Kirur (world)
Kirur/Tareeirii (Ruupiin 1315) | |||||||||||||||||||||||||
Classic Era (1115) | B863ARK-F
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F5 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Kirur is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Two Thousand Worlds in the Tareeirii Subsector of Ruupiin Sector.
- This world has a nearby Naval Base, usually associated with military starships.
- This world has a nearby Military Base, usually associated with military ground forces.
- It is the homeworld of the K'kree.
- It is the capital of the Two Thousand Worlds.
Description (Astrography & Planetology)[edit]
It is Located on Kirur Main.
Monostellar System[edit]
Kirur Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Gzang F5 V
Primary Main Sequence 1.3 6100 - 6800 3.5 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.01303 0.15517 1.49 - 2.42 1.303 13.03 Orbit # * 0 4 4 7 Remarks Gzang
System Data[edit]
No information yet available.
Mainworld Data[edit]
The planet's oceans are extremely shallow and the world exhibits almost no volcanic activity, very unusual for a world of its size.
- Kirur along with its large and close moon Kirrixur form a double-planet that occupies the third orbit from its primary star, Gzang.
- Kirur has one large continent, which was conquered in prehistoric times by the current ruling clan.
- Kirur is one of the most politically stable planets known.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Kirur has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
Native Sophont (NIL): K'kree[edit]
No information yet available.
History & Background (Dossier)[edit]
Kirur (Ruupiin 1315): Homeworld and capital of the Two Thousand Worlds - the interstellar empire of the K'kree.
World Starport (Sp)[edit]
Kirur has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
No information yet available.
World Demographics[edit]
K'Kree, population = 100%
World Government (G)[edit]
Kirur
World Law Level (L)[edit]
No information yet available.
World Technology Level (TL)[edit]
Kirur possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
This world possesses TBD infrastructure.
World Culture[edit]
No information yet available.
World Language/s[edit]
- !Kee (K'kree native language)
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
Sources[edit]
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This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Library Data (A-M) (Game Designers Workshop, 1981), 34.
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), .
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), .
- ↑ "Jump Map API" and map location from Travellermap.com