authorities are far less charitable, as K'kree are highly chauvinistic and mistrustful of aliens.
World Technology Level (T)[edit]
Naniin'nee possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
References[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- MegaTraveller Alien - Vilani & Vargr (named and dot map)
- ↑ "Jump Map API" and map location from Travellermap.com